Ritmoteca.com, which was launched in 1998, was one of the first online mp3 stores. Similarly to iTunes, it would let its users listen to 30 seconds o... ... middle of paper ... ...le find these apps more suitable than a digital music device as music does not have to be downloaded, it can be searched and listened to instantly. Conclusion To conclude, digital music has become a large asset the music business. Music downloads continue to grow rapidly but so does the traditional distribution channels like cds and vinyl’s. It seems that people have their own personal preferences when it comes to music purchases.
ITunes revolutionized music by marketing the single. ITunes surely made an impact on the music world, not only by making songs and albums more accessible and affordable to consumers, but by changing listeners as a whole, both socially and culturally. With any new technology, comes gains and losses. With the creation of iTunes, it made it easier for consumers to navigate and search through millions of songs and albums instantly. Listeners could now listen to and purchase any song or album with the click of a button.
Because of the portability of phones and tablets many companies have created apps that allow people to view their content on the go. Streaming services such as Netflix, Hulu, HBONow and Sling TV have emerged in order to accommodate mobile devices. The availability of TV shows without the need to subscribed to a cable provider has led to the phenomenon of “cord cutting”. Using mobile media devices to watch television has had a positive influence on society because people can watch TV at a much cheaper price than if they were subscribed to a cable provider. The streaming services themselves have also been positively influenced by mobile media because the shows they produce exclusive to the streaming platform often reach high critical acclaim.
Devices that come pre-programmed with the streaming service are more convenient and result in easier access, for example, Netflix is already set up on the X-Box console and some TV’s. The public is also intrigued by the streaming service provider because of confidence in their own product. The first month of every subscription is free. If at any reason a subscriber is dissatisfied, they can cancel any time and their credit card won’t be
IT growth has let us; the computer users explore the infinite possibilities of the "Computer Age". Napster's instant popularity is due to its ability to spread musical files free of charge, reducing the need for CDs, it provides new artists with a huge audience, which is all greatly opposed by every major record company. Napster's proposition is simple: users download its free software, which indexes MP3 music files on the user's hard drive and makes them visible to other Napster users when connected to the Internet. From there, all it takes is a simple title or artist search to find other users from whom to download MP3 files. Users typically may find the latest hits through the free network, allowing them to download and listen to the music without paying.
A Desktop computer can’t literally make phone calls but it did however, have features like chatting online, sending emails and other social websites where people could communicate with each other like a mobile phone would do. Soon began the trend of video calling. For example; Oovoo and Skype are programs you download to use with your desktop and connect a webcam to communicate with anyone, anywhere and at any time. Not only did communicating improved with desktop users, throughout the years computers upgraded to be more user-friendly and very powerful. Sooner or later around the 1990’s desktops changed from floppy disc to c-ds.
Digital Encoding and Music Sharing Computers have revolutionized the world of music. Through the Internet, users can get any type of music at little to no cost. They practically eliminate the need to purchase new CD’s. This new concept is made possible through the process of digital encoding. The Internet is only a tool allow the freedom of sharing music.
So, as one can now see, technological advancements were indeed the cause of most improvements in the field of music in the video game industry. These technological improvements, which are the increase of the number of bits of a Sound Central Processing, the increase of Audio Random-Access-Memory, the switch from the use of frequency modulation to digital sampling, and the use of compact discs for playing music during a game, have now expanded the horizon of music in the industry and opened up many new possibilities. Even though the industry itself might not last as long as the mainstream musical or computer industries, one can see that it has clearly left a mark in the history of humankind's development and usage of music. To conclude, the words of Tommy Tallarico, another video game music composer and programmer, perfectly summarize what is happening in the video game industry: When people think of video game music, they have always thought of little bleeps and blips. But now, the industry has changed so radically over the last couple of years as far as music is concerned that it has evolved beyond anyone's expectations.3
The new era gives the audience greater interaction with its broadcaster and also the opportunity to shop, book holidays, bank and play games all form remote control. It is not just television that is going digital. Radio too will offer the listener a transformed experience in what we enjoy the most. The sound quality will be crystal clear and free from interruption. New digital radio sets will offer a built in display panel which will show graphics as well as facts and figures relating to the programme you are listening to.
Because of the new ease to communicate at home or on the go, social media has encouraged social interactions between all walks of life. Through the use of social media, communication has become vastly easier than just a few years ago. Instead of sending a letter through the postal service or making a phone call, a few simple strokes on the keyboard can suffice in communicating one's thoughts, feelings, or ideas to a multitude of people simultaneously. Social media platforms have made it easier for employers, teachers, and companies to communicate with their employees and students, increasing social interactions between co-workers, peers, and society in general. Since the internet is more accessible than ever, the majority of the world’s population in first-world countries that are browsing social media sites has increased dramatically and following this trend to communicate effortlessly and instantly with others is an advantage.