L. A. Noire Game Analysis

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The video game L.A. Noire is about a police officer in Los Angeles California, and the police officer, Cole Phelps gets promoted to detective in the homicide unit. The objective of the video game is to solve murder cases and it can be done by finding physical evidence at the scene of the crime, interviewing witnesses, or interrogating suspects. A great part of the game is that it allows the player to use any method they prefer or simply go off of intuition, but some methods that the player can use as an approach through the entire game are the P.E.A.C.E. Method and Maximization.
The game has several cases and at the beginning of every case it has a brief skit that is played by silhouettes to show what the crime was, for example a person was ran over by a car or beaten to death by some object. Next, …show more content…

Model was the most useful strategy because the order of the acronym was common with patterns of the game and reflective of the lecture material. Most cases in the game work best in this order, and In the Buyer Beware Case, where a shoe store owner, Everett Gage, was shot five times outside of his shoe store. The Notebook with a witness testimony by Clovis Galleta, an employee at the shoe store, and evidence like a gun at the crime scene was a way of giving the player the first category, "P- Planning or Preparation" so that they can approach the interrogation with some amount of prior knowledge. The game does not have a way of building rapport, although through the dialogue that the creators gave the character, they would do it on their own. One good example in a separate case was during an interrogation of a veteran and his understanding of the PTSD the veteran was going through. However, they always "E- Engage and Explain" why the suspect is being approached, for example "I'm officer Phelps, Miss. I'm here about the shooting." Next the "A- Account, Clarify, Challenge" is done the same way as it refers to use the Strategic Use of Evidence (SUE)

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