Intertextuality in Buffy The Vampire Slayer
A vivid and 'realistic' subjective experience of TV dramatic fiction is almost axiomatic of viewer enjoyment. To feel a personal engagement with the depicted events, to experience a sense of the fictional space as subjectively real and to become drawn into that space are arguably defining features of enjoyable television viewing, as they are of film and of literature. In this paper, I will argue that certain forms of intertextuality play a key role in producing this experience. In cult TV shows like Buffy the Vampire Slayer (BtVS), these forms of intertextuality are used in abundance, and BtVS is therefore an excellent vehicle for exploring their psychological impact.
Krzywinska (2002) notes that BtVS demands a sophisticated level of engagement by viewers, and that this is encouraged by a number of strategies, including intertextual references. She notes that the show makes many references, for example to shows such as Xena and the novels of Anne Rice, and that these are 'Part of a common cultural vocabulary that connects characters to a broader "real" world culture. Such references lend the series a greater sense of meaningfulness, and textual richness, further encouraging discussion between viewers and helping to interlace the Buffyverse with everyday life' (p 190). Other references to the 'real' world (for example the fact that Giles is said to have brought many of his books from the British Library, and the frequent use of the Internet):
provide an important way of linking the diegetic world to other texts, to history, and to viewers' cultural knowledge This is important to the series' project of making connections with viewers' lives: the aim of which is to build a cultural vocabulary gleaned from the "real" world that is common to both viewers and characters' (pp 192 3).
For Krzywinska, such devices make the audience attentive and make the viewing experience richer and more rewarding. However, the argument presented here will be that such intertextuality has further psychological effects that serve to draw the viewer into the fantasy world of BtVS and to intensify the feeling of involvement. So that the rewards for the viewer go beyond merely 'catching the references'.
At this point, it seems necessary to enter into a brief discussion of what I am assuming by the term 'the viewer'. What follows is fundamentally a textual analysis of the positions that BtVS makes available or offers us, and invites us to take up (however, as will become clear, I am in no way suggesting that these subject positions are identificatory in the usual sense.
Many people, like myself, after watching an episode of “The Michael Jay Fox Show,” started to be come curious as to what exactly this disease is. You ask yourself; What is this disease? What causes it? Can it be passed down from generation to generation? Is there a treatment? What would your life be like suffering from this? Through my research on Parkinson’s disease, I am determined to answer these questions. I hope to have a better understanding on this disease, and how it affects the lives of patients that I might see in a hospital.
The years between 1933-1945 was a horrifying time period. We learn about the Holocaust to know and learn about how bad the past was and what people had to go through. People study the Holocaust to be educate and undertsand the past. The most important reason why we study the Holocaust is so that nothing as bad as the Holocaust was, happens again. According to Edmund Burke, "The only thing necessary for the triumph of evil is for good men to do nothing."
We learn about the Holocaust because we don't want another mass genocide like the Holocaust to happen again. We can stop it earlier on so that millionsof people who don't deserve to die are killed. We can also take care of people who try to do anything like the Holocaust. We also learn about the Holocaust because it's a very important part of history. We learn about how many people lost their lives due to one person who didn't like that certain race.
The genre of gothic text tends to emerge in times of great social stress or anxiety. For many years, authors have described vampires as wealthy, culturally sophisticated, aristocrats who live decadent lifestyles. Today however, average Americans are faced with hard economic times, and are struggling to provide basic necessities for their families. When watching the movie Twilight by Stephanie Meyers, several details in the story seems to enhance these harsh cultural anxieties of today’s social world, such as, the excessive lengths people will go to achieve financial stability, the lavish life style of the modern vampire, and how themes of the economic issues society is facing, impacts and stresses basic human instinct that society has an unlimited wants.
Parkinson disease (PD), also referred to as Parkinson’s disease and paralysis agitans, is a progressive neurodegenerative disease that is the third most common neurologic disorder of older adults. It is a debilitating disease affecting motor ability and is characterized by four cardinal symptoms: tremor rigidity, bradykinesia or kinesis (slow movement/no movement), and postural instability. Most people have primary, or idiopathic, disease. A few patients have secondary parkinsonian symptoms from conditions such as brain tumors and certain anti-psychotic drugs.
Political leaders of the United States were, at one time, thought of as crucial members of our society. Ideally, their main goal was to represent and satisfy the needs of the American people. Unfortunately, over the last fifty years, our trust in our administrative representatives has drastically declined. Beginning with the great conspiracy theory that President John F. Kennedy’s assassination in 1963 was actually planned by political leaders, America had, for the first time in history, begun to question its faith in its very own government. Consequently, the American people became extremely hesitant when it came to electing officials into office. Despite his loss to JFK in the 1960 presidential election, in 1968, Richard M. Nixon was elected as the thirty-seventh president of the United States. He was praised by many for his comeback after previously losing an election and seemed to be an admirable man. While in office, Nixon made many achievements and followed through with all of his promises made during his campaign. For the first time in what seemed like forever, the American people had finally elected a leader who seemed unquestionably trustworthy – or so they thought. Unfortunately, shortly after Nixon was elected to his second term of presidency in 1972, the Watergate Scandal changed America forever by creating a sense of mistrust toward the government for the American people because of The Nixon Administration’s actions.
Shakespeare’s play Hamlet is a complex and ambiguous public exploration of key human experiences surrounding the aspects of revenge, betrayal and corruption. The Elizabethan play is focused centrally on the ghost’s reoccurring appearance as a symbol of death and disruption to the chain of being in the state of Denmark. The imagery of death and uncertainty has a direct impact on Hamlet’s state of mind as he struggles to search for the truth on his quest for revenge as he switches between his two incompatible values of his Christian codes of honour and humanist beliefs which come into direct conflict. The deterioration of the diseased state is aligned with his detached relationship with all women as a result of Gertrude’s betrayal to King Hamlet which makes Hamlet question his very existence and the need to restore the natural order of kings. Hamlet has endured the test of time as it still identifies with a modern audience through the dramatized issues concerning every human’s critical self and is a representation of their own experience of the bewildering human condition, as Hamlet struggles to pursuit justice as a result of an unwise desire for revenge.
Television has come a long way since it was first introduced. Originally, it was thought that the masses that watch television enjoyed the more simple shows that would tell you exactly what was going on from start to finish. In Steven Johnson’s article, “Watching TV Makes You Smarter”, Johnson argues that this is actually not the case. In fact, Johnson argues that much more people enjoy shows that involve multi threading, or multiple plots that are all connected.
Up until recently television has been the most prominent medium of entertainment and information in our lives. Nothing could beat Saturday morning cartoons, the six o'clock news and zoning out from the world by the distractions of prime time sitcoms. It is all of these things and more that formed television into what was thought to be the ultimate entertainment medium, that is, up until now. Television in the twenty-first century is not the television our parents watched or in fact what we watched as children. Today’s generation are no longer satisfied with the traditional television experience. Today’s audience no longer has to follow the network’s predetermined schedule nor is television the one dimensional experience it used to be. Viewers no longer need to schedule a fixed time in order to gather information or watch their favourite show (Smith 5). They can record it with the push of the DVR (Digital Video Recording) button or watch it on a device and obtain background information via the Internet. In addition, viewers now have the opportunity to interact with, share, and produce their own material from their favourite show (5). In order to not lose the authenticity of television, media theorists have created transmedia. This new twist on television gives the user more control and more involvement than ever before. The concept has been termed as transmedia storytelling. The online journal Infoline defines transmedia storytelling in its January 2014 issue as “social, mobile, accessible and re-playable.” Originally coined in the 1990’s it was not until 2003 when Henry Jenkins, a professor of communications at the University of Southern California, wrote his article “Transmedia Storytelling” that the term began being ...
In Hamlet Shakespeare is able to use revenge in an extremely skillful way that gives us such deep insight into the characters. It is an excellent play that truly shows the complexity of humans. You can see in Hamlet how the characters are willing to sacrifice t...
Shakespeare’s Hamlet is arguably one of the best plays known to English literature. It presents the protagonist, Hamlet, and his increasingly complex path through self discovery. His character is of an abnormally complex nature, the likes of which not often found in plays, and many different theses have been put forward about Hamlet's dynamic disposition. One such thesis is that Hamlet is a young man with an identity crisis living in a world of conflicting values.
Hamlet is one of Shakespeare’s most well-known tragedies. At first glance, it holds all of the common occurrences in a revenge tragedy which include plotting, ghosts, and madness, but its complexity as a story far transcends its functionality as a revenge tragedy. Revenge tragedies are often closely tied to the real or feigned madness in the play. Hamlet is such a complex revenge tragedy because there truly is a question about the sanity of the main character Prince Hamlet. Interestingly enough, this deepens the psychology of his character and affects the way that the revenge tragedy takes place. An evaluation of Hamlet’s actions and words over the course of the play can be determined to see that his ‘outsider’ outlook on society, coupled with his innate tendency to over-think his actions, leads to an unfocused mission of vengeance that brings about not only his own death, but also the unnecessary deaths of nearly all of the other main characters in the revenge tragedy.
Hamlet is one of the most often-performed and studied plays in the English language. The story might have been merely a melodramatic play about murder and revenge, butWilliam Shakespeare imbued his drama with a sensitivity and reflectivity that still fascinates audiences four hundred years after it was first performed. Hamlet is no ordinary young man, raging at the death of his father and the hasty marriage of his mother and his uncle. Hamlet is cursed with an introspective nature; he cannot decide whether to turn his anger outward or in on himself. The audience sees a young man who would be happiest back at his university, contemplating remote philosophical matters of life and death. Instead, Hamlet is forced to engage death on a visceral level, as an unwelcome and unfathomable figure in his life. He cannot ignore thoughts of death, nor can he grieve and get on with his life, as most people do. He is a melancholy man, and he can see only darkness in his future—if, indeed, he is to have a future at all. Throughout the play, and particularly in his two most famous soliloquies, Hamlet struggles with the competing compulsions to avenge his father’s death or to embrace his own. Hamlet is a man caught in a moral dilemma, and his inability to reach a resolution condemns himself and nearly everyone close to him.
The perfection of Hamlet’s character has been called in question - perhaps by those who do not understand it. The character of Hamlet stands by itself. It is not a character marked by strength of will or even of passion, but by refinement of thought and sentiment. Hamlet is as little of the hero as a man can be. He is a young and princely novice, full of high enthusiasm and quick sensibility - the sport of circumstances, questioning with fortune and refining on his own feelings, and forced from his natural disposition by the strangeness of his situation.
Back in 2003 Henry Jenkins caused a massive stir in the media world when he introduced the idea of transmedia storytelling, Jenkins describes it as a process where elements of fiction are dispersed across multiple media platforms in order to serve the purpose of creating a coordinated entertainment experience. Jenkins goes on to say that preferably, each medium will contribute different aspects which will assist in the telling of a story and unveil new aspects. However a good transmedia text does not simply supply information, instead it allows the fans, or fandom, to interact with the world within the text (Jenkins, 2007). This essay will arue that transmedia storytelling impacts on how the audience interacts with the story, in order to