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impact of online gaming
positive and negative effects of online games
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The internet has had an undeniable effect on the world since its creation. Television, computers, books, anything you can think of the internet has had an effect on, and videogames are no exception. The internet has had an effect on the entire video game industry much like it did for books, and computers. The internet allowed for games to be able to be played with people all over the world allowing for the creation of massively multiplayer online role playing games. The internet has also allowed people to play shooting, sports competition, and racing games against others from across the world. Along with those positive effects that the internet has had on the videogame industry it has also changed the way games can be purchased by allowing people to download games directly to their consoles. In addition to those effects, one of the biggest effects the internet has had on the videogame industry has been giving birth to the independent videogame industry. While the internet has had a largely positive effect on the videogame industry improving it greatly the internet has also had some negative effects on the videogame industry. A major negative change is that the internet has made it very easy to steal games. Another negative effect is that some of the positive effects that the internet had on the industry have been abused causing negative effects on the videogame industry. One of the biggest abuses has been DLC being on-disk DLC. The internet has had both a positive and a negative effect on videogames and as technology continues to improve the internet will continue to do so in the future. The internet has had an amazing positive effect on the videogame industry. However one of the biggest positive effects that the internet has had... ... middle of paper ... ...technology continues to improve the internet is going to be integrated into more and more devices and industry. The release of the newest console generation has further integrated the internet into the videogame industry by making it far easier for users to share with each other taking one of the core concepts of the internet and integrating it into the videogame industry. The increase in videogames being able to be digitally downloaded directly to consoles and computers is another benefit and integration of the internet into the videogame industry making it a viable way to purchase and acquire games. The internet and its capabilities are going to continue to grow and evolve and the videogame industry is going to be affected by them, and while some of those effects may be negative the internet will continue to have a large positive effect on the videogame industry.
The whole world is connected by technology. Over time, technology has advanced from payphones and typewriters to cellphones and computers. The progression from a gray-screened cellular device to an advanced smartphone allows easier accessibility. So the question is whether or not the Internet or online technology is affecting the way we read long texts. In my opinion, I agree with Nicholas Carr, who states that "our hyperactive online habits are damaging the mental faculties we need to process and understand lengthy textual information.”
Instead of the franchises popularity having a positive impact, overtime, it infected the gaming market along with it’s consumers and developers such as Microsoft Game Studios and EA. It has become an aggrandized cancer on the face of video games everywhere, destroying franchises a...
...ger effect than what it could be. Society should try to help persuade others that video games positively effect the nation and others who play it. Video games were created for positive reasons, and to increase human-kind’s technology and graphics. Let’s all call to action to help defend players and their games, as one can see they have major benefits that could improve society further than it already is.
Video games are, like movies, an entertaining way of being in a completely different life. The interactive storylines are one way to lure in people into looking at and becoming interested in a video game. They strive to get people interested in them, so they will become addicted to the game and other games like it. Because of factors such as entertainment value, people of all ages are affected by video games socially and financially.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
The rise of online gaming in South Korea has brought improved economic prospects and notoriety, but at what price?
Technology has advance so much since the old days. We see technology everywhere but one major thing that has change since back then into now has been the internet usage. Believe it or not internet is being used everywhere. First, it was used in desktops now is on laptops, cellphones, and tablets and even on TV and Video games. Internet, is very bad for society but three major reasons why is bad is due to many deaths, creating health issues, and bullying.
“There are plenty of skills I’ve learned from playing video games. It’s more interactive then watching TV, because there are problems to solve as you’re using your brain.” This quote was said by the famous US athlete Shaun White. (Quote 1) Video games started in the late sixties and early seventies. (History 1) Later down the road, companies such as Sony and Nintendo came out with bigger and better consoles. “Sixty-three percent of parents believe that games are a positive part of their children’s lives.” (GCP 1) While video games can promote violence and cause adolescents to be lazy, video games are beneficial to adolescents because they help reduce stress and anxiety, they provide a fun way to learn, and they make exercise more appealing.
Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social experiences while they are exchanging and absorbing knowledge with other people; more than that, people can learn many other things from video games which can help them to achieve great things in lives.
This being said, it can be proven that advancements come with positive and negative effects. The video games of twenty-five years ago have evolved into something different and in some cases something dark. Research has shown in many cases that video games have negative effects such as: increased aggressive behavior, desensitization, and poor physical heath on adolescents. Many researches also think part of the problem arises because adolescents do not receive enough parental supervision with these games. After discussing these negative effects it will be obvious that more vigilance and regulations are warranted.
Accessing the cyberspace is the first right should be granted in order to have privilege of and exercise the rest of the human rights on the internet. The internet has a very big impact in people’s life and what they have become today, especially with all the opportunities this medium provide for them to exercise their basic human rights. It has allowed the freedom of many voices to be heard in ways that was merely impossible before this revolution. Not only it has given people the rights to express and associate, but also the right to education as it allows to access many educational materials. In fact, accessing this virtual place has become a necessity to fulfill many other human rights including the right to work, and the right to take part in country’s government. Therefore, internet access should be a public right that ensure information and internet accessibility, usability, and availability for all people regardless of gender, place, and income.
Video games have a negative effect on people. Technology has the capability to help people remember important event, and to give reminders of the tasks that need to be completed. Video games taken too far causes hurt, pain, and suffering from those around the gamers addicted to the games. Video games are causing a great nation to fall behind in the competitive world. Making the gamers neglect in their studies to progress in the competitive world, causing them to become a shell of who they can become.
Although there is research done that shows video games have some negative impacts on people, the positive impacts outweigh the negatives. Playing video games help you with memory, concentration, problem solving, decision-making, motor skills, teamwork, and even real life skills. The list can go on. If a person is playing video games for long, extended periods of time, it can be harmful. But with moderation and appropriate game choices, video games can be really beneficial. The video game industry is growing and expanding itself, giving the world more ways to use it for good.
...e dealing with technology everywhere and their whole lives. Video games help make kids feel comfortable with technology. Video games now provide a fun and social form of entertainment and are used all over the world for positive effects. Gaming has had positive effects on aiding weight loss, improving the efficiency of visual skills, controlling anger, creating fun interactive learning environments, and has become a new way of therapy to help rehabilitate patients. The new Wii programs will certainly develop and continue to perform more incredible effects on different people.
Many advertisers are spending time and money on online technologies. More marketers are advertising on internet and more companies are doing online business as well, so this is increasing the revenue of online media. Newspaper advertisement is declining because internet advertisement is facilitating both the marketers and the consumers. (Evans, David S. 2009)