Video games now a days play a big part in how children grow up and I suppose that has to do with the fact that as we get more and more into the field of technology. Some believe it has become a primary influence on young people’s behavior. Not just to all videos games, but mostly all the video games that promote violence. It seems due to articles that I have found that violence in video games are nor the cause behavioral problems but, the time out of time spend affects how fast and easy their mind works. Many researchers from last year and this year have seen that due to any test that what the practitioners and parents say results from these researchers and authors of these articles show that only children’s focus and processing power will be lessen if they limit their time playing video games. If the children do limit there video game time. The children will make their problem solving skills better and calculations when it comes to math as well.
In an article by the Health Day website written by Randy Dotinga he writes how children will not be affected behaviorally. In the article as researcher named Andrew Plyzlbski
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Of course these games may have risk factors, therefore if it gets a push it may lead to violent tendencies. The biggest factor that leads to that is the child’s sociality and family that the child is living in. In the tests show by professors and writers. The magnitude of aggression by violent video games is very dismal at best. There are benefits to playing video games as well and having them. They can help you try to comprehend your core concepts and increase your score on exams. The only way that will happen is if we try to limit children’s time and remember that this may be helpful but, we as a society need to find a way to manage it and lower the risk of violent tendencies from
Playing video games is a very popular activity for today 's youth.These games play a huge part in a lot of people 's social lives.Violent video games have a negative effect on children by teaching the kids to associate violence with pleasure,changing their look towards violence as a natural and positive behavior,and increasing the likelihood of participating in aggressive and violent behaviors outside of a virtual environment.Some games, even connect to the internet which allows the children who play them to have discussions with others they don 't even know.While some games do provide a positive impact on children 's lives a majority of them do not and that majority emphasizes negative behavior and promote violence.
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
Carey explains about the violent effect that video games have on kids. The amount of time kids play video games and the resulting behavior problems in school and even in crime. Related problems in the future. Kids become addicted to playing these violent video games, which should be controlled by the parents. Games are rated by the amount of violence. In addition, it is the parent’s responability to monitor these situations. Carey says too much exposure can cause future health problems and violent outburst.
Video games are one of the most addictive things in the world. Researchers said that more than 1.2 billion people are playing games worldwide whatever genre is. Many people buy it to have fun with friends, other people buy it for themselves, and others just buy it because they don’t have nothing to do at home. What many people concern about is whether or not kids should play video games. In my opinion, I believe that video games can make kids more violent for three main factors.
To begin, it is unquestionable that youth show more aggression when playing violent video games. According to the Director of the Center for the Study of Violence, Craig Anderson notes in his article, “The results, overall, have been fairly consistent across types of studies (experimental, cross-sectional, and longitudinal) and across visual media type (televisions, films, video games). There is a significant relation between exposure to media violence and aggressive behavior. Exposing children and adolescents (or ‘youth’) to violent visual media increases the likelihood that they will engage in physical aggression against another person…” (FAQs on Violent Video Games and Other Media Violence, 2009) Clearly, Anderson notes in his article how the level of aggression is a direct relation to the amount and intensity of the video games they play. It also teaches that violence is an acceptable method of problem-solving and a necessary way to attain a goal. According to a 2009 study, youth who pla...
Video games, with violent content, do not cause violent behavior. However, in the case of an individual experiencing, violent, disruptive, and dangerous behaviors, video games may contribute to an outburst of violence.
Violent video games improve a large type of general skills. There are many of us who believe that these violent video games is inflicting violent behavior, however we need to think about the opposite factors that might contribute into society being violent. Additionally, the recognition of video games has been proved to cut back crime rates. If an individual is capable of committing a criminal offense, or acting violently, they were capable of it before they compete in a violent video game. It mostly depends on the person who decides to engage in these varieties of games to be accountable and to grasp that these games are entirely for recreation functions solely. Violence isn't simply in video games, it's all over, and surrounded by us.
In today’s society video games have a bad reputation and a negative connotation because research has said that video games promote violence. Stop Teaching Our Kids to Kill by Dave Grossman and Gloria DeGaetano is a book about the negative effect the entertainment industry has on children’s, “We should not be surprised that half the video games that a typical 7th grader plays are violent”(1). Well violent games do not make a child violent, however if you have a violent kid already then a violent game may make them more violent (Zichermann). It has also been said that video games can distract kids and cause anti-social issues. Dr. Dimitri Christakis from UW states, “Children habituated to games may find the real world underwhelming and under stimulating.” Which means that children will be out of touch with what’s going on around them because they are too consumed in their video games.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Video games are electronic sports which involves user interface and user interactivity. They generate a visual response which helps to provide excitement and entertainment. Video games are played on computers, televisions, or any kind of device with a display screen. People play video games for fun and also because some games are more productive and useful. With growth in technology video games have become very popular in children. Those games can be informative and a brain-builder for children but at the same time it may be so violent that they not only become the reason for the children to be destructive but also vigorously increase anti-social behavior.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
I have seen a lot of studies that correlate aggression with video games that say that video games with violence do make kids more prone to violence. My thought on the matter would be age. If a young kid around 6 is playing games where there are guns and murder they are going to be accepting of that. I work with kids in the day care that are school age and I can tell the ones that play the violent video games versus those who play the games that are more for fun learning. As far as it contributing to cause ODD I don’t think the games are internally to blame if they are to blame at all. First on my list is genetics a child's natural disposition or temperament and possibly neurobiological differences in the way nerves and the brain function. So if
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
Video games have both good and effects, but bad effects were greater. Limiting the time of playing video games and choosing the right type are the solutions of the elimination of bad effects on children. Thus, moderation between playing video games and playing sports or doing extracellular activities will benefit the child. Another important point would be avoiding violent video games because they influence children’s behavior in an aggressive way.