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Inclusion of Games in National Education Curriculum
The inclusion of games in the national curriculum for physical
education, provide children with a wide range of benefits, which can
lead to increased physical and mental development through sport. Team
games have recently been emphasised in the national curriculum, with a
privileged status for games establishing within the activity based
framework of the national curriculum (Williams, 2000). It is a common
fact that sport can provide children with positive and enjoyable
experiences, and through the appropriate teaching and learning of
games, these experiences can be developed to provide children with the
ability to realise his/her physical and mental potential. It is this
realisation which will prepare a child for adulthood and life in the
outside world. It is my intention to look at the many ways games
contribute to children’s schooling and also to interpret the various
programmes of study for games in the national curriculum for physical
education.
One of the most prominent developments in physical education today
is the growth in interest of health related fitness. A physically
active lifestyle can promote many benefits to a human being, both
healths related and performance related, including cardio respiratory
fitness, muscular endurance, agility, reaction time and even stress
management (Williams, 1989). During key stage 4 of the national
curriculum, pupils are given the opportunity to appreciate the
exercise effects and health benefits associated with their selected
activities. A lack of physical activity is known to be a primary risk
factor of almost equal i...
... middle of paper ...
...ttributes that evolve from participating in games during a child’s
physical and mental development. From the obvious long term benefits
of a physically active lifestyle, to the development of character and
self realisation. No-one can doubt the appeal of games to children,
they provide opportunities for children to pit their wits, test their
physical powers and extend their relationships (Williams, 1989).
Through interpretation of the national curriculum for games in
physical education, it is evident that the development of a child’s
physical and mental health, is the main areas hoping to be enhanced in
a child’s educational life. The national curriculum hopes to produce
healthy children who will be able to function happily and efficiently
in society, and hopefully continue their physical education into
adulthood.
In this assignment I will justify the place of the following subjects within the primary national curriculum: Geography, History, Physical Education, Religious Education, Drama and Music. The reason I have chosen these subjects is because I have had an experience of them within my teaching placements and within seminars at university. In addition to this, I will analyse the use of cross-curricular learning in primary education and I will aim to explore the benefits and challenges of the approach.
These games clearly support health through a myriad of approaches. Movements, characteristic of these sports, support cardio vascular health and reduce the participants’ risk of heart disease. Similarly, the physical action increases a student’s metabolic rate and helps increase lean body mass assisting with weight issues. Being active also encourages healthy decision-making when
In modern democratic society school curriculum has become a prioritised concern for many citizens. It is a key factor in the shaping of future generations and the development of society. Decades have lapsed and numerous attempts have been made to produce a national curriculum for Australia. In 2008 it was announced that the Rudd government in collaboration with State and Territories would produce a plan to move towards a national curriculum (Brady & Kennedy, 2010). To date this has been realised in the deliverance of the Australian Curriculum v1.2 which will be examined in this paper.
Francis Alÿs’s Children’s Games is a series of fourteen videos, started in 1999 and filmed all over the world, still in process. Alÿs explores the universes of children’s games, using a child’s point of view to explain and reinterpret the world. It doesn’t matter which culture or generation it belongs to: children’s games are strikingly similar all over the world. The apparent innocent, unpretentious nature of a children's game allows the artist to reveal deeper issues or thoughts. It allows him to express, in an often poetic way, how from heaviness lightness can arise. We are going to show first how Reel – Unreel is not the only deliberate utilisation by Alÿs of a child point of view to convey deeper meanings, and then we’ll interest ourselves more specifically into the violence and the poetic aspect in the work disclosed through childhood.
In “children Need to Play,” Jessica Statsky talks about her concerns regarding the issues of the destructive effects of competitive sports on children. Parents need to acknowledge this reality because it has a great influence on children at this time of age and it has become an integral part of life. As these games are designed on the basis of an adult, there physical and psychological aspects are considered before hand and a child under 14 years of age can easily be damaged on physical and psychological levels because all these sports are dangerous to children. Extreme physical activities put an unbearable strain on the developing bodies. The idea of winning sometimes forces the little ones to go to such extents that sometimes that
The tactical games model is an instructional method for a physical education class, the outline for a tactical game unit is set up as follows. The first step in any Tactical games model is to choose a sport for the class to play, team sports such as basketball or soccer typically work best for this model because they present the players with more tactical situations. Rather than full sized games your class will benefit more from smaller groups and faster paced games, any tactical issues a student is having during the sport will become more apparent this way and therefore easier to address (Pill). Additional adaptations can be made to manipulate the sport to your classes needs such as dimensions of the field, player’s movements, and the games rules (Pill).The Focus of game one is to put your students into challenging situations, by being challenged in the first game the students see areas they are lacking tactical experience. As the teacher your objective during game one is to iden...
Sports are a popular pastime among all ages and types of people. People not only participate in them for fun, but also for money, physical fitness, rush of competition, and for many other personal reasons. Playing sports is especially common among young people in schools. Athletics are great and enjoyable for many reasons, but there can be a point where sports participation can go too far and become negative for children and adults. Sports specialization for young people is an increasing trend that results in sports having a negative impact on individuals and society.
The National Curriculum seems to pursue the route of a “… shared and authentic ‘national’ body of accepted knowledge and standards.” (Walkup, 2011). This appears to tell us that, with the National Curriculum, we are brought together, and taught the same subjects, and have similar attainment targets; however once difference that can also come out of this, is the level and standards at which it is taught, this is because different teachers will have different ideas as to how it should be taught.
Teaching Games For Understanding Model is the topic that I researched. This teaching model was created by Rod Thorpe and David Bunker from Loughborough University. The abbreviation for Teaching Games For Understanding Model is TGFU. This model was made for students to help educate them about the games they play in Physical Education. This learning model does not reflect on the performance from the student. It focuses on teaching student’s skills and key concepts in the classroom. There are six stages in TGFU that specifically target an important skill or concept that the student needs. The following six stages are Game Form, Game Appreciation, Tactical Awareness, Decision Making, Skill Execution, and Performance. All of these stages combine to make one goal of educating students with the skills and concepts they need in Physical Education, sports, and life.
Sports programs have been an integral part of all schools. They support the academics of the school and therefore foster success in life. These programs are educational and help produce productive citizenship. They help students experience and build skills that may help them in their future, like interpersonal and time management skills. Education may kindle the light of knowledge, but sports help to maintain the proper physique. Sports are also an important means of entertainment and a use for energy after long hours of study. Sports increase a student’s performance not only in the classroom but also in their life.
...the ideas that are taught in schools. Games also need to intermix instruction with demonstration. This is a big difference from the basic way of learning in school, which is memorize and regurgitate. Demonstrating shows the student what it looks like and they retain the content longer.
Physical education must be mandatory for students all over the world. It provides many conveniences for children later in life. Sports in school encourage kids to play more outside of school and from there, their health increases. Unquestionably, physical education improves kids’
Let’s review the Pros of children taking part in organized sports: physical activity, socialization, health competition, self-esteem, and discipline. With every action there is an equal reaction also known as the Cons of children taking part in organized sports: which are injuries, cost, stress, and lost family time together.Some of the benefits of playing outdoor sports, are stated by Adnan Samia in an article entitled “Benefits of Sports.” In schools today the break time is hardly 20 to 30 minutes. Playing outdoor games enhance endurance, flexibility, improve balance as well as strengthen bones and muscles. Sports help in developing better hand-eye co-ordination and fast foot movement. The children who play sports are less likely to get arthritis and diabetes than their peers who do not exercise or play games.
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
“Children who exercise regularly have higher levels of self-esteem.” (Brown, W.J. & Brown P.R., 1996, p19). Teaching Physical Education can have immediate health benefits as it helps normalise body weight and body composition. Physical activity also promotes positive mental health. Both immediate outcomes may be useful in motivating physical activity practices so that they have long term benefits. One of the main benefits of physical activity is that “it keeps children involved and that it invariably makes you feel good.” (Brown, W.J. & Brown P.R., 1996, p19). Getting the correct amount of Physical activity in school hours will decrease the rates of obesity and will reduce the risk of diabetes, asthma, heart disease and other health related illness’. Regular exercise for children also helps their cardiovascular health and bone development. There is also evidence that Physical Activity has a positive effect on mental health in children, including reducing anxiety and depression and improving their mood. However, there is some evidence that for children who don’t enjoy Physical Education it can have a negative impact on their self-esteem and