Childhood obesity has more than triple in the past thirty years (USA, CDC). Because Childhood obesity continuous increase at an alarming rate in America, Pediatric Nurses must work with mainstream society to promote healthy eating, help implement a free class for parent’s to teach their kids on healthier lifestyles, and increase physical activity. Childhood obesity is a condition where excess body fat negatively affects a child's health or wellbeing. It is defined as a body max index (BMI) at or above the 95th percentile for children of the same age and sex (USA, CDC: Basics). Childhood obesity will always be a persistence problem because the lack of physical activity, overconsumption of calories due to lack of education.
Technology makes everything much easier and convenient nowadays. People love to spend their life under the delight of advance technology, and I also like technology, especially with my technological devices and social network like Facebook and Instagram. According to Pew Research Internet Project, “Between February 2005 and August 2006, the use of social networking sites among young adult internet users ages 18-29 jumped from 9% to 49%.” Technology is constantly growing as time pass, and it will continue to grow over the time. When people misuse the advantage of technology, it becomes a negative impact on people. The growth of technology has influenced the people negatively because they spend most of their time using technology, become less connected with people outside the social network, and they have wasted their precious time.
Although parents have known about this preventable disease, they are just now becoming more aware about what is happening to their own children. Now they want to start pointing fingers as to why these young children are becoming obese; nobody wants to take the blame for putting these young lives at risk. “Greenbalt states in his article that obesity is becoming an epidemic that there is about 300,000 children each year that die because they are overweight.... ... middle of paper ... ...ease Control and Prevention: WWW.cdc.gov/HealthyYouth/obesity Services: Childhood Obesity in America. (n.d.). Retrieved Jan 22, 2011, from Seattle Sutton's Healthy Eating: www.seattlesutton.com/media/document/childhood-obesity-in-america Chubb, P. 17,June2010 (n.d.) Microsoft’s Kinect for the Xbox 360: Why it will fail, Retrieved 22,Jan2011http://www.product-reviews.net/2010/06/17/microsofts-kinect-for-xbox-360-why-it-will-fail/ Greenbalt, A.
“Total costs for childhood obesity are estimated at eleven billion for children with private insurance and three billion for children with Medicaid (Mulheron, Joyal, Vonasek 13).” According to Centers for Disease and Prevention, childhood obesity is a medical condition in which weight significantly exceeds what is normal for age and height (Crothers, Kehle, Bray, Theodore 787). Childhood obesity is calculated according to a child’s body mass index. The formula used to calculate body mass index is formed by dividing children’s weight by their height squared. Therefore, every child’s body mass index is then compared to a standard chart, averaged from other children in the same age category. “Children whose BMI exceeds 25-30 kg/m2 are classified as overweight- obese”(Jenvey 810).
(2007). Childhood obesity: An overview. Children & Society, 21(5), 390-396. Retrieved from http://onlinelibrary.wiley.com/doi/10.1111/j.1099-0860.2007.00092.x/pdf Obesity rates among all children in the united states. (2011, April 21).
April 30, 2012. Mitchell R, Mitchell D. Student Segregation and Achievement Tracking in Year-Round Schools. Teachers College Record [serial online]. April 2005;107(4):529-562. Ipswich, MA.
After seeing children play violent games, someone will want to fully support preventing these kinds of games from getting into children’s hands. Violent video games can be somewhat good, and the game industry is providing great economic growth in different parts of the world. Regardless of this economic growth, children experience educational adversity as result of playing games Time and attention are two keys elements for students to succeed. Playing violent video games inhibit a student’s capability to learn. Usually, children are not satisfied with anything they have.