Improving Applications of Virtual Reality in Education

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Virtual reality defined as to produce and create the effect of an interactive 3D world in which the objects have a sense of spatial presence by using computer technologies. Our perceptual and cognitive system will be presented by precise clues in order for our brain to interpret and understand those clues as outside object in 3D world. In addition, virtual reality suggest a lot of benefits and advantages to education of technical such as delivery information through multiple active channels, addressing of dissimilar learning styles, experiential-based learning and so on ( Bell & Fogler, 2004, p 217).
Range of education and preparation resources that can be utilized in virtual reality environment is increasing because demand of innovative technologies increase tremendously. For instances, not all students can understand what they had learnt in class by using traditional method but they do not convey their best learning in all subjects. In other words, a student might understand theory and concept of certain subject like mathematics and science but they cannot understand their applications. Hence, the motivation behind this study is getting the real environment for studying in order to enhance students’ understanding about certain topics. As stated by Bell and Fogler (2004) :
Traditional method do not give an optimal and best learning to all students in all subjects although they do not fulfill the needs of the students in several subjects. In reaching more students and subjects, Virtual Realty accommodates the chance of delivering technical education that traditional ways do not provides. At the same time, the range of tools available to modern educators is broadened. Still, it is important to not only produce and...

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...life. Plus, in order to make the illusion, the field of view must be wide enough. Abdul Kader (2008) stated for user to get more attention, developer need to customize Virtual Reality. This can be implemented by asking the user the way to make it and have the user to choose the required materials. Desired experiments is then prepared. Besides that, software for students’ experiment offered by virtual reality. Students may doing their experiment, play and explore new chances and choices configurations. According to Pham-Sy Quy, Jun Lee, Jung Ho Kim, Jee-In Kim, and Hyung Seock Kim (2009) application of Virtual Reality in education will be expanded by developing new interfaces to communicate between Second Life and other VR applications. For instances, proposed system which enables other developer to apply VR education system to their own applications is developed.

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