Implicit Interaction Design: Design Methodology For Implicit Interaction Design

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Implicit Interaction Design Methodology
Because implicit interactions arise outside of the user’s notice or initiative, they can be inspiring to design: it is insufficient to project what commands we might issue as users and make them conceivable. Instead, it is important that the designers of implicit inter- actions pay greater attention to the interplays between interactants. Our design methodology for implicit interactions practices interaction patterns to help designers’ model interactive object behaviors of know-how about how to involve in everyday interactions with other people.24
Interaction Patterns The patterns of ordinary interactions have been studied by those in other disciplines. Sociologists, for example, represent what Goffman …show more content…

Well-designed, implicitly interactive devices can let us to reap the benefits of computation and communication away from the desktop, support us when we are physically, socially, or cognitively engaged, or when we do not know what should happen next. Designed poorly, these same devices can wreak havoc on our productivity and performance, creating frustration and obstruction in their wake. By taking stock of what it is we humans do when we work with one another, and using a bit of creativity in applying these lessons to the machine world, we can help make this next generation of interactive devices welcome in our world. To this end, we have presented a framework for implicit interaction that characterizes interactions based on attentional demand and initiative—factors that are appropriate to any interface, regardless of domain. We have applied this framework to the use of implicit interaction patterns, which allow designers to apply techniques and solutions from one domain as a template for the analogous solution for another. This framework and methodology can be used by designers as a lens on their interaction design problems, and help them leverage existing linguistic, sociological, or ethnographic techniques to the end of designing better human- computer interactions. Because implicit interactions have convergent features due to the limitations imposed by the human in the loop, knowledge about the exchanges can be generated and generalized—key mechanisms in any area of academic research. This transmissibility of solutions from one domain to another also enables design solutions to be agreed from one design researcher to another, enabling designers of interactive objects to develop generalized interaction patterns for different classes of

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