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Impact of video games on adolescents
Do violent video games promote teen aggression and violence
Do violent video games promote teen aggression and violence
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Recommended: Impact of video games on adolescents
Video games already have a bad reputation when it comes to the teenage generation. The video games that are being released in the past ten years have caused some speculation if they are suitable for kids to play. Some states have even tried getting involved with the issue by banning the distribution of offensive video games to minors. First-person shooting games have increased in popularity, and some experts say it is also increases violent behavior in the adolescents that are playing it. The increase of games that are more realistic, engaging, and increasingly violent will lead to more violent behavior in teenagers in the upcoming years.
All the blame for the current state of teenage violence cannot be placed on video games; they are only an amplifier of the behavior (Anderson, 2011). The games reward violent actions and convey the message that violent responses are appropriate and effective (Porter & Starcevic, 2007). Rewarding the players for doing violent actions leads to the players having thoughts of doing violent actions outside of the game. Long-term players of these games feel the satisfaction of doing violent actions, causing them to think that it is alright for them to do some of the actions in the real world (Anderson, 2011). There are a couple extreme examples that show this theory. Such as, “the 1993 game ‘Doom’ belonged to the ‘first person shooter’ genre and was played by Eric Harris and Dylan Klebold before they went on a shooting rampage at Columbine High School in 1999” (Porter & Starcevic, 2007). The same is said about the shooting in Newtown, Connecticut. Adam Lanza, the shooter, was known as a devoted Call of Duty player (Keim, 2013). Teenagers can relate differently to the games, where some find them as a ...
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...sence: Teleoperators & Virtual Environments, 17(3), 256-268.
Porter, G., & Starcevic, V. (2007). Are violent video games harmful? Australasian Psychiatry, 15(5), 422-426. doi:10.1080/10398560701463343
Violent video games and young people. (2010). Harvard Mental Health Letter, 27(4), 1.
Keim, B. (2013, February 28). Do Video Games Cause Violence? — NOVA Next | PBS. Retrieved November 17, 2013, from http://www.pbs.org/wgbh/nova/next/body/what-science-knows-about-video-games-and-violence/
Anderson, C. A. (2011). Violent Video Games and Other Media Violence (Part I). Pediatrics For Parents, 27(1/2), 28.
Ivory, A., & Kaestle, C. E. (2013). The Effects of Profanity in Violent Video Games on Players' Hostile Expectations, Aggressive Thoughts and Feelings, and Other Responses. Journal Of Broadcasting & Electronic Media, 57(2), 224-241. doi:10.1080/08838151.2013.787078
Dill, Karen E. and Dill, Jody C. “Video Game Violence: A Review of the Empirical
"What Science Knows About Video Games and Violence." PBS. PBS, n.d. Web. 13 Jan. 2014.
psychcentral.com. 15 Nov 2013. “Violent video games are not so bad when players cooperate”. youthsciencejournal.com. 10 Dec 2013. “Growing Up With Media: Exposure to violent material”.
Anderson, C. (2010, Mar/Apr). Violent Video Games and Other Media Violence, Part II. Pediatrics for Parents, 26(3/4), pp. 21-23.
Keim, Brandon. “What Science Knows About Video Games and Violence?” PBS. Feb. 2013. Web. April 06, 2014.
Children today are exposed to more graphic violence in video games compared to any past generations. This is because the media finds that making a profit, surpasses the lives of the adolescents that play these games. However, over time two set of views formed from the violence in video games. James D. Sauer, is a graduate of the School of Phycology. In his article, “Violent Video Games: The Effects of Narrative Context and Reward Structure On In-Game and Postgame Aggression,” Sauer, describes that adolescents gain forms of aggression and violence after playing certain games. Not every video game causes post game aggression, but documented in his article, “Players who enacted in-game violence through a heroic character exhibited less postgame
Ivory, Adrienne Holz, and Christine E. Kaestle. "The Effects of Profanity in Violent Video Games on Players' Hostile Expectations, Aggressive Thoughts and Feelings, and Other Responses." Journal of Broadcasting & Electronic Media 57.2 (2013): 224-241. Academic Search Complete. Web. 24 Apr. 2014
In today’s society, highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast a painful sound into their opponent's ear in order to get the upper advantage. They also gave another group playing non violent games, the same opportunity. The study showed that overall the gamers playing violent video games were more prone to inflict more pain on their enemies, unlike the other group who inflicted considerably less pain. Kelly McGonigal, Ph.D who did this study agrees, “violent video games desensitize players to violence, and makes them more violent in real life" (McGonigal). Young adults are exposed to these terrifying images, harming their mental health. In recent events, a young eight year old boy shot his grandmother after playing Grand Theft Auto. This game is the epitome of why young people should not be playing these games. It is comprised of murder, drug and alcohol abuse, criminal behavior, violence and general disrespect for women, and foul language. In summary, young people should not be playing these games in order to save their mental health. Furthermore, television contributes to desensitizing society with it’s ...
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
“YOU SUCK!” “I killed him!” “Head shot!” These are just a few examples of dialogue spoken by children while they are playing violent video games. These video games might seem like harmless fun, but what if the violence in these games is affecting the behavior of young players interacting with others?