Identity on the Internet
Before the internet, there was only the computer, large ones that take up a whole room.
The computer then was seen only as a tool, and then a few years later there was the personal computer which made it more accessible and more interactive. The PC was a kind of evolutionary step which enabled us to have wider relationships. But these relationships did not appear yet until PCs started to become interconnected. This is where internet comes in. At first it was only a military tool, used by the States to connect their military branches and easily share their data. That was until someone saw the commercial value and the great potential of the net. In the article of Sherry Turkle, she described a new world where we have started to populate over the years with several mirrors of ourselves. The cyberspace is exactly that strange new world people have inhabited with the help of technology like the personal computer. With our lives now inside the screen and our personal selves cannot be determined by the other end then the internet, we gain the ability to recreate ourselves virtually in the new world. We now have the ability to create characters will may or may not reflect our own identity.
With MUD or multi user domains the characters we play can even have emotions that can be conveyed to a large number of other players residing in the cyber world. Through the interactions we have with players around the world, our real life personas, Turkle pointed out, go to “sleep” and our characters materialize inside the virtual domain.
Players often border between real life (RL), a term coined by several MUD enthusiast and their cyber worlds and as a result there are several analogies that will work for this topic. Let’s take Play by Email (PBeM) as an example; this will be discussed further later on. The author is the player in cyber world and the interaction in the game is in the form of writing and the computer is the converter of simple words into the character’s actions, thoughts and feelings. Anonymity is a window to a new character.
The internet also gives a person a chance to explore his other desires. He may be a man in RL but plays a woman in the game. She maybe a lawyer but plays a bartender.
In Morrowind, our character’s role in the game, and thus, the narrative paths that s/he can take, is shaped by us, his/her interactions with others in the virtual world of Morrowind, and their expectations of him/her based on the role s/he inhabits. To properly create or critique simulations like Morrowind, we must first understand the relationship between player and character, and decide the extent to which the player or the characters in the virtual world should prescribe a character’s role.
The Internet is a vast world of virtual information. Activities like online shopping and social networking sites have put people in the position to ask themselves how private their own information is among the rest of the Internet. Can the average person completely control their privacy or are some parts of their personal information out of their control? To go along with that, is online privacy the complete responsibility of the individual? I have found that online privacy can be difficult to completely control because of the various types of tracking and third party devices. With that said, although these devices can get private information very subtly, being informed of the information gathering methods can help a person make better decisions for their privacy on the Internet. However, complete privacy is unlikely (Mitchell, 2013).
World of Warcraft has been the largest massively-multiplayer online game for over five years running, featuring more than 11.5 million concurrent subscriptions (MMOGChart.com, 2009). Focusing on discussions within the World of Warcraft official online forums (http://forums.worldofwarcraft.com), I present analyses addressing how players have engaged with the game's lead designer (Dr. Greg Street, a former marine science academic who has been very active within the game's fan communities), and vice versa. Presenting the results of content analyses (Mayring, 2000) and Discourse analyses (Gee, 2006) on online forum text, I highlight a revealing debate between these parties regarding the use of a specific data-gathering tool ("SimulationCraft," an open-source tool used by players to gather data on game mechanics). In this exchang...
After Charles Lindbergh's solo flight across the Atlantic in May of 1927, the idea of a woman performing the same task sprouted in the minds of many different people. On April, 1928 in a phone call from Captain Hilton H. Riley, Amelia was asked to fly across the Atlantic, she was thrilled by this and answered “yes”. Soon after the call she was chosen to be on a transatlantic flight, as a passenger. On June 17, 1928 Amelia set off to fly across the Atlantic, but not alone she flew with a pilot by the name of Louis E. Shultz, who did most of the flying, she hoped to one day to fly it alone. After “her flight” across the Atlantic she was welcomed back by a parade in her honor, and wet with president Calvin Coolidge in the Whitehouse. From the flight the press named her “Lady Lindy” from Charles Lindbergh's nickname “Lucky Lindy”. When more technology came out, on such things as navigation Earhart decided to stick with her gut. On the 5th anniversary Lindbergh’s flight across the Atlantic, Amelia announced that she would conduct a solo flight herself, making her the first woman to fly across the Atlantic. Earhart took off on the date of May 20, 1932 but on July 2, 1937 Amelia and her navigator, Frank Noonan disappeared, many people believe that she lost fuel around Howland Island and quickly sunk, but no one is actually sure what happened to Amelia
A real-life persona is an identity that a person uses to present himself in the real world according to Goldbeck et al. (2011) while an online persona is an identity that a user establishes to represent himself on the Internet. Personas have been known to affect the way a person acts in the Internet and real world.
First, Turkle states that cyberspace makes it possible to alter the textual representation according. Textual construction allows users to change their appearance or behavior with a couple strokes on the keyboard. People are given the chance to express themselves in a different light because of the relative anonymity in cyberspace. Role-playing and using different identities are exercised by either changing names or by changing places. People may change their identity each time they start "cycling through" their windows, and with each window comes a different persona. Therefore, a presence distributed over many windows causes a creation of many text-based identities.
...ent times, the television mediums has been slowly transitioning to digital format. Digital television has the advantages of high definition resolution and an electronic television guide. Despite these evolutions of the medium of television I don't consider it new, I see the television mediums as new features a result of inevitable technological advances. The evolution of the internet can similarly observed in this way. Packet-switching technology gave way to the ability to efficiently transfer files over the internet, this ability gave way to the dawn of the world wide web and faster internet transfer speeds lead to bigger and bigger files being transferred over the internet. From this it can be seen that the internet is not a new medium, it contains features which make it seem new. There are certain implications that are observed when the internet is seen as new.
The next step in creating an effective business meeting is to invite the doers and decision makers. This means only include the necessary personnel. When trying to hold an effective meeting allowing excess people who really have little to do with a situation or ability to make decisions will just crowd the meeting with interruptions that could be a...
As an adult Mozart his career was not as successful as when he was younger. But he kept on composing anyway hoping one people would appreciate his work. He lived in poverty for the great majority of his life. In 1769 he became a concertmaster to the archbishop of Salzburg, which was another one of his jobs that afforded him little financial security. In 1777, he left on another concert tour. But, the courts of Europe ignored Mozart ‘s search for a more beneficial assignment. In 1782 he earned a living by selling compositions, giving public performances, and giving music lessons, which once again was a low paying job. The composer never did find a well paying job. The bizarre thing was is that even that he had ton of trouble finding jobs, he was still considered one of the leading composers of the late 1700s.
.... Also, whether going to parties with friends or playing games alone, the purpose is essentially the same; to have a good time. The advantages of living a Second Life are many. People bring themselves into this virtual world for the freedom to do anything they choose; Second Life presents its residents with many capabilities to be and do anything their imagination will permit them to. There is the originality of creating and building, as well as the ability to perform and simply have fun, yet there are also many relationships and friendships formed in this online world. These are communal attachments that extend outside of Second Life and into the real world, that influence the user's frame of mind long after they have turned off their computer and that they appreciate and hold in high regard as much - if not more - than their relationships in the real world.
Online identity is a term that is used for all that there is found about a person or company in the online environment. Not only a website or a social media profile creates this environment, it’s a compilation of those things that when combined make the online identity. In our current information society the importance of a good online identity has become bigger then ever. How you look online, has influence on how people perceive you in real life. 86 percent of the recruiters will look online for a profile or other information found in search engines before even inviting you on a job interview .
Individuals may feel isolated from society wether it be due to their sexuality, likes, or dislikes, and the virtual world is an area they do not feel like they have to conform to certain ...
In this new era of the Internet, most people use the Internet to acquire information of one kind or other. But what these people are not aware of is that the Internet is collecting information about them. Every time we get onto the Internet there might be a compromise of privacy of our personal information. The information flows both ways. With every clock of the mouse on a hyperlink, or an addition to the mailing list, someone out there might be gathering information about us. This raises the seriousness of privacy of our information on the Internet.
Technology nowadays has an influence on our lives, it has affected everything in it. When this technological revolution started, we didn't expect that it would affect our emotions, and our feelings. All we expected is that technology would develop our ability to have easier life and control nature. But what really happened is that the technology started to be part of us that we can't live without. The Internet is one of the technologies that appeared in our lives, and now it is dominating our lives.
... comfort or understanding from their primary relationships, they turn to the cyber platform as the other option. Eventually, this source of comfort will turn into a preference and the individual will end up choosing cyber relationships as opposed to their original primary relationships due to the pros and cons on both ends measured.