Hybrid Animation Techniques

907 Words2 Pages

Character animation is a very powerful medium for a story telling especially regarding its movements and expressions for the overall production. It is very entertaining to see characters in animation that comes in humanly expressions. According to (New Edition Longman Dictionary of Contemporary English), word character is referring to a particular combination of qualities that makes someone or particular type of person which is also synonym with the behavior, manner and actions which is forming the qualities of someone's characteristic. It does not matter if that character is particularly an object or human as long as they moves and have interactions and meet the qualities of attitudes inside them. In animation, a character holds the main attraction and becomes the main key to determine how successful the production is by getting back the feedbacks and responds from the audiences. To achieve this, every character must comes together with emotions that are portray from facial expression. Facial expression are the ultimate demonstration in our emotions. It help in a result of somebody hearing, seeing something smelling something, tasting something, feeling something or thinking something. Facial expression portray the seven basic emoticon which are happiness, sadness surprise, fear anger, disgust and contempt ( Steve Roberts, 2005). In a famous series of theatrical animated cartoon films created by William Hanna and Joseph Barbera in year 1970 till 2005, Tom and Jerry , the strength for this series is only hold to the facial expressions by the characters, movements and addition of music instead of having dialogue throughout the story. Thus, it is proven here that facial expression in a character does play important role either...

... middle of paper ...

... be lighter and may run faster in rendering process. Some of them also try to invent new technology like Morph Based Setup. However to buy this software is not easy and may cost high for budgeting which is sure isn’t the best solution for independent animators or for the small house production where they used to have tight budgeting. In Malaysia film industry as well, not many animation film makers are exploring and manipulating the 3D animation process to tackle this two problems. Our local animation productions are mostly come either in fully 2D or 3D integrating process without having any specific hybrid applications on the character modeling. This can be clearly seen in our local products such as Usop Santorian, and Anak-Anak Sidek which are come in fully 2D interface (picture 1.2.1) whereas Upin and Ipin and BoboiBoy are in fully 3D interface (picture 1.2.2)

Open Document