Human Centric Computing: Algorithm Animation
To many computer science students, algorithms are evil incarnate. They are hard to learn, understand, and teach. So, is there any way to make this difficult (and rather important) aspect of computer science easier? I believe that if algorithm animations are not a step in the right direction then maybe we need to change the direction.
Algorithm animation is just a small piece of the software visualization puzzle. Software visualization is "the visualization of computer programs and algorithms" (Price 4). Unlike the visualization of computer programs, which is the visualization of the code or data, "visualization of an algorithm is the visualization of the higher-level abstractions which describe software" (Price 6). Visualization of algorithms can further be broken down into two more groups: inactive algorithm visualization, which is the use of flow charts, and active algorithm visualization, which is algorithm animation (Price 6).
According to Marc H. Brown and John Hershberger, there are a few basic concepts that need to be met for an algorithm animation to be useful. The first is that the algorithm must be shown from different view points, each "displaying only a few aspects of the algorithm. Each view..." should be "...easy to comprehend in isolation, and the composition of several views is more informative that the sum of their individual contributions" (Brown 83). The next issue they talk about is "state cues"; "state cues reflect an algorithm's dynamic behavior" (Brown 84). This means that when the program algorithm is passing a certain part in the program, it should be visually clear; for instance, "when a sub file is partitioned, the animation replaces its box by a tree node at the splitting element with two smaller boxes as children" (Brown 84). Next, they talk about "static history"; this is just a log of what the algorithm has already accomplished (Brown 84). Lastly, they talk about how the changes to the algorithm animation should look as the animation goes on (Brown 84). The animation needs to know when to just abruptly change two subjects (i.e. replacing a dot with a square) and when to show a more fluid switch of two subjects (i.e. gradually show two squares changing places) (Brown 85).
One of the most common human centric uses for algorithm animations is its potential as a learning device. The only problem is that it's not clear whether it is effective. There are many programs that allow algorithm animations to be used for learning purposes, and as an example of one, I will look at an early program called Animated Algorithms.
The development of psychology like all other sciences started with great minds debating unknown topics and searching for unknown answers. Early philosophers and psychologists such as Sir Francis Bacon and Charles Darwin took a scientific approach to psychology by introducing the ideas of measurement and biology into the way an indi...
In order to make the animation more interesting, the company will add some text effect on it. For example, using the overlay effects, it will show like the text fly in and out to the screen, panels or other graphs, additional light and particle effects to make it more bright and colorful.
“Computer animation programs begin by exploring the art concepts behind drawing, sculpting, and other traditional forms of expression (Full Sail).” Computer animation is what makes up movies, videogames, tv shows, CGI, and visual effects (U.S. BLS). Becoming a computer animator requires career knowledge, places of employment, experience, and a higher education.
Nicole Starosielski describes animation as having “the potential to depict imperceptible, indeterminate and interactive environments.” That is what made this animation so brilliant. Truthfully I have always been very fascinated by Jane Goodall and her work, but there isn’t a way, other than animation, to put the feel of what she was going through on the screen.
Rieber, R. W. (2001). Wilhelm Wundt in history: the making of a scientific psychology. New York: Kluwer Academic/Plenum.
Another way to define Clinical psychology is by looking at its history, to begin with Wilhelm Wundt is known as the father of psychology he contributed to psychology by his creation of the world's first experimental psychology lab established in 1879. By creating the laboratory made to study experimental psychology he took psychology from a sub-discipline of philosophy and biology to a one of a kind scientific discipline. Wundt, in his academic years trained 186 graduate students one of them being Lightner Witmer. Witmer came up with the first definition of "Clinical Psychology" in a 1907 paper as, "The study of individuals, by observation or experimentation, with the intention of promoting change" (Cherry). Ten years after treating a young boy that had learning disabilities he created the journal Psychology Clinic. All though his journal no longer exists his theory of clinical psychology forms a significant part of the modern department.
There is a huge industry dedicated to animation and creating entertainment like movies, cartoons, video games, and educational software to deliver a message, tell a story, and/or educate the masses. Animation is the process of creating a continuous motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other. Anyone who as ever turned on a television, gone to the movies, seen a commercial has been exposed to an animation style at some point. Some love animation and some are not so interested in it, but regardless it is a booming business that started out simply and is evolving at a rapid pace. Animation today is very advanced and it is amazing what goes into putting things into action, especially when it comes to current animated features and video games. Creators have been able to make fictional characters appear as if they are real and have extraordinary detail, take three-dimensional animation for example. With some 3-D animations it is hard to differentiate if it is indeed an animation or a film with real actors. Scenery can be just as detailed as its real counterparts and characters, although still cartoon-like, have very realistic detail from facial muscle movement to pigment in their skin and eyes. There are some two dimensional works that are exceptional as well. Many are created by drawing out each individual scene and combine in sequence. One can see that 2-D animation today has seamless transitions, compared to jagged transitions exhibited seen in earlier animations. This is due to the thriving technology that animators have at their disposal. From black and white, flat and jagged with poor audio quality to vivid colors, three dimensional...
Psychology as a discipline dates back to the nineteenth century when a philosopher named William Wundt opened the first psychology laboratory at a German university. What Wundt and his co-workers attempted to do was to investigate the mind through introspection, which was observing and analysing the structure of the subjects conscious mental processes, (Thoughts, images and feelings), under controlled conditions. Today's psychology has dramatically changed and is now focused on how ones behaviour changes as a result of experience.
Where the morality of good and bad depends entirely on the will or commands of God, the divine command theory of morality is one of the most highly controversial and defended theories in history. Also referred to as theological voluntarism its concept varies according to the particular religion and views of the individual command theorist, but ultimately revolves around the same common claim which morality and moral obligations depend on the command of some deity, according to the forum "Divine Command Theory in the Passage of History.". (pp. 307-328)
The obvious similarity between motion graphics and non-moving graphics is they both seek attention through demanding imagery. Throughout this essay I will discuss which type of graphic does this most successfully. Where motion graphics excels in narrative and story telling, non moving graphics are able to engage audiences through a powerful single image. However both types of graphics have their limitations, where one fails the other exceeds.
The goal is to usually create 3-dimensional objects and have them move and interact on the screen using data based off of physic's equations(i.e kinematic equations, energy and momentum, etc.) However often times programmer's and animators don't necessarily want to deal with having to code in every equation every time they want to have an object interact with something new. This brought forth the development of physic's engines. As processors have become more powerful, animators began to try and represent there animations using more realistic methods. In today's latest animated blockbuster's like Shrek 2, to some of today's hottest video games like Halo 2.
Psychology started, and had a long history, as a topic within the fields of philosophy and physiology. It then became an independent field of its own through the work of the German Wilhelm Wundt, the founder of experimental psychology and structuralism. Wundt stressed the use of scientific methods in psychology, particularly through the use of introspection. In 1875, a room was set-aside for Wundt for demonstrations in what we now call sensation and perception. This is the same year that William James set up a similar lab at Harvard. Wilhelm Wundt and William James are usually thought of as the fathers of psychology, as well as the founders of psychology?s first two great ?schools? Structuralism and Functionalism. Psychologist Edward B Titchner said; ?to study the brain and the unconscious we should break it into its structural elements, after that we can construct it into a whole and understand what it does.? (psicafe.com)
Did you ever watched the video animation? Nowadays, technological sophistication able to improve all aspects of life. And the learning process also included especially English Language Teaching(ELT).As foreign language, English is difficult subject by students in Indonesia. Therefore, Teachers need some aids to help both students and teachers, in other words teachers need a quick way in order to students can received and understand. And the students also want to learn way more interesting and not boring. One of the aids which can be obtained by teachers is a Flash animation. Flash animation or cartoon itself has the meaning a series of drawings that tell a story which is created by animation software or Adobe flash. The form
Animations in 2D involves manipulating a surface to paint or write a code on a graphics surface to where it moving as little as possible. Meaning “pixel-by-pixel” is slowly changed to the corresponding graphics memory and hardware. Actual animations are done by moving the positions of distinc...
Animation came into being at about the same time silent films did, and has been a part of the cinema ever since. At its most concrete definition, animation is a group of pictures, called frames, which are quickly cycled through in front of a camera to create the illusion of movement. However, animation is not just technical, it is emotional, and it tells stories through the graphic arts. It wisps us to faraway places, and enthralls us with stunning graphics and magnificent backdrops. In order to understand this medium, it is important to give some historical context, describing the origin of cartoons and how they developed into modern animation, and finally, where it could go in the future.