Video one talks all about your sense and how they connect with your brain. Which body parts detect which sense and how the brain retrieves this info? The wiring done in your body to connect all of these is extreme and this video shows us how as it talks about the brain, eyes, ears, hands, and our mouth. then about how are body adapts and changes as we grow from baby to teen to young adult to full adult.
First it talks about the brain, our brain is there as early as 3weeks after conception which is earlier than most pregnancy test will even read that you’re pregnant. When we are born we are completely helpless because our brains are still getting organized, we don’t even make the connection from are head to our toe till we are three years
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It describes the inner structure of the ear and how noise comes in as sound waves. These sound waves go through till electricity occurs which creates an electrical signal these make up your senses.
Then the video goes to describe our hands. It talks about a you man who has been training with cards for a long time and how he can feel how many cards are in his hands. His hands so nimble your brain can’t keep up with his movements. Our fingertip has the densest collection of nerve receptors telling your bring temp, pressure, vibrations, and things along those lines. They are so sensitive that they can pick up bumps less than 100 million across. Hands are brain way to reach out and change the world this is why are species is the only one to change a civilization
Next was talking, it start by talking about a girl who at the age of 2 was speaking 4 languages and is now speaking 11. To be able to talk sounds enter as pressure waves that push and pull your ear drum making it vibrate which makes bones on the other side move, these bones allow you to hear. Temporarily you go death when a noise is to loud cause the stirrup is pulled away from the most sensitive parts to protect them, hair like structures then began to dance picking out certain parts and sending to your brain . There are 70000 different languages in the world, and each of us pick up a thousand new words a year. This gives us a vocab of 10 thousand words as a
Bavelier is a brain scientist who is particularly concerned with how the brain works, and how to make it "smarter, better, faster, and stronger." Bavelier is currently involved in studying the effects of video games on the brain. In today's times, being a video game player is frowned upon, but Bavelier argues that we should leverage the power of the video game. She even claims that, in a reasonable dosage, action-packed video games have been shown to have overwhelmingly positive effects on many features
scientist because of the positive and negative effects on the human brain, but in most studies, the negative effects are outweighing the positives. Technology, such as video games, mobile phones or tablets, and the internet could be a great help or a big threat to the future of humans. Scientists have contacted private companies and government official to investigate how social media, the internet, and computer games impact different areas of the brain including memory. However, a few neuroscientists
of speculated causes, one being the desensitization of violence through watching violent video games. Violent video games and imagery have been highly debated and researched for years because of the seemingly clear connections between a desensitization of violent imagery to high exposure of violent video games. In the text, Social Psychology by Baron and Branscombe, the presumption that watching violent video games results in an increased desensitization to violent imagery is taken and explained in
fundamentals and technology used for video games, schools can change the way our children grasp, and understand the world around us. Children and schools are not the only ones who are able to reap the benefit of gaming. A study from the University of Toronto, lead by Professor Ian Spence, demonstrated that adults are just as easily affected by video games as children. “Playing an action videogame, even for a relatively short time, causes differences in brain activity and improvements in visual attention
In this video, the baby’s brain presents the idea of flexibility, which will double its size at age one and will continue to develop throughout childhood. Premature infant Elizabeth was born three months early than expected. She was placed in a neonatal unit by Neonatologist Heidelise Als to study her condition and how well can her brain develop and function as a normal child. Als research examines the theory of the busy atmosphere in the neonatal intensive care units and its possible impact of
Ever since the first video games was created back in the early 1960s, video games have become increasingly popular as leisure activities. About 98% of children from age 6 to 15 in United Kingdom and more than 69% of Americans play video games ( Stang et al., 2007).there are some history about the video games which are the online game playing were popular in 1980s and the 1990s were a decade of marked innovation in video gaming. It was a decade of transition from raster graphics to 3D graphics and
In today’s society we are overwhelmed with technology. Technology is changing everyday, and will forever be a staple in our lives. The effect that technology has on our children has brought on some concerns and some praises. Children these days have no choice but to some how be influenced by the ever growing technology in our societies. Our common concern has been that although digital technology has boosted children’s talent for multitasking, their ability to process information deeply may be deteriorating
Video games, once regarded as a preserve of teenage boys, are now considered as an entertainment on a par with movies and music. Even though the video game industry has only a short history since the early 1970s, it is obvious that they account for a large part of a person’s leisure time. Since video games might have a violence and isolation from society, the media and some experts occasionally condemn the adverse effect of video games. One of the detrimental effects of video games is that academic
kill. Video games are utilized to simulate enemies in deadly combat situations, and trains soldiers how to kill (Grossman & DeGaetano, 1999). This in turn, dehumanizes and desensitizes soldiers, so they are more likely to fight. The military used violent
Should Video Games Affect The Brain And Change The Self Behavior? Children and young adults (teenagers) love to play video games of any kind. Video games always make people get distracted Around the world there are sold many video games of different ratings. All of them are sold to people and those who use it could be using in a advantage for them or a disadvantage. Video games have a big effect on kids, teenagers and adults brains. The brain can use for good or bad things and make our body language
a cause-effect relationship but does not prove such”. This is an important concept because it helps us see the world more clearly by revealing the extent to which two
Video games like other media such as rock and music have been the subject of controversies and censorship throughout the years. For instance the depictions of violence, criminal activities, sexual themes, alcohol, tobacco and other drugs associated with some video games having created objections. Critics of video games include parents' groups, some scientists and other advocacy groups. These groups claim that some video games cause addiction or violent behavior. However one can find research to
Video games have many different genres. One must understand that there are different types of video games, in order to understand the effects of them. Each genre of video game will affect each person differently. However, before diving into the world of video games, a question must be asked, which is: what exactly are video games? Video games to some people are, “ any kind of digital, interactive experience, primarily emphasized through visual means.” (DocSeuss) Phrasing it lightly, a video game
violent video games has been a controversial issue since the early 90’s to the present time, and has been growing more and more with the advanced graphics that have been developing each and every year. (Including the fact that people react even more to the unexplained missions that they give in video games). For the good of society violent video games should be banned. There are many positive effects to censoring violent video games, but
Our nation has changed over the years. There is no question about that. The generation that my grandfather grew up in during the 1930’s and 1940’s has often been called “The Greatest Generation” (Brokaw). Why is my generation not talked about for our inventions and advances in technology? Maybe that the downfall of our generation has been the media and the influence it has on the public? There is no doubt that the media can spin a story into a shocking and scary account produced solely on the intent