History of Animation

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Traditional animation was photographs of drawing, which were first drawn on paper; this was also called cel animation or hand-drawn animation. Animation was usually drawn so that the drawing would differ slightly from the one before it; this is usually called an illusion of movement.

One of the earliest examples of animation was in 1831 when Dr. Joseph Antoine and Dr. Simon Rittrer created a machine called the phenakitstoscope. This machine had people stare at a rotating disk. When it rotated at the right speed it looked like the image was moving.

1906 was when J. Stuart Blackton made the "Humorous phases of funny faces." It was the first real animated film. He drew funny faces on a blackboard and filmed them. Then he stopped the film, changed the face, and filmed again. He moved step by step through a series of faces and emotions.

During the 1800’s Phenakistoscope, praxinoscope and the flip book were early animation devices that were invented, these devices made use of technological means which is the purpose of producing movement from sequential drawings The flip book was a simple image drawn on a piece of paper, then the next image would be slightly different. A whole series of pictures were bound together then flipped rapidly by hand which made it seem like the pictures were moving. Then there was a machine called the kinetoscope in 1889, it was the first example of using film to make a moving image. The boost of animation came in the 1860’s when the introduction of motion pictures films were introduced. In 1908 Emile Cohl’s Fantasmagorie was the first ever animated film that was made using traditional; animation, which is hand drawing, Georges Melies was the creator of special effects-films was the first person to use a...

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...lso the art of creating moving images via the use of computers; it’s a massive subfield of computer graphics and animation. Computer animation is based on 3d or 2d graphics, 2d graphics are still widely used for low bandwidth and real fast time rendering needs. Its also essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. 3D animations are objects (models) which are built on the computer, and 2D figure animations are separate objects where transparent layers are used with or without a virtual skeleton.

My prediction is that animation will become more realistic and will just be way better than it is now, even though its awesome right now I can just see that it will get better in the next 15-20 years and computers will be upgraded to handle advanced movies that need specific technology.

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