1.Introduction 3D an ever-growing technology that started in the 1800’s, started as photography and grew into a visual success, this report is going to look into the history of 3D technology and go through the how its was originally created to how its created now, to the formats that is used and what to expected in the future. Going to discuss the different styles and variations of the technology and how it has become a great success, and how there could come an end to the technology as there has been a decline in interest and the distribution of 3D Technology. 2.The History of 3D The long history of 3d technology can be drawn the way back to the start of photography. The invention stereoscope was created by David Brewster in 1844, could take 3D photographic images. In 1851 at the great exhibition a picture of queen victoria which was taken by Louis Jules duboscq using the improved technology became very well known throughout the world and after this the craze for stereoscopic camera caught on. World war II would use the cameras commonly. A stereo animation camera was invented, the kinematascope and followed the first anaglyph movie was produced in 1915. In 1922 the first public 3D movie ‘The Power of Love’ it was produced and in 1935 the first colour 3D movie was produced, the use of the technology was to then die down for decades but in the 1950’s it saw a comeback of the 3D technology, it saw a number of 3D movies created, for instance “bwana devil”, “house of wax” and many more but not all movie theatres were operational with this technology. (The History of 3D Technology) 1960’s saw a new technology; this was known as Space-Vision 3D technology, this new technology removed the need for two cameras to display 3D movies. ... ... middle of paper ... ...the red lens filters all the cyan, bluish light. Having the two different lenses allow the eyes to capture two different angles of an image or can creates two different images entirely. The brain will then merges one image with the other which creates a ‘popping’ effect, with a unified image that jumps off the screen. There are other anaglyph glasses in other colour contrasts, including magenta/green, red/green and other rare colours. The next most common type of 3D glasses are polarized, they work in a similar way as the anaglyphs, in the way they deceive the eyes into seeing one 3D image, this is done by restricting the amount of light that would enter into the eyes, however this is done in general. They present two images though orthogonal polarizing filters, which are contained in the 3D glasses; unlike the anaglyph glasses these have a yellowish-brown tint.
There first invention produced was the Technicolor System 1 Additive Color, which I’m sorry to say flopped massively due to the unfortunate screening of The Gulf Between in 1917 which only a few frames remain of this film today. This was the first public premier of the technology and was disastrous. The film was captured through two separate filters red and green and the light through those two filters was captured on a single reel of film, when processed this negative had red and green information captured on a black and white reel, when this was processed the reel was placed into a projector and then threw red and green filters. To project the image an adjustable prism that had to manually lined up by the projectionist as two separate images formed on the projection screen this did not work as planned as the projectionist failed to line up the images correctly.
Before talking films were big people were fascinated with the idea of moving pictures in the
Two boys from similar upbringings can both be so drastically different when put in difficult situations and given things to make them wield power, among others. Spitz says, “But his desire for many controls did not, of course, extend to controls he disliked, to those over himself. These glasses are very symbolic. They don’t just represent Piggy, but all the boys and how they must survive on the island, although they do not realize its importance yet.
Movies are a great way to take a break from your hectic life and just relax. Movies have been entertaining you and everyone around the world since the mid 1800’s. The evolution movie went from black and white pictures to color and sound to finally 3-D film. Directors, artists, and inventors took hundreds of years to just perfect putting the one by one captured pictures in a fluid motion to make a ten second movie. So, just think about trying to create the 3D effect or even how movies were created.
As time and people are continually changing, so is knowledge and information; and in the film industry there are inevitable technological advances necessary to keep the attraction of the public. It is through graphic effects, sounds and visual recordings that all individuals see how we have evolved to present day digital technology; and it is because of the efforts and ideas of the first and latest great innovators of the twentieth century that we have advanced in film and computers.
Google glasses are glasses that are made to display real-time information directly in front of the wearer’s field of vision. It is created by Google X, Googles secret laboratory. The information is displayed on a small screen that is placed just above the right lens of the glasses. With the help of the glasses users are able to use them to gather useful information on places and even people. Wearers are able to control the glasses through a combination of head motions and use of speech command.
The top part of the figure to the left is an imitation of a single slit diffraction pattern which may be observed on the screen (there would really be more blending between the bright and dark bands, see a real diffraction pattern at the top of this page).
Giotto introduced the three-dimensional space that later influenced other artists. In addition, perspectives were renewed by making the art more realistic to that of earth and human. Thus, allowing later artists to create new and innovated techniques and methods of art. Brunelleschi created linear perspective as a new method that allowed a three-dimensional space to portray illusionism. Masaccio also used this new method in his art work as well as atmospheric perspective. Eventually this influences many other later artists from the High Renaissance such as Michelangelo.
The story of augmented reality goes back as far as the early 1900’s when L. Frank Baum wrote the “novel The Master Key. Printed in 1901, the book mentions a “character marker” set of electronic spectacles that when you view someone through them would show a letter on that person’s forehead regarding their character.” However, the first invention to use some type of augmented reality would not come along till 1968 and Ivan E. Sutherland and his head mounted three dimensional display. “The fundamental idea behind the three-dimensional display is to present the user with a perspective image which changes as he moves.” This would allow for an illusion of 3D on a 2D plane. This however, wasn’t true augmented reality; yes this augmented what you see on a screen and gave an illusion of 3 dimensions, but it does not overlay actual reality with com...
The first form of movies began in the late 1800’s. Pictures were flashed in quick succession to trick the eye into thinking they were moving. These were called thaumatropes and zoetropes. Created shortly after was the cinematographe or the first film camera. The 1900s led to many leaps and strides in the film industry leading to the current movies seen today.
Although telescopes has been around for several hundreds of years, there has been great discrepancy as to who invented it first. Here is one authors opinion. Lippershey was a Dutch spectacle marker during the early 17th century (approximately 1600). He was one of the first who created the "looker" (now called telescope) by placing two pieces of lenses together. The discovery that placing lenses together can magnify images were made by children who took Lippershey's spectacles and looked at a distant church tower.
SCOTT, T. (1996). Virtual Reality: A Historical Perspective. Available: http://ei.cs.vt.edu/~history/Tate.VR.html#2. Last accessed 8th January 2014.
and John Logie Baird, but they had only created mechanical television with spinning disks or mirrors. Philo new that
The effect of these refractions is that the image is magnified and if the second eyepiece is convex is inverted.
Normally, three-dimensional geometric models, which are used to present architectural and engineering works, show only their final form, not allowing the observation of their physical evolution. The use of techniques of virtual reality in the development of these educational applications brings new perspectives to the teaching of subjects in the area of civil engineering (A.Z Sampaio & P.G Henriques, 2006).