Video games have both a positive and negative impact on youth attitudes, behaviours and perceptions, as with other forms of media, and thus, it is important to understand the complications that arise alongside the growing numbers of youth playing video-games. According to Cambridge Dictionary, gender-discrimination is defined as the unequal treatment of a particular sex in contrast to the opposing sex which is based on gender-differences, predominantly, a situation where a female is discriminated by a male. In relevance to video-games, female characters are excessively under-represented and in majority, take only passive roles in relation to men. In a research experiment conducted in September, 2000, the Federal Trade Commission’s (FTC’S) verdict concluded that there were more gender-neutral or unidentified gender variations, such as animals, or aliens, ... ... middle of paper ... ...rch for gender cues: Cognitive perspectives on gender development. Current Directions in Psychological Science, 13(2), 67–70.
Youth & Society. 38.4 (2007): 395-419. Print. Greenberg, Bradley, Sherry, John, Lachlan, Kenneth, Lucas, Kristen, and Holmstrom, Amanda. "Orientations to Video Games Among Gender and Age Groups."
Simulation & Gaming. 41.2 (2010): 238-259. Print. Ivory, James D. "Still a Man's Game: Gender Representation in Online Reviews of Video Games." Mass Communication & Society.
1 Video games are a large part of the media that we see these days. Whether we play video games or not we can all be affected by the content of video games through marketing, direct play, or other means. One of the most prevalent ways the video games affects individuals and society is through gender stereotyping. Many video games, past and present, contribute to harmful gender stereotypes that our society currently embodies. 2 One easily recognizable form of gender stereotype that’s common in video games is the presentation of unrealistic body expectations as an ideal.
Though, female gamers make-up over 45% of the gamer population, they are often underrepresented and sexually or stereotypically depicted as characters in games. (The Entertainment Software Association) These stereotypes create extremes for “what is feminine” and “what is masculine”, that as a result, present more rigid gender roles for players and their characters. (Behm-Morawitz & Mastro, 2009) Contemporary gender representations of men and women in video games have damaging effects on men’s treatment and opinion of women, women’s self-efficacy, and female gamers’ position in the gaming public. Video games, along with other forms of social media, have created a median for gender roles to visualize the social realities that people believe in (Dill & Thill 2007). In video games, female characters have traditionally been underrepresented and misrepresented as secondary non-playable characters that serve as a purpose to pleasure men.
Since their early beginnings the video game industry has given distorted images of people both physically and psychologically. Both men and women have been heavily impacted by their ridiculous body images of both men and women. The impact that video games are having on its users starts as young as 10 when most kids start to play video games. This number has declined about 7 years( Luke Plunnet Kotaku) Although they seem meaningless and just part of the story, components of video games can actually have a lasting effect on the minds of children leaving the future generation to be one thats racist and disrespectful to women. As males are projected as the male badass heroes of the universe it causes women to be in their constant shadows or even worse in their pants at all times.
2014. Gackenbach, Jayne, Evelyn Ellerman, and Christie Hall. "Video Game Play As Nightmare Protection: A Preliminary Inquiry With Military Gamers." Dreaming 21.4 (2011): 221-245. PsycARTICLES.
As these games become increasingly popular, there has been an abundance of researchers and health officials that say that such games result in increased violence among juveniles. Many believe that violent video games cause behavioral problems and therefore increase crime rate and violence among youth; however, research has shown that some of these studies are inaccurate because they do not effectively measure aggression and that these games can contribute in a positive way. The gaming industry is a leading company when it comes to entertainment, especially among young children and teens. Technology has become an enormous necessity in everyday life and many, whether young or old, always seem to have some form of it on their person at all times. It may be something as simple as car keys with an electronic lock system or even more common, the cell phone, but majority of the devices we have today have become, in a sense to some, basic necessities, objects that they cannot go a single day without.
"Death with a Story: How Story Impacts Emotional, Motivational, and Physiological Responses to First-Person Shooter Video Games." Human Communication Research 30.3 (2009). Print. Shibuya, Akiko, Akira Sakamoto, Nobuko Ihori, and Shintaro Yukawa. "The Effects of the Presence and Contexts of Video Game Violence on Children: a Longitudinal Study in Japan Simulation Gaming."