According to Dynamic Difficulty Adjustment most video games have different difficulties so if you’re good you don’t get bored, but if it’s too hard you’ll get frustrated. They give you different difficulties so you will continue to play the game no matter how good you are. Although some games start out easy and get hard as you get closer to the end of the game, but they could also jump back and forth from easy to hard and back to easy again. Most of the time they try make the game fun for anyone who plays it so not matter how bad you are it will still be a fun game. In games where your person levels up the difficulty also goes up so the game doesn’t get to easy. If it gets to easy many people will not play it because they would get bored, and nobody likes boring games.
When the difficulty goes up, depending on the game, there are about seven things that increase. They are the speed of your enemies, the health of enemies, how many enemies there are, the frequencies of which they get power ups if there are power ups in the game, the power of your player, the power of the enemies, and the duration of each level will get longer. There is also a challenge factors. The challenge factors are another thing that makes the game harder. If there wasn’t a challenge the game would be almost pointless to play. There are approximately five challenge factors. They can be the rate of successful shots or hit the enemies get, the number of pieces they win or lose, how many life points they start with, how many kills its take your player to evolve, or it could be the time it will take for you to complete a task in order to beat the game.
Robin Hunicke and Chapman try to make challenges on games easier or harder depending on how well you can play t...
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...mple of it. Because in Mario Kart you get items, but depending on what place you are in will depend on what kind of item you will get. So if you are in first place you will probably not get something as good as the person in last place or even second place for that matter.
These kinds of games that use “Dynamic Game Difficulty Balancing” are arguably better. Because they move the difficulty slider on its own. There are good points and bad points about this type of gaming. The good points are is it is a little more challenging and it might take you longer to beat the game, plus you don’t have to worry about what difficulty you want to play on. The bad points are it might make the game too hard and very frustrating which may influence you not to want to play the game anymore.
Works Cited
web.archive.org
http://tvtropes.org/pmwiki/pmwiki.php/Main/DynamicDifficulty
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sooner or later you will get bored of the game and want to call it quits.