preview

Extreme Programming Up Front Design Methodologies

analytical Essay
734 words
734 words
bookmark

Extreme Programming (XP) has spent the past decades under perpetual scrutiny by software developers fixated on up front design methodologies. The idea behind this is simple: if you want to make sure something is well built, you must design it well first, then put it together using reliable tools. For objects such as houses, cars, or tables, of which the design evolves gradually throughout decades, the methods of up front design suffice. Computer programs, on the other hand, are products often made for an industry that evolves at higher rates than any other. For this type of environment, more dynamic methods are required, which is why XP suits as a viable candidate. How design is altered from the traditional up front design method will be discussed. The general picture obtained from a first glance at the XP method tends to imply that design is a frivolous activity put in second-place after programming. Although programming is incredibly important for getting anything done, it is equally nothing without design as design without programming. They compensate each other for their own blunders. Programming builds the program, but leads to over-complex systems. Design leads to well structured systems, but no actual program. As such, design is not frivolous, but so is programming. How is it that XP actually combines design and programming in the right amount? It tends to reiterate a certain algorithm until the project is complete: design, implementation of design, then redesigning and refactoring (Fowler). Meanwhile, the design is kept simple (Fowler). Simple is a key word in XP. In fact, Martin Fowler's essay seems to make it XP's core. However, what exactly is meant by simplicity will depend on multiple factors. As Martin Fowler defines it, he lists the following (Fowler): it runs all the tests, reveals all the intentions, does not have duplicated code, and has the fewest number of classes or methods....

... middle of paper ...

...This does not necessarily mean, however, that design patterns will always hold the solution to a problem. Instead, they provide an idea which may be altered to solve a problem. XP is an evolutionary design methodology. It follows simplicity religiously with YAGNI as its motto. To do this, it takes refactoring into account when necessary. This requires redesigning the program's structure, which is easier when following YAGNI. Considering today's IT industry, one where last minute changes are commonplace, its methodologies fit like a glove. It may still have some unnoticed improvements, but it seems to suit the industry better than up front design. Works Cited Fowler, Martin. A. Is Design Dead? - "Is Design Dead?" Martin Fowler. N/A, n.d. - n.d. Web.

In this essay, the author

  • Explains that extreme programming (xp) has spent the past decades under constant scrutiny by software developers fixated on up front design methodologies.
  • Argues that design is a frivolous activity put in second-place after programming. programming builds the program, but leads to over-complex systems.
  • Explains how xp combines design and programming in the right amounts. it repeats a certain algorithm until the project is complete.
Continue ReadingCheck Writing Quality

Harness the Power of AI to Boost Your Grades!

  • Haven't found what you were looking for? Talk to me, I can help!
Continue Reading