Designers can have very influential impacts on people in the design field or not. Some may not know it or understand it, which makes design more successful in the real world. The profession of a designer can be hectic or turbulent one. They want to know what’s going on in the world all the times but each designer sees it differently, which helps design evolve. Designers know how to ask the right questions and go above and beyond to come up with new questions and new ways of look at things. In the end, this is what is essential in developing new design in society.
Extreme programming roots evolved from Kent Beck and Ware Cunningham working together on a research group at Tektronix and the collaboration used on the project. (Larman, pg. 170) Extreme programming really became known during the Chrysler Comprehensive Compensation (C3) project where Kent Beck took personal risk in deciding which factor of programming to emphasize. As the methods taken became known as Extreme Programming (XP) the founders are often considered to be Ward Cunningham (the inventor), Kent Beck (the articulator), and Ron Jeffries (the realizer). (Unknown, Software Development Methodologies) The team worked together during the extent of the Chrysler Corporation project, which was the first large-scale use of XP. After this first project with the use of Extreme Programming Kent Beck published his first book Extreme Programming Explained and the use for this software development methodology gained increasing usage in the programming field.
Lawson, Bryan. How Designers Think: The Design Process Demystified. NY: Architectural Press, 1980, 2007. Massachusetts: NECSI Knowledge Press, 2004.
Complexity of a program has often accompanied simplicity of form like early Le Corbusier. More recent explanation for the simplicity in architecture, are various expansions of Mies Van der Rohe, contradictory “Less is more”. In response to Mies van der Rohe’s famous proclamation, Venturi replied: “Less is a bore.”
Registered Designs protect the design in two ways – with regard to the appearance or by the features...
Last year, MoMA held a special exhibition, Applied design, to show how design has branched out in new directions and attracting worldwide attention. In an exhibition’s description, they argued that “Like physics, design will be loosely divided into the theoretical and the applied. Theoretical de...
... stages that we have to do in order to make a good and functional design; they are programming, design development, construction documents and installation. Day once said, "It's all about vision, the vision of the designer & the vision of the client." I personally agree with her quote, which in other words means that both the designer and the client’s ideas are equally important because when they combine ideas, it will make one incredible design.
Lawson, Bryan. How Designers Think: The Design Process Demystified. 4th ed. Oxford: Architectural Press, 2006.
One of the key ideas of the modern era was to forge the designs of the future on the corpses of the past, disregarding everything from the last era and moving forward with new ideals and styles. Refining and discarding they shaped, molded and constricted the ideas of design until reaching the pinnacle of minimalism. Creating design with pure aesthetics and reducing an object down to its core fundamental elements. Using the ideas of “less is more” or even “using less for more”, the designs ended up simple and elegant with a focus not in quantit...
Wicked Problems in Design Thinking Author(s): Richard Buchanan Source: Design Issues, Vol. 8, No. 2 (Spring, 1992), pp. 5-21 Published by: The MIT Press Stable URL: http://www.jstor.org/
In this case study, the work breakdown structure is classified as a waterfall methodology where it is more rigid whereas eXtreme programming (XP) would be considered under the agile approach. The work breakdown structure (WBS) is a hierarchical structure that outlines tasks needed to deliver the product or service.
The conventional software development methodologies projects have failed to overcome the problem of volatility in the present project management processes in organizations. This is because they are mostly linear and sequential, imposing a significant challenge when meeting changing user requirements. Volatility in user requirements has been a significant predicament until the discovery of agile project management methodologies such as scrum, Extreme programming, and Future driven development. Volatility originates from the urge of organizations to cope up with varying technological structure and market dynamics (Cockburn, 2002). The conventional software development methods include sequential and linear processes cannot meet changing user requirements, but have shown their efficacy in meeting consistent requirements. These challenges have increased sophistication and inter-reliance of systems subjecting the usual methods to extinction. The concept of agile software development refers to an iterative method employed when determining the necessities of software developments projects with regard to flexibility and intensified interaction. Apparently, agile software development methodologies are more advantageous than conventional methods. The supporting facts to this statement reveal why scrum and XP are increasing emerging as preferable techniques. The main purpose of this is to discuss the criteria used to support the claim that agile software development methodologies are a superior design method. This paper affirms that agile software development methodologies are more effective than the conventional project methodologies because they are simple, iterative and incremental, resulting to efficacy in meeting changing customer requir...
Hegeman, J. (2008). The Thinking Behind Design. Master Thesis submitted to the school of design, Carngie Mellon University. Retrieved from: http://jamin.org/portfolio/thesis-paper/thinking-behind-design.pdf.
Agile software development is a group of software development methods based on iterative and incremental development, where requirements and solutions evolve through collaboration between self-organizing, cross-functional teams. It promotes adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and encourages rapid and flexible response to change.
It should not come as a big surprise that human thinking could be directed in more than one way when there are different ends in mind. Basically design thinking is primarily about the path, which is being distinguished from its more knowable way of thinking, which is scientific thinking. Simply because design thinking is focusing more on creating the artifacts of an evolving culture unlike scientific thinking’s path that leads toward the discovery of fundamental knowledge, a rigorous process of sifting experience into facts.