Task 1 (P1)
Animation Techniques
Animation is a simulation of movement created by displaying a series of pictures, or frames. Cartoons on television are one example of animation. Animation on computer is one of the chief ingredients of multimedia presentations.
Movement – is what makes the animation that you are creating come to life. When creating movement some of the tools that you can use are: motion tweening, key framing and stop frame. Motion Tweening is a feature that allows you easily animate the motion of an object. This allows you to define the object over a series of frames and will automatically move the object from the beginning location to the ending location.
Morphing- is a technique where one image gradually transforms into another image without individual changes being obvious in the process. For example it could be the format of the image, shapes and text. When artists are designing animations that contain morphing, they choose common points between the before and after image so that these points stabilize the transition reducing any jumps or static movement that might ruin the animation. For example, morphing can be used to make a human turn into an animal or for a product to turn into a logo.
Masking- is what allows you to selectively block areas of a layer. Masking can be used to hide objects under a mask, animate the mask or the object under the mask, or place multiple masks in a scene. This can accomplish effects such as illuminating spotlight or magnifying glass. Masks act as a window that reveals the area of the layers that lie beneath it. The rest of the mask layer conceals everything. A mask layer can also contain only one mask item and cannot have a mask layer inside of a button and you cann...
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...ols is that if you were to double click on the symbol you would end up editing the symbol without realising. However, if you were a regular user of flash you would know that double clicking on the symbol would do this but on the other hand, for first time users it would be difficult for them to tell. I think that flash could include a pop-up box warning the user that they are about to edit the symbol. in conclusion, i thought that it was fairly easy to use these different tools and techniques to create my animation, as once you understand how to use a certain tool it becomes a lot easier to understand. flash could be improved by adding pop up boxes and alerts to warn you of doing something that your not aware of if you're a first time user. on the other hand, flash is a good programme for creating and editing animations for the web as it is quite simple to use.
Some of the special effect used in these films are animation. For example, the penguin scene in Mary Poppins. Another example of this is transitioning and flashbacks. An
Blending is basically when a person combines both different personas and roles. Essentially, blending can occur between a person’s normal state and a character, both imaginary or situational. This helped contribute to my reception of the blended Sarah/Fiona persona that was exhibited on stage. By blending normal Sarah with the character Fiona, it helped me to understand the character and how she fit into the context of the play as well as understand her intentions in the various scenes. Sarah also exhibited subjunctive action which contributed to blending. In subjunctive action, one pretends to be something they’re not by role playing and performing for an audience as the new persona. Sarah executed this as she embodied Fiona, a feisty princess who conceals her ogre identity and falls madly in love with Shrek, an ogre, only to realize that he accepts her unconditionally and does not want to change
A successful project depends on a good storyboard. The plan cost will determine how complex of the animation, especially some important visual technique use inside the animations. The company will sign an agreement with clients about the storyboard; this is a guarantee that the final animation will meet the requirements of the clients. Some detail decision will made within the storyboarding process, in order to change some unnecessary difficult shots, which highly cost. For example, animating a human heart and its beating, we can choose not to make the blood transmit through the blood vessel. This is to reduce the compl...
For example, in the movie we have all seen before Edward scissorhands,when Peg was driving with Edward from the mansion , there camera movement there were using was dolly/tracking. Another example in another movie we have all seen Charlie and the chocolate factory, Charlie was running to his house after a long day, the camera tilts to show his destroyed house . The last example, in another of Tim’s movies Big Fish, when will was walking in the woods, the camera movement that was used is pan. From all of these examples you can see how camera movement to portray what’s going on, it also very important for movies with directing one with
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
To begin with, this seminar paper will contain further information about the development of animating expressions and dialogue. Since the animation is tightly connected with art, the beginnings of animation are influenced with artists taking self-portraits. Due to their opinion, when a person watches itself in the mirror, lowering a chin and looking out from under its brows, the person's real nature is visible. Hence, people's facial expressions reveal a lot about their personality and their mental and emotional state.
Today about 79,000 people work in computer animations, and is estimated that about 90,200, give or take, will work in computer animations. These people work in a variety of forms of computer animations from a fun Disney Pixar film to a very violent, gory, brutal, have to be 18+ to play video game (like Dead Space). Employment for this career require at least a bachelor’s degree in computer animations and design. You can find a job at any of the big name movie studios like Pixar, or you can find a job at a video game studio like Bethesda Softworks.
Animation is a series of images that are places one after another to produce the illusion of movement.
In this paper we will be looking at motion control methods that are carried out in order to ensure interaction with the objects. Unlike olden day Scripts can be written for the purpose of animation. Rendering becomes an important aspect of 3-DAnimation, wherein it helps to make out proper shading, ray tracing, and mapping for the objects. The texture of the objects can also be made to look very natural (ie) an object - say a ball can be made to look smooth or rough depending upon the application with the support of this animating process. We have so many 3-D models for building actual animations namely- implicit functions, polygon mesh, particle systems and so on. Programs for 3-D animation also uses vector-drawn graphics. Kinematics helps in dealing with the animation related to movements and motions of structures that have joints. Eg: Walking man. Morphing is an effect in which one-image transforms into another, this transition can take place even among moving images.
Since the characters are animated it makes them unique. The way all the characters are animated makes them look real except they are all walking and talking cartoons. When the introduction was introduced, the butterfly that was shown looked real and animated, also the way Victor’s hands moved while painting the butterfly. Also when the characters were talking and singing,
The demand for the manual animation technique known as “in-betweening,” where an artist draws hundreds of images to produce the idea of motion, takes countless hours and requires the dedication of an artist’s full time. With the aid of computers, images are generated at face paces and movement can be altered with the click of a mouse. Thus, those hired to do such jobs have the opportunity to better the product with far less time and frustration.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Animation, like any other creative art, requires a successful animator to be: patient, talented, disciplined, and willing to work hard. Among the term animation are subcategories such as: character and effects. Character animation is the hardest, in that is requires the most skill. The animator must have a critical eye for every detail that goes into the final project. Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and
Blending is a compounding among two or more words together in one word to make easy to point to it or to spell it. In blending some words stay as they are and some by deleting part of them then join them together.
Animation today has come a long way in a short series since its first appearance in France. There are different ways to animate shows or films but the two main developments are traditional animation and digital animation. Traditional animation is a technique where they draw by hand each frame. On the other hand, digital animation is another technique where each frame is done by the computer. Traditional animation was once popular because it was the only way of doing animation since it first started. Then computers were invented and after receiving upgrades, digital animation was first introduced. Some people prefer the traditional style of animation and others like the new version of digital animation. Today, animation done digitally