In 2D animation, the character is redrawn for every frame, making it hard to stay consistent enough for recognition. For the most part, everything is made by hand, though at times it can be just changing the limbs, or facial expressions needed, the animator is responsible for making gravity, reaction time, physics, and smooth movements happen, all at once. Mark Kennedy(N.D) believes “The pull of gravity is one of the most important principles to deal with in animation. Everything has a certain amount of weight and will act and react accordingly.” (para. 14, p. 2).
Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and
Traditional animation was once popular because it was the only way of doing animation since it first started. Then computers were invented and after receiving upgrades, digital animation was first introduced. Some people prefer the traditional style of animation and others like the new version of digital animation. Today, animation done digitally
Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998). One increasingly important type of animation is computer-generated imagery (CGI), in which the computer creates the characters and backgrounds and animates them without actually photographing either cels or figures. Films made entirely with CGI include Toy Story (1995), Antz (1998), and A Bug's Life (1998). Most CGI-animated characters start with a sketch or small sculpture called a “maquette” that is used for reference.
From the advancement of the animation industry, the background layers are now replaced by CGI which is also apply in 2D animation. Conventional 2D technique are still used in creating the main characters but the background of the film such as buildings and trees are modelled using 3D CGI. From the movie Mulan (1998), CGI is used for crowd scenes and background and it has been increasingly used to produce tradtional cartoons till today. The advantage of this technique is that it has made it easier to locate and adjust the camera during a shot while the "multiplane" system causes perspective distortion from the tracking and zooming shots from the camera. Hence, CGI provides more freedom compared to the "old" system because the background is redrawn in to suit the perspective for each frame ( Mitchell, 2002)
There is a huge industry dedicated to animation and creating entertainment like movies, cartoons, video games, and educational software to deliver a message, tell a story, and/or educate the masses. Animation is the process of creating a continuous motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other. Anyone who as ever turned on a television, gone to the movies, seen a commercial has been exposed to an animation style at some point. Some love animation and some are not so interested in it, but regardless it is a booming business that started out simply and is evolving at a rapid pace. Animation today is very advanced and it is amazing what goes into putting things into action, especially when it comes to current animated features and video games.
Introduction Films have always fascinated. Films are much more than moving images in succession, or even the story they portray. A good film gives you an experience of the plotline so real, you just cannot help admiring the genius of the director. The history of animation in making films is long and colourful, but not glorious. As a medium of story-telling, it has yet to rise to its potential.
Consumers will continue to demand more realistic video games, movies, television special effects and three-dimensional movies. (bls.gov) In modern life media is connected to nearly anything with animation being apart of it. These talents are all across the world, but they are usually under appreciated. Not many would think animators play such an important role, but animation can be beneficial to Society and communities, as well as the one who pursues the career. Animation is used for many things.
We came from watching a black and white blurry TV to an ultra high definition 4K-display smart TV that comes with 3D technology. With that in mind, the experience that we now have in video games are more real than ever. It is so real that sometimes while we are playing the game, it makes it hard to realize that we’re living in a virtual world by having our eyes looking at the screen for a long period of time and it tricks the brain to think that this is real life. However, those advanced technologies have downsides to it. It could change the way we interact with things or how we treat the people around us due to the fact that our eyes are used to looking at advanced virtual graphics in current video games that were so similar to real life and that could change our behavior from being a friendly person to an aggressive person, all that could be caused by what we hear and see in a video game.
Toy Story, released in 1995 was the first Pixar feature length animated film. It was also the first computer-generated imagery feature film. John Lasseter directed and edited Toy Story using the technology of computer graphics. Sheriff Woody and Space Ranger Buzz Light Year are toys that come to life when the humans aren’t around. Their story focused on friendship, admiration, jealousy, collaboration, and conflict.