Essay On Stan Vanderbeek

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Stan Vanderbeek: Master of Machine Stan Vanderbeek considered himself to be a “technological fruit picker” as he worked with various types of media throughout his career. He would pick up new techniques as often as he dropped ones that were no longer beneficial to him and his works. When computers became commercially available in 1955, Vanderbeek’s curiosity piqued at the potential as an art form since he was a “technically oriented film-artist.” The year 1964 signaled his initial experiments with the new medium and he has since produced many works that have contributed to the field of motion graphics. Vanderbeek’s uncouth techniques and ideas led him to be an uncommon, yet substantial contributor to the development of digital media as an art form. Throughout his career, Vanderbeek would consistently work with other artists in what can only be called joint experiments. The artists he worked with were skilled in various fields such as film, performance and engineering, which allowed a wide variety of ingenious technological products to result from their collaborations. This atypical technological approach made Vanderbeek an irresistible partner for media artists in the 1960s. It was his hope through this method that, “his community of artists [would] join together- both in his backyard and around the world,” thus creating a united front in a world destined for computer art. Through this method, Vanderbeek created some of his strongest artworks that would be the foundation for many visual art practices. The Poemfield films, by Vanderbeek and his collaborative partner Ken Knowlton, are some of the most influential pieces contributed to the history of motion graphics. There are eight in total, made using a completely new compu... ... middle of paper ... ...k anticipated the importance of computer art in relation to television. He came up with the idea of a TV-studio being the model for an, “audio-visual research center,”6 taking into consideration the immense impact on social values that it had. Vanderbeek saw the progressions art and technology were taking, and believed that, “the image revolution that movies represented has now been overhauled by the television evolutions and is approaching the next visual stage – to computer graphics to computer controls of environment.”2 Vanderbeek forewarned that art schools would be filled with students eager to learn the process of computer art, students that would be the, “the new technician-artist-citizen[s]”2 of the new age. It would be this generation of students who would develop art fields such as graphic design, animation, game design and motion graphics.

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