Augmented Reality challenged the dealers and producers to provide the customers with an interactive experience for shopping. LEGO was one such company that was successful in creating such an application. They created an augmented reality application, such that when it when the customer places the product in front of this machine, they could see the packaging of the desired model and also view a virtual 3D view of what it would look like when it is completed. This application is created using 2nd generation Intel core i7 processors which power the Digital Box Kiosks, which in turn produces striking 3D details of the products. This LEGO Digital Box Kiosks are available in all LEGO stores and also other large toy stores (Metaio GmbH, 2010).
Augmented Reality has been used in the field of mobile advertising also. Aurasma is one such application. This was launched in 2011. This application made use of image recognition. Here the content is hovered over the newspaper or magazine, which has 2D content or videos (Cellan-Jones, 2011).
Ramblib et al. made a statement in their paper that “a static reading experience can be converted into a dynamic, fun and engaging reading experiences for children, with the help of augmented reality. This is done by the integration of augmented reality into a physical book”. (Ramblib et al., 2012). In this paper, a physical story book is made much more interactive for the kids, with the application of augmented reality. It involves the pages of the book with graphic contents, animations and audios.
Tomi and Ramblib Awang Rambili describes in their paper the development of an education story book for the kids which is interactive and is it based on augmented reality. They took the story of “the thirsty crow...
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... that are being offered and through the advancement, it is possible to expand the scope of augmented reality to a much wider area.
Optical Character Recognition (OCR)
According to a particular source (Jim 2012, p 434), The University of Illinois is planning on developing an application that would help their students to use their mobile phones, to scan any matter and find out more resources for that topic in the library, using that very same application itself. The main purpose of this application would permit the students to scan the page or contents of the book, and the app would in turn provide them with a list of resources where they could refer.
This application, with the help of OCR compares and checks with the database, and sees if there is any match to the resource searched for and provides the user with the relevant information on the mobile phone.
I chose to read and comment on Barbara Kiefer’s “Envisioning Experience: The Potential of Picture Books.” Kiefer’s main point in writing this essay was to get the message across that children enjoy picture books that allow them to identify and make connections with the characters or the plots, and that while reading and analyzing the pictures, they gain a better sense of aesthetics and how to interpret them.
In a special education classroom, a new world has been opened up. For the younger and lower engaged students, we have the online program starfall. This program is uploaded from the computer to the Smartboard. The students can work on vowel sounds, vowel rules and sight words all with radiant animation in color and sound. They see the words and sounds and make a visual connection. We can also use the online program Raz-kids for the student to read a story on their level of instruction. The teacher can also check the students’ comprehension with a quiz that follows each story. It is like being at a picture show. The big screen brings reading to a wonderful and pleasurable level. The program gives the teacher a report that tells what readi...
Augmented reality is a medium that gives us the ability to experience the combination of reality and superimposed or virtual objects
Augmented Reality (AR)/Virtual Reality (VR) . AR is generally used to refer to a live, real world environment, augmented with additional video and/or data. Since the success of Pokémon Go, an AR game where computer-generated characters appear on a mobile device screen as if they’re in the real world, exploded with over 100 million downloads, Hollywood has been exploring the technology's potential for storytelling. But AR could soon move beyond a phone, since headsets, glasses and even contact lenses with AR capabilities are in development. Many are exploring the potential to offer new types of immersive, interactive stories or games -- imagine taking elements of the Star Wars universe
My dad taught me that books could be my teachers, my mom taught me that our backyard could be my classroom, and my sister showed me that you could bring books into the swimming pool. I did not know it when I would spend hours in the pool reading a book that my parents weren’t encouraging it in vain, but my family life, for good reason, was centered on books. We were the planets orbiting around one sun that was the bookshelf. Little did I know that books would be the catalyst to academic success in my early life, and I owe it all to my family. Although a life with a book in your nose might seem boring, I was never bored. Living through the characters vicariously, I explored Narnia with Lucy, attended Hogwarts with Harry, and rode dragons with Eragon. Of course
The question of the extent to which children learn through technological play is disputed. Most early years specialists agree that the best educational experiences are based on play. Some of the products available for young children use the concept of interactivity to claim they can accelerate progress in learning to read, write and use numbers. The learning toys are marketed at parents who want to get children ready for school but they are often based on mundane educational tasks disguised as entertainment. The so-called interactivity may well provide some initial motivation for learning but it rarely continues beyond the first few encounters and may even get in the way of the educational potential. Exposing young children to such technology presents hindrance to not only their physical and mental development, but their emotions as well.
The modification of literary engagement is quickly happening in the 21st century because of the entry of various technologies that can transfer literacy (Birkerts (1994). Lockyer & Patterson (2007) have also recognized the significance of pre-school teachers integrating technologies in their placements to support learning surrounding multi-literacies. The introduction of various technologies into the classroom is a strategy that might be used to adjust the available new multimodal forms of literacy (Kalantzis & Cope, 2012). By using new technology formats, for example, social media, discussion forums, blogs, video games and wiki groups, literacy could be conveyed interpersonally, allowing students to understand from each other (Cattafi & Metzner, 2007; Gee, 2007 and Kalantzis & Cope, 2012).
Ever since I was a child, I've never liked reading. Every time I was told to read, I would just sleep or do something else instead. In "A Love Affair with Books" by Bernadete Piassa tells a story about her passion for reading books. Piassa demonstrates how reading books has influenced her life. Reading her story has given me a different perspective on books. It has showed me that not only are they words written on paper, they are also feelings and expressions.
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
A history of the beginning of the year augmented reality 1957-1962, when an inventor named Morton Heilig, a cinematographer, created and patented a simulator called Sensorama with visual, vibration and odor. In Virtual Reality technology, users interact with the virtual environment created for simulating the real world, but the user can not see the real world around him. In the augmented reality technology, the user can see the real world around him with the addition of a virtual object generated by a computer. Augmented reality 3D objects that appear directly in the media, it would require a special tool called a Head Mounted Display
A source indicates that researches have shown that if augmented reality will be applied, it may enhance the educational level of the students. Thus, augmented reality still has its dilemmas such as the costs of its development and maintenance. Meanwhile, augmented reality is being developed to be used in the daily real life easily. Due to the development of the new computers and the applications tha...
Augmented reality actually has given a lot of contribution to various applications using 3D real environment. This review focuses on the medical visualization such in situ visualization device. The developed software will make an expert can contribute by create a real virtual environment in 3D so that the doctors easily to interact with. (Shuhaibar JH, 2004) defined augmented reality is a new approach in executing detailed surgical operations. More research needed to evaluate long-term clinical. It is important to have these technologies in order to create a human better life.
A book which is the crystallization of human wisdom is a medium product for getting knowledge. With development of the technology, a book is not only the traditional paper book but also the electronic book which is spreading frequently in human’s lives. Some people prefer using print books, but some people are interesting in electronic books. Different people have different opinions. There are many factors to consider when discussing the matter of electronic book vs printed book, but ultimately, it boils down to the reader’s preference. We are interesting to know which one is better printed book or electronic book, and the reasons.
Some years ago, with the arrival of digital technology, the process of reading has been changed to make it easier for everybody; therefore digital books are replacing the actual physical books. In spite of the fact that paper books and digital books are very similar in some ways, such as tittle pages, copyright page, covers, chapters or tables of contents; they present a visual and a sensory difference. In fact, they have a similar action that gives benefits but drawbacks at the same time. Paper books are tangible, accomplishment, easy to share; they have a unique aroma, and a sensitive side. But people should take in consideration that digital books are the better choice, because they are portable, convenient, cheap in price, and easy to manipulate, not to mention that anybody is able to have an bunch of them in only one file, either their phones or