Drones And GIS: A Veto On Video Games By Lloyd Garver

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Technology has taken over the majority of current society and has influenced people in both good and bad ways. Innovations in technology will continue to improve the world; unfortunately, there will always be some negative aspects as well. As our society becomes more high tech, people might think humans are getting lazy. Due to technology, there are many societal changes taking place such as, the research that shows the unfavorable impacts of gaming, the use of drones, and educational video games in the classroom
In the article,”A Veto on Video Games” by Lloyd Garver he implies the unfavorable impact of video games. He feels families are becoming “dehumanized” as a result of computer usage in the home. While playing video games the …show more content…

The Federal Aviation Administration (FAA) has set several mandates on these hazardous toys. For instance, the FAA has enacted regulations on how high a drone can fly, where it can fly, and keeping all drones under control. Privacy is the main problem in the moral and ethical use of drones. Homeowners privacy is being invaded by drone operators. Drones are also a huge concern because the loud noise disturbs wildlife, and people are worried they will be injured by a careless driver. There are 84 acres in the United States where drones are restricted and 36 states have drone laws. Knowing that people are not fond of drones, those businesses who use them, fly them with more safety in mind. To summarize, drones are dangerous, but have become a popular …show more content…

In the articles,” Educational Gaming is Catching on” by Milwaukee Journal Sentinel, and, “Game on! Video Games Could Be Good for You” by Chicago Tribune, they discuss the pros and cons of video games. In the first article, the author emphasizes that Games Learning Society (GLS) intentions is to take the traditional techniques of teaching science into other methods using video games. Some games teach about “biological systems, empathy, and literacy.” GLS’s hope is that games will be accessed by teachers, and work with their lesson plans. In the second article, thousands of researchers have done studies to see if video games expand or reduce brain power. Professor, Chennan Liu discovered that people who play video games for several hours a day are healthier than others who played less. Reserches suspect they don't eat as much during their long “gaming streaks” as they have controllers in their hands preventing them from eating. The article suggests gaming also helps young people learn about history. For example, in the article “Game On” Noah started to study archery and Japanese cultures after noticing them in a video game. All in all, video games can have a positive

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