There might be studies that show that some violent behavior in youth can be caused by playing violent video games and watch violent television. In addition to those studies, there have been studies that have shown that it is not video games to blame but other factors in a person’s life that should be to blame. The shooters in any of the mass shootings that’s has happened has either been psychopaths or mentally depressed. We as a society should not blame the easiest thing like video games when something happens that is very climatic but really think about what is the root of the problem when something goes terrible in the world.
Video Games and Violence Does violence in video games encourage wild behavior on impressionable children? A lot parents believe that their children are being influenced by video games to act a certain disrespectful way towards others or commit crimes. Yet, studies show that the arrests of juvenile teenagers have declined 71.9% while sales for popular, and violent, video games have increased 49.3% ("Crime in the United States, 2008," FBI website, Sep. 2009). Plus, a link between violent video games and rude behavior has not properly been connected. Video games do not pressurize teenagers, girls or boys, into violent personalities or to reenact the main characters performances.
Maybe if your child is the emotionally immature type and spending way too much time involved in violent video games and less time communicating with their parents, then you should consider putting some restrictions on their game playing. Furthermore, every parent should become educated on the latest studies involving violent video games and know the truth about the issue. Violent video games do not cause teenagers to commit violent acts.
In today’s day and age it has been suggested that teens are becoming more violent. Some worry that certain aspects of our technology, including the intenseness of violent video games, are affecting the violence among America’s youth, while others don’t see this as an issue at all. A study done in 2004, Factors Correlated with Violent Video Games Use by Adolescent Boys and Girls, reported that boys in grades seventh and eighth played violent video games to either release their anger or help them relax. According to the suggestion that video games act as a stress reliever, violence in video games should not be blamed for violent behavior. Even though many views about the effect of violent video games are negative, I argue that they don’t have any effect on the violent behavior preformed by today’s youth.
Do parents know what violent video games their children are playing? Playing violent games is nontoxic, exciting fun, and no more harmful than watching something graphic on television. This is an arguable point, and people want to know if violence shown in video games cause aggression, violent actions, bullying, or weapon skills. The answer to this is a no-brainer; most parents go about their busy lives and leave their children unsupervised when these activities are taking place. If parents are worried about what their children are learning from this, then they should be under adult supervision during these activities or banned from them.
The effects that videogames do produce are partially invited by the consumer. As Ferguson states, people choose their media at their own will (327). This means that people who play violent video games actively select the game either in hopes of relieving any bottled up emotions or to simply enjoy a competitive game. If the reason is not the latter, violent video games are not at fault for being an outlet to people that are searching for one. Any other media can become that outlet and be led to believe that it caused the violence.
Video games have conjointly taken the eye of the general public, notably by the controversies concerning person shooter games (Anderson, Gentile & Buckley, 2007). Various studies have shown that violent content in video games desensitizes players, particularly youngsters, to the real-world violence. once players become desensitized, they have a tendency to extend their aggression and reduce their sympathy. alternative researchers have indicated that taking part in video games among youngsters doesn't cause vital aggressive behavior since the magnitude of the result within the meta-analysis could also be associate degree outcome of publication bias. Despite pressure from society, several video games contain a substantial quantity of violence.
A major issue people see when discussing this topic is that children who play video games often warp their sense of reality. The kids think that if they shoot a person in a game and nothing really happens then nothing will really happen if they shoot a person in real life. When video games first became popular, people may not have seen this as much of a problem because games were not very realistic. With the advancement of technology, however, video games are becoming more and more realistic. If video games become more realistic, children will forget what is real and what is simulated; a child seeing somebody violently murder another human being in a video game will have the same effects as seeing somebody murder another human being in real life.
I consider it to be the rhetorical question, because the effect of violent video games on children is negative, and probably there are no parents in the world, who would appreciate their child’s resort to violence, even if this violence is virtual. Playing violent video games can have several negative results on young children and teenagers, but it can also have neutral, or even calming effect. In their article . Elly A. Konijn and her collegues tell about the influence of violent video games on teenage boys. They tell about the experiment: the boys were given to play violent and non-violent video games.
If we can stop violence or at least have less violence the world would be a safer,prettier place. Teens,kids,and adults can be affected by video games. Mostly teens and kids can be affected because adults don't really play video games. “Researchers generally believe that people with psychopathic tendencies can at least be affected by video game violence”(Kerstetter). These are the people we would normally think to not give a gun or knife to.