Do Violent Video Games Cause Bad Behavior?

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Ever since the video game was invented many years ago, violent, bloody games have existed also. Some include killing zombies, shooting people, and fighting that ends in either someone dying or being hurt. The outcome remains the same, and a select few continue to live out these games throughout their daily life. These games can sometimes cause people to become angry. Although, some video games may have a negative effect on some people’s lives, other reasons such as their home life can be a factor in these people’s behavior.

In some states, it has been illegal for adolescents under the age of eighteen to purchase violent video games. In Illinois, Governor Rod Blagojevich is trying to outlaw the sale of excessively violent video games to people under the age of 18, and he also states that the state of Illinois has a compelling interest in helping parents raise their children appropriately (Whitehead 1). Studies show that the number of children playing violent video games has risen greatly, and this has mainly been caused by an easier access to these games. Careless parents have caused this easier access by allowing their children to play these violent video games. Young adults are very impressionable, and when people are provided with violent video games such as Grand Theft Auto or other games that involve stealing cars and killing people, they can sometimes feel the need to perform the same activities in their lives. Parents should be more careful when providing their children with these games and pay closer attention to the ratings on the games. After all, these ratings are placed on the games by the Entertainment Software Rating Board (ESRB), which is an organization that places different ratings on games in order to serve as a...

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Peckham, Matt. "Researcher Says Linking Video Games To Gun Violence Is A 'Classic Illusory Correlation'." Time.Com (2013): 1. MAS Ultra - School Edition. Web. 26 Feb. 2014.

Whitehead, Barbara Dafoe. "Parents Need Help." Commonweal 132.2 (2005): 9-10. Literary Reference Center. Web. 26 Feb. 2014

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