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Diversity of Online Communities
The article in U.S. News & World Report called "Go Play-On the Web" represents a community of virtual gamers on the Internet. These games are a lot more complex than the online gaming of the past. When these people that belong to this particular community log on to the net they are interacting with each other in huge 3-D virtual worlds. Some of these games focus on a particular subject like playing virtual game shows with others on the net. Some of the new games that are just recently being released are far more complex. One of these new more complex games is called "Motor City Online". Motor City Online is a game where people buy old muscle cars and customize them to their own personal specifications. When they are ready they can go out to the virtual races and race other people that are logged on to the game. Although most people like to race cars what makes this game unique is the fact that people can do a lot more in this game than just race cars. Some people spend their time browsing the car actions and buying cars cheap, then they strip the cars down in order to sell the parts to other people online and make a profit. Other people find a niche in the game as a mechanic helping others find the best and cheapest parts for their street rods. These are just a few of the roles that a person can play in this game. I think the fact that you can assume so many different roles in games like Motor City Online makes it unique. To me these types of games seem to be more than just games but they are almost a virtual life that some people live in the spare time. When they log on to these games they are taking positions in jobs in these worlds such as Race car drivers, Mechanics, Promoters, and Auctione...
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...of the Internet say that the net is a dangerous place for people to spend their time because there are so many horrible people and things that users can be exposed to on the net. I don't agree with this at all I think that the Internet is very similar to real life. The Internet can be what ever each individual user wants it to be. It all depends on what communities that people chose to go online and be apart of. It takes a lot longer to find a community online than it does in real life but there is a community online for everyone. I think the critics of the Internet just haven't spent enough time browsing for a place where they feel comfortable.
Works Cited
Reingold, Howard "The Heart of the WELL" Composing Cyberspace Ed. Phillip A. Butcher Boston: Mc Graw Hill 1998 151-163
Terrell, Kenneth "Go Play- on the Web" U.S. News & World Report Sept. 2001: 78-80
In “Modern Romance,” Celeste Biever describes romantic relationships in the Internet community. She describes how people can romantically be involved on the Internet and how the Internet teaches one to learn about a person from the inside out.In “Cyberspace and Identity,” Sherry Turkle also expresses her interest in the Internet and how it allows for the act of self-exploration. Even though their focus on what the Internet is used for are different from the perspective of one another, Biever and Turkle both see the Internet as a place for exploration in a general sense.
The astounding perils of young love has been eloquently captured in the story of Romeo and Juliet. Franco Zefferelli and Baz Luhrmann are the creators of the two most renowned film adaptations of William Shakespeare's Romeo and Juliet. Zefferelli, the more traditional director, created his Oscar winning version in 1968. Baz Luhrmann put an abstract, modern twist on Shakespeare's classic and created the 1996 version that raised millions of dollars in box office sales. Being that these two films are so different, I have chosen to compare them to one another, using the famed balcony scene as my focus.
Knight, Judson. Middle Ages. Ed. Judy Galens. J-Z ed. Vol. 2. Detroit: UXL, 2001. Print.
Taylor, T. L. Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge, MA: MIT, 2012. Kindle AZW file.
Lorson, Jennifer R. "A “Brief” History of Peruvian Cuisine." La Vida Comida. La Vida Comida, 13 May 2011. Web. 01 Mar. 2014.
Michael Pierre, Martha Prosper. The Human Story: Europe in the Middle Ages. New Jersey: Silver Burdett Press Inc., 1988.
"The Heart of the Well" " Composing Cyberspace Edited by Rich Holeton, San Fransisco: McGraw Hill, 1998, 151-163
Diversity is broad and incorporates the concept of acceptance and respect. It understands that individuals are unique in their own way and recognizes the differences between individuals which can be in terms of race, gender, socioeconomic status, ethnicity, religious beliefs among other ideologies (Nederveen et al, 20013). It entails the exploration of all these variances in a positive, safe and nurturing environment as well as understanding one another beyond levels of tolerance, so as to accept and celebrate the rich variety of diversity each individual possess.
Markus Fischer, “Feudal Europe, 800-1300: Communal Discourse and Conflictual Practices”, International Organization Vol. 46, No.2 (Spring 1992), pp. 427-466.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Birkets, Sven. Into the Electronic Millennium. Composing Cyberspace. Richard Holeton. United States: McGraw-Hill, 1998, 311-327.
I aimlessly wondered the Internet trying to find a community suitable for me. I wasn’t sure what I was looking for. I have many interests, but I really don’t have a strong passion for something. So I decided to join a community in which I could express myself as a teen and talk about general issues. I joined the mtv.com community. There I expressed my thoughts on everything, ranging from music to daily events that shape our world. There I had a chance to share my opinions and beliefs, as others posted their thoughts and perspectives on certain subjects. Online communities are rather congruent to offline ones. They are both appealing yet displeasing at the same time.
Rice, Eugene E. and Anthony Grafton. The Foundations of Early Modern Europe, 1460-1559. 2nd. ed. New York: W. W. Norton and Co., 1994.
Similarly, 1 in 33 children have been involved in an aggressive interaction, and 1 in 17 have been threatened or harassed (Bremer 420). Considering how susceptible kids are to predators, the Internet is clearly not a safe environment for kids to be on all the time. Aside from the social effects of the Internet, there are many mental health effects as a result of the overuse of the Internet. Numerous people praise the Internet and its ability to educate young people. More and more schools are switching to online learning to help children academically.
Rice, Eugene E. and Anthony Grafton. The Foundations of Early Modern Europe, 1460-1559. 2nd. ed. New York: W. W. Norton and Co., 1994.