Digital Technologies and their Effect on Expanding and Opening Business

1814 Words8 Pages
The development of technology terms the mission of covering the use of technology such as the internet, computers, televisions, mobile phones and so on. Arguably now many children are taught to use the internet. Mobile phones are also on today is not like the days of the early appearance where anyone who have taken to the rich and famous. But today we can look at making around us all the able to use this facility. In fact, do not be surprised if rumoured that children aged three, four years know and have the cell phone itself. This is because the factors of influence and power factor everyone to have it and use it. But the widespread use of technology also brings a lot of implications between good and bad. The implication is that there can be a lot of other effects that can eventually benefit for using it the right way. As for the wrong use of the product then we will gain physical and mental harm. Rapid developments of the fashion industry cannot be denied. However, what is most helpful for positive development is support from various angles such as gadgets, technology, and modern equipment and network services such as the internet that helps fuel the fashion world. The use of fabrics and textiles in the production and manufacture of clothing led to the development of the fashion industry. This is particularly in developing countries that are loaded with technological advancements to fashion. Not forgetting the countries in Southeast Asia including Malaysia's own extensive use of technologies in the development of the fashion world. managing director, Joanna Soh conducting online sales of luxury brands and products involving selective say, “the development of technology, especially the use of the internet has had a pos... ... middle of paper ... ...anna Soh). - “SKYYE”. @skyyelife, 2014. Web. 17 April 2014. Works Cited: 1. “SKYYE”. @skyyelife. 2014. 17 April 2014 . 2. Rao, L. Kathryn. “You(th) are not alone”. R.AGE. 29 March. 2012. 17 April 2014 . 3. “Gartner Says Worldwide Video Game Market to Total $93 Billion in 2013”. Gartner, Inc. 2014. 17 April 2014 . 4. “iPod”. Wikimedia Foundation, Inc. 8 April. 2014. 17 April 2014 . 5. “MacBook”. Wikimedia Foundation, Inc. 12 April. 2014. 17 April 2014 . 6. “The new digital economy: How it will transform business”. PwC. 2011-2014. 17 April 2014 .
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