Graphics in entertainment Digital graphics are used in the entertainment industry, they are important for bringing the media to the public in order to get it recognised. They are used in movies, computer games and even adverts for companies and are extremely useful for creating a spark of interest between the target audience and the producers of the media. And it is these same graphics which reel the public in, giving them small glimpses of the game in order to get them to buy it which in turn makes the company money. This just shows how important digital graphics are in the modern world, without them there would be no interesting way of showcasing your media, therefore the public will have no way of seeing if it is appealing for their individual tastes leading them to the conclusion of not buying it. Different graphics are used to bring media to life for example if film is set in the old days then you are not going to use futuristic graphics, you may even want to add a black and white filter to add to the vintage feel of it. Graphics are essential for manipulating and creating the perfect environment for the media to be set. Example 1 This game is aimed at people aged 16 or above, and are into action/shooter. The case has a man with a mask which is complemented by a dark Smokey background; this gives off an air of mystery about the man which is sure to draw people in. and the call of duty logo in in white and is clearly visible. Example 2 This game is aimed at age 3 and above, it draws people in by showing them an exiting scene of racing and all the things you can do, take Mario for example he is simply driving where as luigi is flying over head on a glider! The white space makes for a good way of drawing attent... ... middle of paper ... ... scanner I will begin task 3, and begin sketching my ideas for the graphic, then I will use the scanner to put it on to the computer ICT classroom Thursday Period 4 Whole lesson Computer Software Internet access Paper and crayons I will use my visualisation diagram to create the graphic. ICT classroom Legal requirements By law, the graphic designer retains the right to his or her work. Owning the rights to your work gives you the right to get paid for additional use of a design and protect it from unwanted changes. Be careful of situations in which a client requests "work-for-hire," as this implies you will not retain the copyright. There are only certain situations in which this is legal. This copyright law was created In order to keep an artists work from being exploited and used, if you wish to use it you will need permission and perhaps will have to pay
Printer – A printer is used to print different images from the computer that you want to, this could be important sop the user can print the image that they have created and they can scan it onto different hardware and make different items with this graphical image.
“Copyright is a fundamental right of ownership and protection common to all of the arts” (O’Hara & Beard, 2006, p. 8). “It is a form of intellectual Property (IP)” and it gives the owner exclusive rights to the copyright (O’Hara & Beard, 2006, p. 11).
The next image type is called Pixel art which is a form of digital art created using raster graphics software. Pixel art was used in old computer and video games when it was originally created. When 3D Images were created pixel art lost most of its use. Since cell phones and other hand held devices have low resolution and limited s...
Although video games have become more and more popular as time changes, it still has to face the criticism, ‘media panic’. Meida panic happens when a new media appears; people will have a highly emotional discussion about it (Drotner, 1999).
Call on Duty 3 These games have little respect and morality. Savacool did an experiment on violent video games and how many times a day and the numbers were shocking, 81 % admit they play video games every hour. According to a new study by Savacool, she did research indicates the effects of video games and the numbers again showed emotion, behavior, conflict were the top three. Savacool makes a great point by saying , “no one is immune to video games any more than anyone is immune to smoking cigarettes.” This is a great quotation because it talks about how violent video games are no different from drugs or cigarrettes.
Video games have been around since 1958, and ever since then video games have developed more. With video games becoming a bigger industry, there have been more people purchasing and buying more and more video games. For examples, up to 2001, “roughly 79 percent of America's youth played video games, many of them for at least eight hours a week” (Layton). Furthermore, in 2008, “97% of 12-17 year olds in the US played video games” (“Video Games”). With a growing industry, there has been more competition between video game companies. The companies that make these video games try to make a huge profit by appealing to people’s likes. In 2008, “10 of the top 20 best-selling video games in the US contained violence” (“Video Games”)
The reason is partly due to the relative immaturity of the games industry. Whereas the film industry has a mature and well developed structure for how the auteur might evoke tears in the eyes of the audience, the digital games industry is still in the process of writing the rule book.
Historically video games have been considered a novelty or technical subject, but in recent year given the increase in technology video games have been able to show that they are more. While not a traditional art form, video games do have an artistic basis. Video games are increasingly becoming more story and visually based. With these increased artistic elements it is increasingly becoming harder to deny that video games are art, but maybe they are not the art defined by a traditional definition. Critics state that that video games do not have the artistic values that art has but perhaps there needs to be a new definition of what art is to include video games.
...r to jump. During the game play and in between each level, there are no animations or descriptions telling you where you are in the story. Therefore, making it boring and repetitive. Analysing this game, made me aware of this, and we will take this into consideration while creating our Interactive Media Flash Game, so it isn’t boring and repetitive.
What is copyright? Copyright keeps your work safe. If you invent or create something that is copyrighted, if anyone else tries to use your work, they get a heavy fine.
...ot so successful when they attempt to do it. Although to some artists, copyright isn’t an issue. But how much changes do we have to make to appropriate an art piece, for it to be considered complying with the copyright law. The copyright law protects an artist’s exclusive right to reproduce or authorize others to reproduce the artist’s work. But the copyright law isn’t as strict as we look at it to be because there isn’t such a thing as international copyright law because in different countries, there are different agreements on what a copyright law should be about.
As introduced above, the Copyright Act 1968 (Cth) was introduced in response to the growing need to protect individual’s creative works or other subject matter from commercial or other exploitation. The above named act provides that copyright is a statutory right, and abolishes any right to copyright at common law . The Berne Convention for Protection of Literary and Artistic Works, an international convention on copyright protection, which was first held in 1886, and has b...
The sci-fi movies Westworld and Futureworld were two huge milestones for the industry, “The rise of the pixel in cinema may feel like a recent development, but this year actually marks its fortieth anniversary. It began in 1973, with the release of a low-budget science-fiction film, Michael Crichton’s “Westworld.” (Price, D. 2013) Patel, C writes in his, The Affects of Digital Technology in the Evolution of Film, “Its sequel Futureworld (1976) and Tron (1982), then introduced 3-D to the masses, and the rest is history. Science fiction and fantasy filmmakers rejoiced because they finally had the tools to visually depict the world and themes their characters explored.” CGI has grown increas...
Movies and video games today, play a significant role in shaping the attitudes, thoughts, and beliefs of society. In terms of being more influential on its particular audience, video games are a much more potent medium of entertainment than movies for a variety of reasons. The influence video games have on their participant are very obvious and overwhelming. Study’s concur the overall impact of video games on their audience is substantial when comparing them to movies. Video games have a substantial influence on its audience because video games are increasing violent behavior of the player, contain more violent content and a deeper complex plot, and video games require a much deeper lever of engagement of the player.
The Role of Computer Generated Imagery in the Film Industry Computer Generated Imagery is the special effects used in motion pictures to create a visual depiction of an illusion that can not be easily created in real life. Directors of major motion pictures have been using these technologies since the early days of the personal computer. Early on, when and special effects were in their beginning stages, it was difficult to make efficient and effective effects that are well accepted by the movie critics and the general public. An evolution of special effects and the introduction of computerized animation brought the standards for movie effects to a higher level. The development of new methods of Computer Generated Imagery for less money and more effective than in the past has allowed even fairly low budget movies to incorporate such technology.