Defining Design
One of Victor Papaneck's books concentrates on the element of
'Design'; in this book he gives his opinion, definitions and some
facts based on design. Below I have taken and supported some of
Papaneck's views (given in the chapter 'what is design?'). In this
supporting essay, I have tried to back up Papaneck's views with
opinions from other people.
Papaneck's main definition of design that he gives in this chapter is
"Design is the conscious effort to impose meaningful order". Everyone
has a different definition of design however most of them are similar.
William R. Miller's (1996) definition of design supports Papaneck's
view, "Design is the thought process comprising the creation of an
entity. Design is a conscious activity, guided by aims and objectives.
It refers to planned and organized actions intended to bring about
some predetermined outcome, although there may also be accidental or
unexpected results."
"The rightness of any design solution will depend on the meaning with
which we invest the arrangement".
"The mode of action by which a design fulfils its purpose is its
function".
"All men are designers. All that we do, almost all the time, is
design, for design is basic to all human activity"
"Design as a problem solving activity can never, by definition, yield
the one right answer: it will always produce an infinite number of
answers, some 'righter' and some 'wronger' The 'rightness' of any
design solution will depend on the meaning with which we invest the
arrangement". This point Papaneck has made can be backed up by a
similar view from William R. Miller, "Design is sometimes referred to
as a problem-solving activity. This is a fundamental error, because
very rarely can a definitive answer to a design problem be provided.
Design problems do not lend themselves to being "solved". Design is a
process of compromise involving conflicting factors, and the best a
designer or design team can hope for is to "resolve" the conflict
using a certain mix of the conflicting factors".
The scene Alice's suicide from the movie The Last of the Mohicans is a vital and intricate scene of the movie that amplifies the artfulness and emotion of the story. In the scene, Alice, a British officer's daughter, jumps to her death off a cliff after her love, a Native American man named Uncas, is killed by Magua. Alice, in a treaty offered by the chief of Magua's tribe is promised in marriage to Magua in order to satisfy the death of Magua's children to re-establish his blood line. Alice's suicide scene from the last of the Mohicans offers a glimpse into how film production lighting, setting, costumes and hair and makeup work in cohesive unity to express the director's vision of the films mise-en-scene
It will consider the influence and power designer possess, the negative outcomes of bad communication, and how designers can do good. This research is significant because the world today needs to be accountable for the issues it has caused, one designer at a time, one person at a time.
The Design Way lays out the fundamental principals of design forming a diagram to approach the world. Authors Harold G. Nelson, a Nierenberg Distinguished Professor of Design at Carnegie Mellon University and Erik Stolterman is Professor and Chair of Informatics at the School of Informatics and Computing, Indiana University, Bloomington (Design and Design Theory) provide an insightful look at the struggle to understand and interact with the complex world we live in. Nelson is also a Senior Instructor in the Graduate School of Business and Public Policy at the Naval Postgraduate School and President of Advanced Design Institute. Currently, Stolterman’s main work is within interaction design, philosophy and theory of design, information technology and society, information systems design, and philosophy of technology grounded in careful analytical studies of the everyday practice of users and professionals dealing with interactive artifacts with a strong emphasis of building theory. Stolterman combines this approach with a strong critical and theoretical analysis of current practice (In...
Plug-in urban design is a category which usually focuses on the strategic building of infrastructure components in a city. Through the design, new infrastructure elements can be plugged into existing built-up areas in order to bind them into a unit and boost their amenity level. For instance, some streets, footpaths, city parks, exhibition grounds, or even mass transportation lines, can be added to the open space between the existing buildings. This design, thus, can be treated as an incentive for individual owner-builders or property developers to invest in new buildings. The cost of the new elements may be borne by the overall public or private project developer, as represented in the master layout plan for a site or by the developers of individual buildings.
The general picture obtained from a first glance at the XP method tends to imply that design is a frivolous activity put in second-place after programming. Although programming is incredibly important for getting anything done, it is equally nothing without design as design without programming. They compensate each other for their own blunders. Programming builds the program, but leads to over-complex systems. Design leads to well structured systems, but no actual program. As such, design is not frivolous, but so is not programming.
For my comparison paper I had a very tough time deciding whose work I would really be able to compare mine to, the work I do mostly consists of 2d elements printed on a 3d item, mostly focusing on apparel design. The majority of my work is done for packaging or t-shirt design for bands. There are many designers out there most of them self taught that work in the apparel design market, with so many out there choosing someone to compare my work to was not easy. Graphic designer Kelly Scott Orr is currently the in house designer at Drive Thru records based out of Los Angeles, this record label basically established the pop punk genre that is ever so popular today. He also owns and designs apparel for his company Burn This Forever, is in the band Teen Hearts, and does client based commission work. The reason I chose Kelly was because he and I share a similar style of design and our designs cater to a younger demographic. Throughout this paper I will compare and contrast the social, visual, and physical elements of my apparel designs to his.
Hume's day we now have a lot more knowledge so we don't know if we
Born in Russia, Alexey Brodovitch (1898-1971) is known foremost for his work as a graphic designer. His career started in Paris, then he decided to immigrate to the US in 1930, where he began to leave a significant influence on America graphic design and photography at the peak of his career as an art director of Harper’s Bazaar. The use of white space, asymmetrical layouts and dynamic imagery have made Brodovitch himself distinctive from other designers at the time, thus shifted the nature of magazine design into the next level. With the first poster “Bal Banal” in a competition, Brodovitch career as a graphic designer brought him many opportunities of various designers and agencies, as speaking of Harper’s Bazaar and Portfolio. Carmel Snow, an editor-in-chief of the Harper’s Bazaar once said when she offered him a job.
“Design is the method of putting form and content together. Design, just as art, has multiple definitions, there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that’s why it is so complicated.”(Rand, Paul)
Design has established itself as core elements in societies helping countless communities build infrastructure, invent new ways to better living conditions and create design desirable for consumption hence bettering the economy. Though this is a positive, most designers of the 21st century use their skills and their designs alike for those who can afford it; designing for what’s in fact the minority, 10% of the world’s population. The reason why developmental aid and design for development is essential to improving standards of living for those who live in developing countries, but to also bridge the gap between the rich and the poor. Ilse Oosterlaken (2009, p.100) equates most designs for development that use a `participatory' process as having a limited, user-centred approach; and suggests instead a more universal design approach, which she calls ‘capability sensitive design’. This essay will illustrate designs that have contributed to developmental design through capability sensitive design approach, considering sustainable design that are not only better the environment, community health and social welfare but the country’s economic standing. Through evaluating each example’s potential for real, sufficient, diverse and lasting value for the targeted users we can determine each design’s efficiency.
designing buildings. He also believes that the definition fails to explain the real purpose of
The designer I chose to analyze is Émigré and the reason I chose this designer is because the style of his designs really spoke to me and intrigued me because I as well enjoy designing in this style. Émigré contributed quite a bit to the graphic design industry on top of creating what I consider to be beautiful fonts such as Dalliance, Dead History, and, my personal favorite, Cholla Slab. These three fonts although all completely different have one common similarity, and that similarity is that they push the boundaries of font design. Cholla slab is not like any other slab-serif we see on a daily basis its geometric shape gives it that little bit of flair that sets it apart from all of the rest. I chose these three fonts to feature because you can see how they experiment with what typography is and push the boundaries but not to the point where
Considering student achievement based upon the classroom environment, research shows that teachers who use constructivism in their classrooms have students whose achievement is more significant than those who learn by using traditional methods. (Singh, Yager, Yutakom, Yager, & Ali, 2012) It has become vitally important in this age for students to construct knowledge and apply it to both social and scientific situations in the real world. Additionally, the job market has changed, and employers are looking for more in potential employees. There are numerous skills being sought after that center around independent problem solving, a skill that can be taught using a constructivist approach. (Lew, 2010)
Hegeman, J. (2008). The Thinking Behind Design. Master Thesis submitted to the school of design, Carngie Mellon University. Retrieved from: http://jamin.org/portfolio/thesis-paper/thinking-behind-design.pdf.
Design, first and foremost, is concerned with solving problems, but from where we currently stand we have created more problems than we have solved. Sustainable product design is focusing on creating products with the least possible negative impacts on the environment, featuring eco-sound materials, energy efficiency, and easy recycling.