Controversy In Video Games

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Introduction Gaming in modern time has evolved from low and simplistic graphics to extremely realistic graphics. One thing never changed after these graphics were upgraded, the huge controversies. People have been researching to find a solution or control to the controversy. They have found possible solutions, but the community has always found ways around the solution to return to the problem. To better the situation, we first do so by establishing some examples, cause for starting controversy, regulations, and actions of the regulations. Controversial Examples Controversy is a debate or arguments with the public, filled with matters of opinions. It can appear anywhere and anytime, for as long as there is a disagreement there can be a controversy. …show more content…

On the other hand There are also positives to gaming, for instance video games are a form of entertainment, so it could be used for a fun activity for the whole family to enjoy (ESA). Other than entertainment, it can give the person an opportunity to having a job as a gamer, or to be part of the video game industry (ESA). Although there are many negative aspects about gaming, there are some aspects of it that makes it positive too. For instance, the studies of Ergonomic evaluation of portable videogame software presents us with information that when playing video games, the emotional state ends up to be usually positive (Kato, Yoshizumi). It tested an experiment observing the psychological level after playing a difficult game, for a certain amount of time. The results supported that if there were real life crimes that may have been due to gaming, this would have been most likely false. In fact, 67% of the parents argue that games have no effects on their child (Lenhart). In addition, Henry Jenkins, a professor in communication states that, "It's true that young offenders who committed school shootings in America have also been game players, but young people in general are more likely to be gamers... and overwhelming majority of kids who play do NOT commit antisocial …show more content…

Even with these methods, there was failure to lessen the problem as there are still plenty of controversies in gaming. The governments biggest act of prevention was the creation of the Entertainment Software Rating Board, ESRB (Margenau, NCAC). The ESRB is responsible for adding ratings to games, allowing the customers to be able judge for themselves (Margenau, Wojciechowski). This was a huge impact to the gaming community especially for parents as they can see what games are right for their child. But this was still not enough to prevent the

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