Constructivism Theory

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Theoretical Framework

Dewey (1916/1997), Papert (1993/2000), Piaget (1932/1997), Bruner and Vygotsky‘s (1978/1981) social constructivism (SC) theory will support this study.

The theory of SC places teachers as facilitators in an active learning setting. An active social learning setting creates opportunities to facilitate learners with actively constructing knowledge using past experiences to connect to introduced concepts and tasks (Ryu et al., 2009). This can also be applied when teachers instill the value of the learning content through connecting the subject to past experiences and real-world situations (Specht, 2009). Teachers will need to be trained to create learning activities that contain only the information they want their students to process (Johnson et al., 2009).

Dewey’s (1916/1997) SC theory emphasized that teachers use the information processing approach to observe their students during the teaching-learning process. Dewey’s information processing approach also requires teachers to alter their instructional practice (Bebell & Kay, 2010). For example, Dewey’s information processing approach suggests teachers use the independent and self-regulatory design to prepare their learners for future educational endeavors. This design can facilitate a network of lifelong social learners. The past years emphasized ways societal changed from passive information consumers to producers of information and consumer who have become social content prosumers (Specht, 2009). Therefore, training to integrate one-to-one computing will focus on employing social content, enriching activities, pedagogical approaches and innovative technology knowledge with the existing curricular.

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...man prospective to advance through constructive use of communication resources (Johnson et al., 2009).

Technophobia: computer phobia, anxiety, unfavorable global attitudes, societal impact, specific negative cognitions or self-critical personal dialogues during actual computer usage or when considering future computer use (Ursavas & Karal, 2009).

Wireless Computing: devices that use electromagnetic waves rather than land-based wires to carry a communication signal; examples are laptops, clickers, cell phones, iPods, and other such mobile devices, including printers and desktop that operate through wireless signals, rather than hardware technology (Skevakis, 2010).

Wireless Technology: output tools such as laptops, clickers, cell phones, iPods, and other such mobile devices, including printers and desktop that operate through wireless forms (Skevakis, 2010).

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