The proper choice of software is very important especially for beginners. Their first encounter with the computer should be exiting and fun. It should stimulate their interest in the computing field. First and foremost is the fact that computer software is a very important educational tool. Students in high schools experience computers for the first time through games and other entertaining software.
Salend, S. (2009) Technology-Based Classroom Assessments: Alternatives to Testing. TEACHING Exceptional Children, 41(6), 49-58. Retrieved from ERIC database. Simpson, E., & Clem, F. (2008). Video Games in the Middle School Classroom.
Retrieved from http://primarygames.com/. Roschelle, J. M., Pea, R. D., Hoadley, C. M., Gordin, D. N., & Means, B. M. (2000). Changing how and what children learn in school with computer-based technologies. The Future of Children, 10(2), 76-101. Retrieved from http://search.proquest.com/docview/222342676?accountid=7374.
Hardware & Software Essentials Retrieved April 3, 2010 http://www.educationworld.com/a_tech/tech/tech239.shtml Nichol, D. & Buyle, J. Peer Instruction versus Class-wide Discussion in Large Classes: a comparison of two interaction methods in the wired classroom. Studies in Higher Education, Oct 2003, 28(4), 457 Shelly, G. B., Gunter, G., & Gunter, R. (2010). Teachers discovering computers: Integrating technology and Digital in the classroom. (6th ed.).
Their main goal is to help the children learn and have fun at the same time on the computer with specific programs. Flexible learning is a key research theme for the Institute. They have worked to further develop the understanding of task-based learning environments and telematics-based learning. These programs have a large impact of how technology in education will further in the future. Funding for technology has come a long way.
a. Presents the results of a study on the effectiveness of computer-based integrated learning system (ILS) in schools in the United States. Subjects in which ILS is used; ILS' ability to track students' progress on learning activities; ILS' effectiveness in improving student learning; Underutilization of ILS in American schools; Potential of ILS to transform the classroom. 3. Zuckerman, M. B. (2005, October 10).
Technology Past and Present Abstract Computers are in most schools in the United States. Most states have addressed the need to adopt technology standards in curriculum. As the spotlight focuses on technology integration and academic achievement, school districts are focusing on staff development as an integral part of the technology integration process. The role of computers in the classroom has changed from a support tool for basic skills and content using tutorial and remediation practice to an integral part of the instructional process. More households now have computers and Internet access and most parents believe the computer is an important tool in a child’s education.
Teachers are able to use projectors, computers, iPad’s, and more! Because of this new technology, high school teachers able are to teach their students in a new, positive way in which students actually excited to learn. Technological developments have had an impact on high school teachers and people’s lives. Did you know that in between the years 1997 and 2007, computers were brought into the school? Teachers that have computers in the classroom not only benefit the students, but the teachers too.
The placement of computers in classrooms continues to increase along with a great support for technology integration in academics (Fabry & Higgs, 1997 ). The ways in which new technologies are being utilized in the classroom has played an important role in widening the resources and knowledge base for all students. The addition of technology in the classroom gives students a greater understanding and a new way to learn. For example, the interactive board stimulates students understanding as it provides illustrations and visual manipulations that allow student to see a concept in more than one way. With software like PowerPoint, Prezi, and other presentation software teachers are able to engage students and present information in forms that students are familiar with and find interest in.
7 Works Cited “Handheld Graphing Technology at the Secondary Level: Research Findings and Implications for Classroom Practice” 25 August 2003. gsecondary2.html>. National Council of Teachers of Mathematics. Principles and Standards for School Mathematics. Reston: The National Council of Teachers of Mathematics, Inc., 2000. “Recommendations for Technology in Teacher Preparation” MAA.