Computer Graphic Design

1862 Words8 Pages
Computer Graphics Design has changed in many ways over the years. In the beginning there were 2-Dimensional shapes such as you would see in the game “Pong.” Many years later, graphics improved, changing from 2-Dimensional shapes into 3-Dimensional characters, which are standard in video games, movies, and television today. There are many different image types for graphics: 2D computer graphics, pixel art, vector graphics, 3D computers graphics, and computer animation. Over the years, computer graphic design programs have been created for public use, one example being the program Blender 3D. Each program has its own benefits when it comes to generating Computer Graphics. Almost everyday people see some type of 3D Computer Graphic. Whether it is from looking on the computer or watching television, everyone has seen at least one in their life. One image type is 2D computer graphics which are a computer based generation of digital images. 2D computer graphics are mostly used for typography, cartography, technical drawings, and advertising. These graphics were created in the 1950s and based off of vector graphics. 2D Models combine geometric models, digital images, text, and mathematical functions. Components of 2D graphics can be modified and manipulated by two-dimensional transformations like translation, rotation, and scaling. Complex 2D models can be built by combining simple objects (Peterson). The next image type is called Pixel art which is a form of digital art created using raster graphics software. Pixel art was used in old computer and video games when it was originally created. When 3D Images were created pixel art lost most of its use. Since cell phones and other hand held devices have low resolution and limited s... ... middle of paper ... of the basic functions of the game engine such as what are actuators, sensors, and controllers. Lastly how to move objects using physics explains how to use the basics of the user interface and the game engine together to get a sphere to move under human control. Works Cited Blender 3D: Noob to Pro. United States: 2009. McGuire-Lyte, Eric. Careers in Graphic Arts and Computer Graphics. New York: Rose, 1999. Peterson, Todd. Microsoft Windows NT for Graphic Professionals. Indianapolis, IN: New Riders, 1996. "The Basics of the Blender Game Engine." Blender 3D. Blender Publications 25 Sept 2009.. "The Basics of the Blender UI." Blender 3D. Blender Publications 25 Sept 2009.

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