This unwise release is catching up with Microsoft as the profits for the X-box had halved to 190 million in 2003 compared to the loss of 60 million the year before (Yabedo, 2003), and it may soon be forced to leave the gaming industry. As it stands now the current owning of systems in households is 75% own a Playstation 2, 12% own a X-box, and13% own a Gamecube (yabedo, 2003). While the figures may be small Nintendo is building up slow but steady steam with its big name titles, and domination of the hand-held industry. Its recent release the Gameboy Advance has caused a make up for the loss by GameCube. It had so... ... middle of paper ... ...t (Chmielewski,2002).
Playstation2 will be extremely succesful because of it almost cult like following. In a recent study, a conclusion was made that 1 in four homes have a Playstation. That is close to 25 million units sold in the US alone. This all adds up to the 70 million units total sold in the world. And now the product is just more sellable with the DVD, Internet, and backwards compatibility available.
Technological advancements in recent years have allowed video games to reach audiences across the world. The popularity of video games is widespread, a fact Bungie can attest to with more than 60,000 years of their blockbuster game, Halo 3, played online combined (urk). While movies and music provide ample entertainment, video games are the epitome of interactive entertainment. Games are even becoming better entertainment than traditional media. From the Telegraph, Claudine Beaumont explains “According to Media Control GfK, games represented more than half of all global packaged entertainment sales in 2008, beating DVDs for the first time” (Beaumont).
There are many games that hit the billion dollar make each year, Call of Duty fancies make over a billion dollar each year. The gaming industry’s growth is linked to it popularly, it is not just a niche for hard-core gamers, its part of our pop-culture. The video-game industry is projected to grow from $67 billion in 2013 to $82 billion in 2017. This is because it is a ever growing part of are culture. According to Nielsen, 56% of U.S. households in 2012 owned at least one current-generation gaming console.
Playing games on PCs are more immersive than it could ever be on consoles. Gaming computers have higher resolutions and graphical advantages than a console. PCs also have upgradable hardware so the consumer is not stuck with the same components for years after their release date. PCs are greater than any gaming console because games are cheaper. For instance, a newly released game on a gaming console average around $59.99.
Released this past month where the next-generation gaming consoles. Hoping to capture a market dominated by Sony's PlayStation 2, Microsoft has earmarked $500 million for its marketing campaign and the hype alone is enough to make a certain people look at this console. A sizable investment at $299 for the Xbox and $199 for the Game Cube, getting past the price tag is only the first hurdle. The second is deciding which to buy. The world's largest software maker followed familiar territory in developing the Xbox using a PC-based design.
And with the planned decrease in cost for the PS2, you should be able to get one for lower than the normal price, $299, sometime in the near future. Microsoft cannot decrease their price for Xbox, $299, because they are already losing money selling systems, about $50 a system sold. So that tells you that the PS2 could match the price of GameCube, $199, before long. The Sony PlayStation 2 uses 8MB (Megabyte) memory cards to save games. Depending on how much space a game save takes up, you could have about 20 game saves.
Xbox invested enough money on Titanfall to keep it off PlayStation that Titanfall’s developers were given more money than they would make putting the game on the PlayStation 4. In conclusion, each generation learned from each other. With technology development becoming more rapid every year, innovations are happening all the time. The eighth generation brought forth by PlayStation 4, a removable hard drive that can be upgraded to hold more files up to about four terabytes. Someday consoles may work like computers, to upgrade it buy a better part.
The purpose for the creation of video games was for it to be a source of entertainment for people. As time passes, the game industry grows. Video games are now so diverse in content that there is bound to be a game type that any given person will find
Consumers account for 70 percent of our economy and if they have more buying power it will mean good news for the shareholders. The unemployment rate has also dropped to 6.7 percent, this is a major figure because it clearly shows how many people are not having money to spend, especially when a company like Sony relies on selling expensive TV’s and home entertainment devices. As the economy is slowly getting better so is our technology. Technology is what keeps business afloat for Sony, without trying to make any advances they will go out of business rather quickly. Last year Sony launched the PlayStation 4, it was known as the biggest Console launches of all time selling over 1 million units in 24 hours (Clemmer).