New Cinemas: Journal of Contemporary Film Volume, 7 (3). Intellect Limited. 2009. Pages 19-27. Pramaggiore, M & Wallis, T. Film: A Critical Introduction.
Razer Phone: your mobile theater experience The Razer Phone is the first smartphone to support both Netflix HDR and 5.1 surround sound content, so you can watch movies in high definition wherever and whenever you want. Available for $699.99, the Razer Phone offers an audiovisual experience like no other phone on the market. RED’s Hydrogen will launch soon. Time to ask: is this the future of mobile theater experience? Although different products, the new Razer Phone and RED’s Hydrogen do share some characteristics, from the processor, the Snapdragon 835 chip (similar to the one used in both the Galaxy S8 and Google Pixel 2), to the high capacity battery, 4000 mAh on the Razer Phone and 4500 mAh on the Hydrogen, to the QHD resolution of the
Web. 30 Oct. 2013. Varenas, R.C. "Film Vs. Digital: Do Labels Matter?" Film Slate Magazine.
These new technologies to the film industry all have important roles in the new industry. Computer generated images, subtitle technology, digital theatre systems, three-dimensnal sound, the colour and black & white technology and the new digital media technology are the main and most infulensal of these technologies for the film industry. First though to see how far films are technologically advancing we need to see have far they have come already, by following the history that is filmmaking. The movie business has been adapting to changing technology for more than 80 years. Prior to the 1930’s, movies were not only without colour, but also had no sound or dialouge (Howell, 2001).
This paved the way for a new benchmark in cinema history and digital cinema was already at the helm. 2K Resolution is related to digital cinema; it is a primary method of storing video as an electronic copy contained inside a storage device. Computer severs and hard drives are used to store the contents of the video. Digital cinema creates an electronic projection onto a large screen instead of projecting hard light like in traditional cinema projection. Although digital cameras are not exactly new, along with post production houses that have used digital technology for many years, there has been a big push for all-digital distribution which will eventually lead to the fall of motion picture film productio... ... middle of paper ... ...on has long been used during most peoples’ experiences at the cinema and it is likely that it will continue to be used more often into the future.
Since the 1960’s, huge bounds have been made in the film industry. New techniques have been formed to create awesome aesthetic films that surpass the films of yesterday. The use of computer animation, graphics, and special effects has become... ... middle of paper ... ...be tied together in some form throughout the years in order to keep producing great media. References Chandler, D. (2004). The grammar of television and film.
"Motion Picture," Microsoft Encarta Online Encyclopedia 2000 October 12, 2000 <http://encarta.msn.com>. Sklar, Robert. " History of Motion Pictures, " Microsoft Encarta Online Encyclopedia 2000 October 24, 2000 <http://encarta.msn.com>. Nova Online. “The Grand Illusion: A Century of Special Effects,” Nova Online 1996.
"What Is Digital Cinema?" Manovich. N.p., n.d. Web. 25 Nov. 2013.
Auteur Theory in Film Criticism. Retrieved February 5, 2011, from http://www.bbc.co.uk/dna/h2g2/A22928772 Durgat, Raymond. Auteur and Dream Factory. Cambridge. 2007.
Madison: The University of Wisconsin Press McNeill, Isabelle. ( 2010) Memory and the Moving Image: French Film in the Digital Era (Edinburgh: Edinburgh University Press) Pike, Nora. (1996) ‘From lieux de mémoire to realms of memory’ in Nora, P. and L. D. Kritzman (eds) (1996) Realms of Memory: Rethinking the French Past. Vol. 1: conflicts and divisions.