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Effects of technology on students
Effects of technology on students
The role of motivation in the classroom
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Chapter Five
Discussion and Conclusion
Introduction
The aim of this research was to explore the extent to which the use of educational games can to improve students’ understanding of structure and mechanics concept. According to Yolageldili and Arikan (2011), “games have become considerably important for English language learners and teachers, not only because they provide enjoyment and relaxation, but also because they encourage students to use their language in a creative and communicative manner.” Literatures revealed that games motivate students to learner since students will naturally want to play them, as a result there will be an increase in their memory since students often remember activities that are fun. According to Irvin (2007) there is a connection between motivation, engagement and achievement. Irvin (2007) emphasizes that motivating students is important, but getting them engagement is critical, because “the level of engagement over time is the vehicle through which classroom instruction influences student outcomes”. This chapter seeks to outline the summary of the research process, conclusions, discussion and recommendation based on the finding documented in chapter four.
Summary
Teachers have been given the task to impart knowledge in such a way that will stimulate students’ interest and willingness to learn. Moore (2009) asserts that Language Arts has been a major problem for students globally especially areas were learning English is their second language. Based on past experiences marking the Grade three diagnostic test it was observed that students were underperforming in Language Arts, especially in the areas of reading comprehension, vocabulary and structure/mechanics. After constantly marking these pape...
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...the ones who do uses them, may not use them to their full potential.
In closing, engaging in a qualitative research is indeed a challenging task. This research has propelled me to be more organized and focused when documenting and analysing data. Nevertheless, it is a worthwhile experience to see how the use of games can improve students’ understanding, performance, interest and attitude towards the content area. I am fully aware that not all students function at the same level and they also vary in styles and abilities, nonetheless using education games is one way in which educators can cater to the different intelligences. It is also important to note that the findings garnered from this research should be shared with school administrators, the Ministry of Education, curriculum developers and other educators who wish to employ this strategy in their practice.
Before 1925 recordings were made with an acoustical horn that would capture the sound of the musicians in front of it and transferred the vibration to a cutting stylus. No electricity was used. This process was called the acoustical process. In 1925, microphones were introduced to transfer the acoustical energy to an electric signal, which fed the cutting stylus. This electrical process ameliorated recordings sound.
All students begin school with different levels of literacy development; English-speaking natives have obtained oral language proficiency in English which helps t...
First, teachers are rarely prepared to handle the challenges of assessing students who have a learning disability coupled with limited English proficiency (Haung, Milczarski, Raby, 2011). Teachers usually have trouble distinguishing between a learning disorders and acquiring a second language. Eve...
"Teaching Games for Understanding ." Teaching Games for Understanding . N.p.. Web. 16 Sep 2013. .
To obtain a complete understanding of the word knowledge of students who are learning English, it is important their reading abilities (WTW, 2012). There are many ways to assess the reading abilities for ELL’s. For example, spelling inventories help explore the literacy knowledge of an ELL; however, the test should be first administered in their primary or first language. According to Words their way: Word Study for Phonics, Vocabulary, and Spelling instruction, “a spelling inventory in students’ spoken language can indicate their literacy levels in the primary language, and more specifically, show which orthographic features they already understand” (WTW, 2014). Bilingual learners rely on knowledge of their primary language to spell words in a second language (WTW, 2014). Teachers can also assess ELL’s reading comprehension through sequencing activity (Ada, 1990). For example, teachers can have ELL’s write individual sentences from the text on separate sheets of drawing paper; then read or have the students read each sentence and illustrate it (Ada, 1990). Teachers can also informally test students’ ability to sequence material from a story by printing sentences from a section of the story on paper strips, mix the strips; have students put them in order (Ada, 1990). According to Spanish-Language Children’s Literature in the Classroom, teachers should “read to newcomers every day” (Ada, 1990). Appropriate reading material for beginning English Language Learners (ELL) should include numerous illustrations that help clarify the text, story plots that are action-based, little text on each page, text that contains repetitive, predictable phrases, high-frequency vocabulary and useful words, text that employs simple sentence structures (Ada, 1990). When you read to beginning ESL students, be sure to make language comprehensible to them (Ada,
The purpose of this assignment is to explain the impact of English language learners in the classroom. As a foreign student, English language learner in the United States faces multiple challenges for achieving academic success. To successfully complete a task, they need to master both English as a language and how it is used in core content classes especially when they are an adult. When trying to assist in instructing English language learners, they usually have many concepts and language abilities that they need to master, as do the teachers that are trying to teach them. With the incorporation of the concepts and approaches to identify and assess the issues and concerns that we have learned in our classroom instruction, such as lesson preparation,
I can still see that there’s a lot of potential in the field of education Gamification. Clearly there should be a way to help kids learn from what they do best – play. This is why many educators are looking into a variety of new tools and techniques in Education Gamification. If we can harness/utilise the energy, motivation and sheer potential of their game-play and direct it toward learning, we can give students the tools to become winners in the real game of life.
One way to excite students about learning is by using games. Game play can require students use higher-order thinking skills, where they are analyzing, creating and understanding the concepts at deeper level. Making games from content, or Gamification can be done by creating teams, scores, competitions, and rewards. Real life simulations incorporated into a game environment can create a powerful learning environment.
In the content area in Language Arts, students will develop the reading skills necessary for word recognition, comprehension, interpretation, analysis, and evaluation of print and non-print text activating prior knowledge, processing and acquiring new vocabulary, organizing information, understanding visual representations, self-monitoring, and reflecting. This can be accomplished by implementing pre-reading, during-reading, and post-reading strategies into the lesson plan. Fifth grade students will read and write a variety of texts with greater scope and depth. In addition, they will analyze and evaluate information and ideas by revisiting and refining concepts about the language arts benchmark and will become more refined and independent learners.
Many researchers like Krashen (1985), Harmer (2007), and Turnbull (2001) emphasise that in most EFL (English as a foreign language) environment, a teacher’s English proficiency ...
Thus, the book answers numerous practical questions that teachers have often struggled with; for example, how to increase the chances of academic success for language learners, how to use technology to teach language effectively, or how to teach language and content material concurrently. From the preface, the author makes it very clear that the book is designed to support language teachers in their journey as new teachers and throughout their teaching careers. In total, the book contains eleven chapters, which have been divided into four parts. The first part, "What Do Language Teachers Think About?" includes topics of foreign/ second language acquisition theories and language teaching methodologies. This part introduces the background knowledge readers will need in their journey as language teachers. The second part, "How Do You Teach a Language?" introduces approaches to teaching and learning that improve students’ writing, listening, speaking and reading abilities. Each chapter in this part includes suggestions for how students can be motivated and describes teaching and testing approaches to assess students ' language skills and academic literacy. The third part, "How Do I Know What to Teach?" is instrumental in helping teachers adopt teaching practices to particular teaching settings. The fourth part, "Where Do I Go from Here?" helps teachers gain a clearer perspective of what language teaching is all about; this section also considers teacher 's self-assessment and personal
...the motivation and attentiveness of the students and specifically, games can become a facilitator for self-directed study and research; when students enjoy a specific area in a game, they become more inclined to search it online, read a book about it, or watch a documentary on it (Rapini, Sarina 2012).
As a teacher language is the most important tool in order to support student learning. The book Elementary Classroom Management by Kerry Williams discusses how language is an important tool to use “language can be a powerful vehicle for activating thought, and as teachers we need to be aware of the role it is playing” (ref pg. 196). The use of words and tone that the teacher uses to the students is significant in the behaviour of students. For example if a student is displaying
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Obviously, the most recent focus in education has been reading, and naturally, a language arts teacher must focus on reading in order to help her students develop into well-rounded communicators. Learning to implement new ways of tea...