Call Of Money: Modern Cash-Fare

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Call Of Money: Modern Cash-fare If you love first-person shooter (FPS) video games and have played them as much and for as long as I have, then you know as well as I what it was like: rocket launchers and rail guns, grenade launchers and shotguns, every one for themselves in all-out chaotic death matches. The pace of the game, and the adrenaline rush that you get in the heat of battle with other players, or even offline playing the single player side of things, was almost unmatched. You’ve fragged your way through the likes of Wolfenstein, Doom, Quake, Unreal Tournament, Battlefield 1942 and their ilk. If you remember all of these titles, and have fond memories of them, then it’s possible you also prefer to play these games on the personal computer, or PC, and not on the consoles that have become so popular within the last decade. For those of you who can relate to everything you’ve read thus far, odds are good you can understand my concerns, and even agree with them; for the face of the genre has changed, and it’s not all for the better. The game series in question here is the record-breaking Call Of Duty franchise, backed by gaming industry giant Activision. This game represents much of what has gone wrong with the FPS genre, as well as the gaming community as a whole, both in its lack of innovation of game play and technology, and its business model. The aesthetic problem is possibly the least of this franchise’s issues, but that is not to say it is a small problem. This game, while once heralded for its innovative game play, its new squad-based single player technology, and many other features and game mechanics throughout the game’s design, is clearly resting on its laurels. On November 8th, 2011, the series launched Mode... ... middle of paper ... ... these kinds of stories that will become rare, even extinct if more developers and publishers begin to adopt the practices of Activision and its affiliates. There is hope though. Not all companies have followed suit, and some, such the aforementioned Valve Corporation refuses to do so, and instead promotes and encourages the modding community through its online practices and services. It’s a situation to keep an eye on, for those who have interest in such things, as it could be a defining point in the history of gaming, especially with regards to first-person shooters and similar titles. Works Cited Crolla, Joe. “Feature: A Short History of Team Fortress 2.” WordPress 5 July 2011. Web. 25 Feb 2012. Mann, Kyle. “The History of Call of Duty.” DeltaGamer 28 Sep. 2011. Web. 25 Feb. 2012.
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