Augmented Reality

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Before taking a more in depth gaze at augmented reality [AR], we must first look at the technological advancements made up until the 1990’s, when the term “augmented reality” was actually termed (Novák-Marcinčin, Kuzmiaková, & Beloushy, 2009). Virtual reality has been a major building block for the progression of augmented reality, as they use similar notions and methods. According to Craig & Sherman (2002), “The key elements in experiencing virtual reality – or any reality for that matter – are a virtual world, immersion, sensory feedback, and interactivity.” While augmented reality can be considered a relative of virtual reality, there are very important differences. Rather than simply being immersed into a virtual world, which is what virtual reality entails, augmented reality enhances the real world with virtually displayed objects and information.

Augmented reality technology was one time comprised to a realm of science fiction for much of society. Yet there are those who recognize the promising benefits and improvement affiliated with such technology as they strive to make it accessible to the masses. The exciting possibilities for the use of AR in fields such as medicine, education, and marketing are endless. From providing access to information that is specific to certain locations, to allowing surgeons access to interactive co-located simulations.

The first steps made toward a virtual world were made by Morton Heilig, cinematographer and inventor, who came up with the concept of conceiving a sensory stimulating display in the 1950’s (Craig, Sherman, & Will, 2009). From his concepts came the Sensorama. This device offers 3-D viewing, stereo-sound, aromas, wind, and vibrations to those who use it. There are several sce...

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