Suzanne Kane reports that a recent study found that, “72% of Americans surveyed reported being within five feet of their smartphones at all times and admit to using the device in unusual places” (Kane). Overusing smart phones wastes time because it pulls the users attention away from what needs to be done. It is now to a point that smartphone saturation among teens and young adults in the US is nearly complete. Every day, more and more Americans are buying devices to connect to the world which is leading to an increase of relational problems. “Students are spending more time texting instead of talking to people.
Assessment is a process that measures growth over time whereas testing is a form of evaluating what a student knows at... ... middle of paper ... ...ion. Retrieved May 7, 2014, from http://eyeonearlyeducation.com/2011/02/10/why-and-how-should-we-assess-young-children/ Snow, C. E. (2008). Early childhood assessment why, what, and how. Washington, D.C.: National Academies Press. Solley, B.
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"By the time a child is two years old, more than 90% of all American children have an online history. At 5, more than 50% regularly interact with a computer or tablet device, and by 7 or 8, many kids regularly play video games. Teenager’s text an average of 3,400 times a month," (“Is the Internet Hurting Children” (n.d.). How is it possible for children to grow their communication skills when so much of their time is spent in silence? There can be a far-reaching effect of social media that can damage a child’s mental health.
The research also found out that 72% of houses in america play video games, that means if you go into one hundred peoples houses in America you will find at least seventy of them that have a video gaming device. Out of the 3034 children and teenagers interviewed, about 273 (9%) of them showed some symptoms of game addiction. Having a game addiction will lead to mood changes as frequently feeling unhappy and moody when not playing video games. Addicted gamers may isolate themselves from their families which can cause serious changes in family relationship such as failing to communicate with each other. Violence in video games lead to many parents being concerned about their children's behaviou... ... middle of paper ... ...games as it is proven to slow down the brain ageing process and improve short and long term memory.
According to a conducted survey, about three in four teenagers, ranging from the ages of 12 to 17, have access to the internet on their cell phones, tablets, or any other technological devices. (Teens, Parents, and Online Privacy). That is a calculated 74% of teenagers who utilized technological devices daily in order to access the internet. This consistent technology can take a toll on the average teenagers life in the U.S, due to the role it plays in their daily life. The more freq... ... middle of paper ... ...e to advance and change with time, but it should not change our youthful generation for the worse; it should set a new standard for the upcoming generations.