Addiction to Video Games

1608 Words7 Pages
Addiction to Video Games

Imagine entering a world where you can kill everyone in sight and be

killed while not being hurt in real life. You enter the battle arena

armed with just a handgun and your fists. As you start walking around,

you suddenly see a man turn the corner aiming his shotgun barrel right

between your eyes. You follow your instincts and strafe around him

while shooting him with your handgun. The handgun suddenly runs out of

bullets and you are forced to charge him with your fists while he is

trying to blow your head off with his shotgun. He succeeds in hitting

you twice in the arms with his shotgun, but you reach him in time to

deliver one last powerful blow to his neck to kill him. You then pick

up his shotgun and you notice a health kit at the end of the hallway.

You go to pick it up and your health is instantly restored to 100

percent. You continue on your way down the corridor trying to acquire

better weapons while annihilating anyone who stands in your path.

The above scenario is a typical scene in any first-person shooter

video game. The adrenaline rush associated with it is unlike anything

else and is the reason people are attracted to these types of video

games. Non-video game players may wonder why other people enjoy

playing these video games so much. There is no one clear-cut answer as

to why people first become attracted to these games. Stress is the

main reason why people start playing video games in the first place.

College students and working-class people are the most prone to stress

due to the nature of their lifestyle. College students are always

under stress because there is always too much work to d...

... middle of paper ...

...gnitive Temp, Violent Video Games, and

Aggressive Behavior in Young Boys." Journal of Family Violence. Sep.

1995: v.10 n.3: 337-50.

1998 Video and Computer Game Report Card. David A. Walsh, Ph.D.

National Institute on Media and the Family.

Why Do Kids Kill?. Jon Katz, First Amendment Center Scholar. 23 April


Works Cited


Anderson, Craig A. and Dill, Karen E. "Video Games and Aggressive

Thoughts, Feelings, and Behavior in the Laboratory and in Life."

Journal of Personality and Social Psychology. April 2000: v.78 n.4:


Curley, Anne. "Senator Decries Violent Video Games." CNN Allpolitics.

25 Nov. 1995.
Open Document