Chapter one briefly discussed on the ideas of the main course this study been conducted. All the problems, objectives and contribution of this study were briefly explained in that chapter. Meanwhile in Chapter 2, all the reviews from the reading of relate topic to this study been reviewed, explored and noted. All the illustrated reviews from varieties source of the reading is going to be used to support the finding at the end of this study.
Meanwhile, in this Chapter 3, the research methodology it going to take place. Methodology is one of the crucial parts in every research because it help the reader on ideas of how the researcher collect and gain all the information to get to the result at the end of the study. It is important for this methodology to be in systematic and details enough because the quality of the overall study is depending on this.
3.1 Definition
There are two major methods in methodology; qualitative and quantitative. Quality is referring to the what, how, when, and where of a thing its essence and ambience. Qualitative is about data collections either from the interviews, narratives, existing documents or ethnographic observation. It is the most prominent methods that widely be used. Meanwhile quantitative is regarding the numbering and calculation on the study. Findings can be generalized to a larger population, and direct comparisons can be made between two corpora, so long as valid sampling and significance techniques have been used (www.sal.tohoku). However, for this study that incorporate to establish a character in 3D animation with hybrid facial interface, it is more relevant to apply the qualitative methods.
3.2 Data Collection
3.2.1 Primary source
Primary source is referring to original even...
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...n their article' Automatic Rigging and Animation of 3D Characters and Edwin Catmull, on topic 'The Problem of Computer-Assisted Animation'
Roy Disney, Animation From Pencils To Pixels .Steve Roberts ,Character Animation in 3D (2005) .Tina O' Hailey, 'Hybrid Animation Integrating 2D & 3D'.
3.3 Test Setting
Another method on finding the result for this thesis is by experimenting the application of the facial hybrid interface into 3D character modeling itself in short animation for final year project title 'READ'. It shall be a test setting on the main character itself and all the production process from scratch shall be run in my personal computer that will be carried out from home to class till the end process. All the process will begin from the modeling the basic shape of the character till the detailing process where the hybrid application will take place.
“Computer animation programs begin by exploring the art concepts behind drawing, sculpting, and other traditional forms of expression (Full Sail).” Computer animation is what makes up movies, videogames, tv shows, CGI, and visual effects (U.S. BLS). Becoming a computer animator requires career knowledge, places of employment, experience, and a higher education.
The use of techniques and strategies in animation is significant as it greatly emphasizes the overall message of the film, and most importantly it allows the audience to understand and identify the film in their own individual perspective. All techniques used in animation films have potential in their own distinctive ways. Films such as ‘200,000 Phantoms/ Nijuman No Borei’ (2007), ‘Philips Broadcast of 1938’ (1938), ‘Uncle’ (1996), ‘The Sorcerer’s Apprentice’ (1940), ‘Felix in Hollywood’ (1923), ‘Billy’s Balloon’ (1998), ‘Mt. Head/ Atama Yama’ (2003) and ‘Simonova Sand Performance’ (2009) demonstrates a variety of techniques and strategies in the most effective ways. In some of the films, there are techniques and strategies used that are similar and some that are very different, nevertheless each are unique in their respective ways. We will explore the techniques used in these films, including its historical or contemporary context based on the methods of production used and the cultural environment from which they arose. We will also see how the films contrast from each other.
To look at him, you would not think that Phil Tippett is the creator of some of the most horrific and terrifying monsters ever witnessed by the human race. A quite normal-looking man of average height, with thinning grey hair, he has been at the forefront of movie animation for almost three decades. Phil Tippett is one of the greatest animators of all time, starting off with the age-old techniques of stop-motion and then moving on to the technical computer generated wizardry of today. I chose to write about him because I greatly admire the work he had done in the industry and he has witnessed first hand the technological advances that have occurred during the course of his career. I am also interested in him because as well as being involved in the field of cgi special effects (a career which I also wish to pursue), he was also closely involved in the ground-breaking (for the time) special effects and animation in the Star Wars Trilogy, which happens to be another love of mine.
An artist I really admire once said, “An animator is just an actor with a pencil”. This struck me because as much as I love animation and want to go into it, I never once thought of it that way until I heard it. The artist who said that is one of Disney’s most gifted illustrator, character designer, animator, and concept artist, Glen Keane. He will forever be one of my favorite artists because of how his work both influences and inspires my work as an aspiring artist. Using such organic line work he is able to create pieces that show years of experience behind, with nothing more than just a pencil.
Animation is found in early morning cartoons, computer games, movies, commercials and the Internet. We see it almost every day.
In this paper we will be looking at motion control methods that are carried out in order to ensure interaction with the objects. Unlike olden day Scripts can be written for the purpose of animation. Rendering becomes an important aspect of 3-DAnimation, wherein it helps to make out proper shading, ray tracing, and mapping for the objects. The texture of the objects can also be made to look very natural (ie) an object - say a ball can be made to look smooth or rough depending upon the application with the support of this animating process. We have so many 3-D models for building actual animations namely- implicit functions, polygon mesh, particle systems and so on. Programs for 3-D animation also uses vector-drawn graphics. Kinematics helps in dealing with the animation related to movements and motions of structures that have joints. Eg: Walking man. Morphing is an effect in which one-image transforms into another, this transition can take place even among moving images.
Department of Labor (DOL).As you know, animators help create television shows, movies and video games. But besides the obvious, there are many lesser-known instances where animation is used. “I grew up thinking that animators all worked for a movie studio or cartoon show studios, and it is simply not the case,” says Jordyn Bowers, 3D Animator for InventHelp.“Animators are everywhere,” Bowers explains. “Animators do commercials, motion graphics, special effects, advertisements on the internet, medical explanations, recreating crime scenes for forensics … there are too many to list!”One of Bowers’ roles is to create videos of 3D renderings and computer-generated animation to illustrate the main function of an invention idea. These Virtual Invention Presentations give viewers a better understanding of how an invention would work.Some other unique examples of animation jobs include designing animated graphics for websites, producing simulations for military practices and creating virtual tours of building architecture or model
One of the films most important and groundbreaking technology is the use of motion capture. Motion capture technology has the ability to capture more realistic eye movements. Special reflective markers are placed onto the actors, which are wearing tight suits. Cameras recognize these markers and therefore the movements of the actor can be recorded. The captured data that was recorded is transformed into a digital model and transferred to a 3D software which would show the characters moving exactly how the actors did when they were performing for the scene. The data is cleaned up and animators will bring the character to life, with movement, texture, skeleton and muscles. An advantage that is offered in motion capture is it is more rapid and producing the animate...
Although I live in my own world, I am eager to enter the world of others. In my dream, I strive to further develop the tools for animation as it will extend. I want to be able to educate the people in Thailand and the people of the world about animation, so that their dreams can also come true. Now I am just a student with a dream, no matter how much it takes for me to achieve my goals, I will do my best. Inspired by great animators, I will use John Lasseter’s initiative skills and Hayao Miyazaki’s magnificent imagination to change the world. Both are the skills that I want to accomplish. I want to challenge the limits of creativity for something great that the whole world can benefit from.
Animation is a quick display of a sequence of 2-D images that give the illusion of movement. Attempts to create the simulation of motion can be traced back to cave drawings. Animals were drawn in such a way as if trying to depict that they were moving. The first flipbook was created in the 1800’s, but not much more development occurred till motion pictures started to be created. There can be no true creator of animation since many...
. . , _G(s)K ], that similar to the key shapes which are selected from training data. These are made by using the predefined morph targets, andcalled as keymorphs. A one to one mapping allows the vector which applied directly to the key morphs to produce a pointed animation. For basic facial expression the set of keymorphs are created, in several retargeted animations all with a different facial expression, and say the same thing.
The goal is to usually create 3-dimensional objects and have them move and interact on the screen using data based off of physic's equations(i.e kinematic equations, energy and momentum, etc.) However often times programmer's and animators don't necessarily want to deal with having to code in every equation every time they want to have an object interact with something new. This brought forth the development of physic's engines. As processors have become more powerful, animators began to try and represent there animations using more realistic methods. In today's latest animated blockbuster's like Shrek 2, to some of today's hottest video games like Halo 2.
The demand for the manual animation technique known as “in-betweening,” where an artist draws hundreds of images to produce the idea of motion, takes countless hours and requires the dedication of an artist’s full time. With the aid of computers, images are generated at face paces and movement can be altered with the click of a mouse. Thus, those hired to do such jobs have the opportunity to better the product with far less time and frustration.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
In the beginning of animation, animators created images using pen and paper. They were then arranged to give the illusion of movement and depth. This type of animation is called traditional or 2D animation. This style is a great option if the animator is working with characters and want the benefits of a hand drawn quality. However, with 2D animation the animator would need to start completely from a scratch piece of paper to change the camera angle for a scene. Also, truth is fewer and fewer animators can create drawings needed to make a beautiful 2D animation. Today, animators have turned more to 3D animation. 3D animations are created on a computer, with modeling programs to produce a much more realistic and complex animation experience. What helps in making a lifelike animation, is the simple fact that it can be viewed and lit from all angles. 3D animation also adds textures that can be placed into live scenes and elements. This style can work for any concept and offers flexible, customizable, and an overall fluid motion. A friend (a non-animator) of J.K. Riki was asked why he thought 3D compared to 2D was “more real”. He replied and said, “blurs the line between fantasy and reality” and “a child’s daydream – and all other ages – is theoretically 3D, so it’s like their fantasies come to life”. However, what an animator must know is to achieve beautiful movement within the animation, animators must apply the same principles that apply to 2D. Just because it 3D is done digitally, doesn’t mean it is done completely for the