APPLICATION OF FACIAL HYBRID INTERFACE INTO 3D CHAARCTER MODELING IN SHORT ANIMATION 'READ'

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Chapter one briefly discussed on the ideas of the main course this study been conducted. All the problems, objectives and contribution of this study were briefly explained in that chapter. Meanwhile in Chapter 2, all the reviews from the reading of relate topic to this study been reviewed, explored and noted. All the illustrated reviews from varieties source of the reading is going to be used to support the finding at the end of this study.

Meanwhile, in this Chapter 3, the research methodology it going to take place. Methodology is one of the crucial parts in every research because it help the reader on ideas of how the researcher collect and gain all the information to get to the result at the end of the study. It is important for this methodology to be in systematic and details enough because the quality of the overall study is depending on this.

3.1 Definition

There are two major methods in methodology; qualitative and quantitative. Quality is referring to the what, how, when, and where of a thing its essence and ambience. Qualitative is about data collections either from the interviews, narratives, existing documents or ethnographic observation. It is the most prominent methods that widely be used. Meanwhile quantitative is regarding the numbering and calculation on the study. Findings can be generalized to a larger population, and direct comparisons can be made between two corpora, so long as valid sampling and significance techniques have been used (www.sal.tohoku). However, for this study that incorporate to establish a character in 3D animation with hybrid facial interface, it is more relevant to apply the qualitative methods.

3.2 Data Collection
3.2.1 Primary source
Primary source is referring to original even...

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...n their article' Automatic Rigging and Animation of 3D Characters and Edwin Catmull, on topic 'The Problem of Computer-Assisted Animation'
Roy Disney, Animation From Pencils To Pixels .Steve Roberts ,Character Animation in 3D (2005) .Tina O' Hailey, 'Hybrid Animation Integrating 2D & 3D'.

3.3 Test Setting

Another method on finding the result for this thesis is by experimenting the application of the facial hybrid interface into 3D character modeling itself in short animation for final year project title 'READ'. It shall be a test setting on the main character itself and all the production process from scratch shall be run in my personal computer that will be carried out from home to class till the end process. All the process will begin from the modeling the basic shape of the character till the detailing process where the hybrid application will take place.

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