Now a days there is a trend in using wireless keyboard and mouse. The wireless user interface technology is vast changing and many day to day objects are being transformed into user interface so that it can be easy for us. In this paper we propose a system which uses gloves for interacting with the personal computer. In addition to keyboard, mouse interface is also included in the Glove. To verify the proposal prototype is created. This proposes that when a person presses the switches on fingertip mouse movement also inputting character can be done. Key words: GLOVES, TACTILE SWITCHES, PIC MICROCONTROLLER,ZIGBEE,UART ---------------------------------------------------------------***----------------------------------------------------------- 1. INTRODUCTION Keyboard and mouse now provide the means of virtually all input. Use of other options than mouse or keyboard i.e. Grasping virtual objects, hand, head or body gesture, eye fixation tracking is becoming popular with the popularity of ubiquitous and ambient devices like digital TV, play stations. We will see more elderly people and fewer younger people as a process of huge demographic change. The older population will continue to grow significantly in the future. It is widely accepted that we need to address this issue through more research work. The research work includes the use of switches on fingertips and inputting in the form of ASCII codes, and involves the allocation of fingers properly. We find such application [1]. We also find another application which introduces a chording glove, provide a speed of 8.9±1.4 words/min, and requires a hard surface and practice to use it [3]. In another application, a data glove is developed by using sensor and generator coils to track... ... middle of paper ... ...entry glove interface device,” U.S. Patent 4 414 537, AT&T Bell Lab., Murray Hill, NJ,pages213-245, Nov. 2010. [18] J.J. LaViola, “A survey of hand posture and gesture recognition techniques and technology,” Brown Univ., Providence, RI, Tech. Rep.CS-99-11, Jun. 2009. [19]. T. S. Chou, A. Gadd, and D. Knott, “Hand-eye: A vision based approach to data glove calibration,” in Proc. Human Interface Technol.,pages. 2–7,2007. [20] H. Eglowstein, “Reach out and touch your data,” Byte, vol. 15, no. 7, pages. 283–290, Jul. 1990. [21] D. L. Gardner, “The Power Glove,” Des. News, vol. 45, pages. 63–68, Dec.1989. [22] M. Deller, A. Ebert, M. Bender, and H. Hagen, “Flexible gesture recognition for immersive virtual environments,” in Proc. Inf. Vis., 2006,pages. 563–568. [23] F. Hofmann and J. Henz, “The TU-Berlin SensorGlove,” Tech. Univ. Berlin, Berlin, Germany, Tech. Rep., 1995.
To be familiar with this field, section 1.2 illustrated eye gaze terminology, also to recognize importance of studying eye gaze behavior in real life, some applications related to gaze behavior present in section 1.3 in different fields, such as medical field, transportation field, psychology field, usability field, packaging field, and sport field. Finally,
However, it was removed and the testing continue with the other candidate’s videotape, which the last five minutes were excused, because the projected length of the test status was identified to the participants and it could have had an impact on their behavior near the end as they possibly will try to bring the discussion to a close at an unnatural point. The tape was studied for different nonverbal body gestures using secret code schemes which were established based on the hypothesis that it would be possible to select those characteristics of behavior for recording which would serve as important indicators to answer the study question. The actual categories were defined drawing from existing coding schemes, which had to be modified to strike an equilibrium between scope, detail, and relevance. The codes of the observation categories for body posture used the definition representing either a female stereotype (F), a neutral pattern (N) of behavior or a male stereotype
Enhancing workflow requires addressing user needs, user experiences, system operability and support. It is possible to create technology that addresses hand hygiene compliance. According to a survey from Lippinocott Solutions (2014), two-thirds of nurses use a mobile device during work. The survey polled 1,921 nurses to reveal the most popular mobile device while working were smart phones and tablets (Lippinocott Solutions, 2014). Since these smart devices are already in heavy use, creating applications that record hand
Hand recognition devices analyzes the structure of the hand which include shape and proportions of the hand, example: thickness, width and length of the hands, fingers and joints; texture of the skin surface such as ridges and creases. When verifying a user they have to place the palm of their hand on the recognition device and align their hand with the guidance pegs which indicates where the hand should be properly placed then it check the database in order to verify the user, it usually just takes a few second.
It was not yet designed to provide a surrounding environment. It was not until the mid '80's that virtual reality systems were becoming more defined. The AMES contract started in 1985, came up with the first glove in February 1986. The glove is made of thin Lycra and is fitted with 15 sensors that monitor finger flexion, extension, hand position and orientation. Connected to a computer through fiber optic cables. sensor inputs enable the computer to generate an on screen image of the hand that follows the operator's hand movements. The glove also has miniature vibrators in the finger tips to provide feedback to the operator from grasped virtual objects. Therefore, driven by the proper software, the system allows the operator to interact by grabbing and moving a virtual object within a simulated room, while experiencing the "feel" of the object.
Over the past few years, many success stories have emerged as a result of assistive technology. ESight proves to help thousands of visually impaired individuals “see clearly” for the first time. From seeing a mother for the first time, to watching a favorite sports team or meeting the Easter bunny, eSight has changed the lives of thousands of people ranging from ages four to 101 years old. This includes Gary Foster, who lost all central vision in both of his eyes as a result of macular degeneration. He could not identify a peanut on a table, much less a person’s facial expression or words on a page, but with eSight, his vision was transformed. “When he put [the eSight eyewear] on, he realized that his vision drastically improved, so much so that he could see faces and read books.” So many people just like Gary Foster can benefit from this technology. Similarly, sighted volunteers and visually impaired users recognize the usefulness and success of the Be My
Dell A., Newton D., & Petroff J, (2008). Assistive Technology in the Classroom. Upper Saddle River, New Jersey: Pearson Education Inc.
This progress report provides an update on the most valuable information that has been discovered during the testing phase. An outline of the final report is presented, as well as a detailed project summary. A chart is provided showing the figures of the phase one trial. Finally a checklist is provided that shows the general desired attributes that doctors look for in a medical glove.
I want to pursue a doctorate degree in industrial engineering specialized in ergonomics from a reputable university in the United States (US). During my doctoral study, I plan to conduct ergonomics researches concentrated on injury prevention resulted from the hand-operated device usage. I am interested in focusing in particular area because pertinent studies had provided evidences that various health problems apparently grow along with the rapid growth of hand-operated gadget usage. However, limited studies addressing to explain empirical evidence about the musculoskeletal risks that associated with the usage of the most recently developed gadgets. In addition, for enhancing my knowledge to support my researches I intend to take several ergonomics courses like occupational biomechanics and human motor behavior-engineering systems.
For example, imaging rushing to a class while wearing gloves in a very cold morning, all of the sudden you have to place a phone call to your classmate to remind him to printout a homework, dialing a simple call on a mobile phone’s interface within this situation can be difficult or even impossible. Similarly, when someone is jogging and listening to music on a music player, their arms are typically swinging freely and their eyes are focused on what is in front of them, making it awkward to reach for the controls to skip songs or change the volume. In these situati...
Many of the research presented in the field of mobile phone-based interaction techniques that have been developed so far fall into three main classes according to Sas & Dix [21]. In some research, the personal device effectively acts as an extended input device for text editing or pointing task. In others, the phone is used to upload and download media using standard content and protocols. The third class is where the mobile phone is a more integral part of the interaction, typically using the display of the device in concert with the public display. Ballagas et al [7] present a survey of the existed interaction techniques that use mobile phones as pointing device. Alongside with the survey, they present an analysis on these techniques based on the following taxonomy: position, orient, select, path, quantify, and text .The study concludes that the mobile phone is suitable devise for positioning tasks in various ways especially when interacting with public display in pervasive environment. Bellow we present some studies based on Sas & Dix classification [21].
Smith, A., & Dunckley, L. (2007). Issues for Human-Computer Interaction in Developing Countries. San Jose, CA, USA: CHI 2007.
However according to Semerc [2000] these alternative methods of access are more complex than direct input and therefore place an additional cognitive burden on the child. The system therefore needs to be set up so that it does not become an additional barrier. Children need to be competent with input devices such as switches. The technique may take time to develop and opportunities need to be provided to practise these to avoid frustration.
From classroom activities to space flight and everything in between, computers are a vital part of daily life. Everything we do and every aspect of our life is affected by modern technology like the computers. Computers let us dissect any sort of data. Computers makes us reflect, hence we develop. Because of computers and the Internet, we can talk with individuals from diverse nations, and even see them via webcam. Computers have their weaknesses like they have a negative effect on individuals' health. One of the risky parts of any machine is the screen. Computers make individuals dependent. Computers are hampering individuals' improvement in regular life. We don't read printed books any longer, since we can listen and read on the web. We invest more of a chance talking online than talking face to face. Overuse of machines has numerous negative impacts, for example, creating physical/behavioral sicknesses, harming family connections and diminishing scholarly study.
Everything has just got easier for us after we began to use computers and other high tech products. As children begin class in pre-k or kindergarten they start their day by learning how to use computers, for fun and for learning. A benefit that the computer has for students to learn is how it increases the child’s manual skill on operating the computers’ mouse and keyboard. Learning the keyboard and how to move the mouse around take’s time and practice. As the children are gaining skills they are also losing some because they...