A League of Their Own: Cyber Athletes in League of Legends

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A League of Their Own
William Lee wakes up every morning and heads to work, the downstairs living space in his incredibly spacious home in Malibu Hills. William Lee, also known as “Scarra,” is a professional video player, or Cyber Athlete. Lee strolls to his high-powered computer, provided to him by a generous sponsor, and begins to play League of Legends. League of Legends an online multiplayer game that currently has thirty-six million online players. William Lee earns six figures a year as do his four roommates/teammates because they are currently viewed by the gaming community as one of the world’s best League of Legends teams. Team Dignitas. Video games are no longer a fad or a phase, they are now a competitive and lucrative team sport.
Video games have become much more than a fantastical escape or a time-wasting, brain-draining, drab; they have become an incredibly enjoyable and profitable profession, suited for the best and brightest gamers, who are regarded as equal to their physical sport-playing counterparts. E-sports is the rising phenomenon of tournament-style competitive video game playing. The massive percent increase in video game popularity as well as E-sports have paved a smooth road for unlikely athletes, aptly named, Cyber Athletes. These Cyber Athletes have been around since the late 80s and early 90s, when video game arcade contests began to occur more frequently. The immense rise in Cyber Athletes is because of the new and addictive multiplayer games that allow individuals to interact with temporary teammates and overcome intellectually challenging obstacles. The controversy surrounding calling E-sports a sport is met with intense arguments from all spectrums: gamers and non-gamers will both argue for or ag...

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