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Effect of technology in our todays education system
Effect of technology in our todays education system
Technology in our school system
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A Choice Made Easy
Choosing educational software for children is certainly not an easy task. Because so many options are available, it is easy to be overwhelmed by all the vividly colored packages, the intriguing characters, and fantastic claims of academic enhancements. How in the world does one actually choose? Fortunately, all is not lost. A software package is available, which truly encompasses those qualities, and does so without assaulting the purchaser’s pocketbook. My Personal Tutor by Microsoft, is a budget sensitive, educational enhancement package for childaren, with exciting graphics and an incredible academic framework. For this reason, a recent review of this program stated that “Microsoft has made a great contribution to children’s learning” (Dr. Toy).
In fact, My Personal Tutor is the best choice of children’s educational software.
The activities in My Personal Tutor facilitate learning in vital academic disciplines. Because of the technological advancement of our society, today’s students require more strength in critical thinking, reading, and math skills than ever before. This three CD set is dedicated to enhancing skills in those areas. For example, in Turru’s Sea Quest, the student further develops thinking skills in order to advance through the game format. By solving unfinished sentences, analyzing and completing number or shape patterns, challenging memory with matching, and matching analog compared to digital time, the child assists Captain Scratch in setting free the endangered sea creatures. In another CD, Sam’s Hide & Seek, the child strengthens reading skills in a virtual museum, with six separate rooms where the child plays interactive word games or reads stories in order to help Sam find his friends. However, the word games are not simple mindless entertainment. For instance, by solving incomplete sentences a story emerges. During this process, an amusing, vividly colored picture is painted depicting the story the child is creating. In another challenging exercise, the student reads stories and answers questions relating to the story content in order to gain points, thereby fostering comprehension. Finally, in a third CD, the child’s world becomes an incredible space station where the goal is to help a new friend, Spy, capture alien stowaways. In Spy’s Space Station, traditional math of the p...
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...osoft is the best choice of children’s educational enhancement software.
Works Cited
Dr. Toy’s 100 Best Children’s Products for 1998. San Francisco, CA. 1999.
Microsoft Kids Page. Redmond, WA. November 17, 1998.
Outline
Thesis: My Personal Tutor is the best choice of children’s educational software.
I. The activities in My Personal Tutor facilitate learning in vital academic disciplines.
A. In Turru’s Sea Quest, the student further develops thinking skills.
B. In Sam’s Hide & Seek, the child strengthens reading skills.
C. In Sky’s Space Station, traditional math is transformed into exciting activities.
II. Through well-designed game objectives, My personal Tutor generates long term interest.
A. All the activities are designed as a means to an end.
B. The goals are met methodically through a sense of teamwork
C. The interactive characters are encouraging throughout the challenge.
III. Parents can feel confident that the purchase of this set is a cost- effective enhancement to the child’s education, as well as an excellent source of reinforcement for vital social skills.
A. The price is only $14.95 after the rebate.
B. My Personal Tutor is not limited to academics only.
...will enjoy this book and use it to introduce areas such as history, poetry, geography, cooking, counting for the younger audience and language. Language and math components of the story can be used for reinforcement at www.winslowpress.com.
The “learning is fun” motto which has been declared for centuries is still true today. Although particular subjects are not so interesting, there is always a way for the educator to make the topic appealing. The Internet websites, interactive games, video clips, presentations, and animated cartoons are coupled with facts and taught daily. This is the chief technique in which many teachers educate their students. The standard lecture is somewhat considered outdated, while this “new” manner of teaching has become the modern tendency. During a debate on PBS, Damon Moore stated the following: “The computer is a perfect tutor.
The final, and possibility most challenging, component of the UDL is engagement. The chapter discusses leveled reading applications, such as Classical Comics and Start-to-Finish, encouraging readers of all levels to be active in the reading process. Interactive whiteboards are discussed as well as they can present information that can be interacted with, saved for further reference, printed for students in need and is user friendly. The chapter ends promoting the UDL principles and the technology that can help a teacher foster this environment into his or her own classroom and teaching profile.
"Teaching Games for Understanding ." Teaching Games for Understanding . N.p.. Web. 16 Sep 2013. .
It is very hard not to realize that technology has overpowered education in many ways. “Technology integration is similar to a tidal wave, growing silently in strength, then falling with an unstoppable roar upon those who paid no attention or showed little interest” (Guhlin, 40). Nowadays, computers are almost considered a necessity in the classroom, and are the main component of technology integration. Computers are being used in more numerous ways, besides only being used for basic word processing. With a simple computer, copious availabilities of technologies can be used in the classroom. “The one thing that is so great about the computer is that it does give a lot of instruction--and you don't need to have hearing to take advantage of it” (Anderson, 12). It’s amazing how one simple screen can provide everlasting opportunity for learning.
Moreover, in elementary school, there was a program “Book It,” which was a reading program to encourage children to read more often. We received special buttons that...
In today’s society, we are overwhelmed with technology. Technology is changing everyday, and will forever be a staple in our lives. The effect that technology has on our children has brought some concerns and some praise. Children these days have no choice but to somehow be influenced by the ever growing technology in our society. Our common concern has been that although digital technology has boosted children’s ability to multitask, their ability to process information deeply may be deteriorating (Carpenter, 2010).
Technology is a recent development that has been widely used in many fields to enhance productivity and output. For instance, it has been incorporated in the education sector to allow easier access to information. Mostly, technology in education has taken the form of using computers and related accessories like software to enhance the learning capacity, information access, and development of students’ learning capabilities. In essence, extensive use of technology in classrooms has reduced the workload of tutors while enhancing the overall performance of students through employment of various programs aimed at developing the learning of students. Technology is used on all sorts of classroom scenarios including early childhood education. Some technologists and educations specialists, however, cite that use of technology in early childhood may be detrimental. This paper seeks to explore both the positive and negative attributes of use of technology in early childhood education.
In the article by Chris Preston and Lee Mowbray (2008) a kindergarten classroom was the choice of installation of the interactive hardware. The justification for using this technology with Kindergarten children was their short attention span and the ability of the interactive whiteboard to keep them actively involved promoting learning (Preston and Mowbray 2...
To the United Nations, nearly a quarter of children under the age of five are expected to remain underweight in two thousand and fifteen. The World Health Organization has reported hunger and related malnutrition as the greatest single threat to the world's public health. Improving nutrition is widely regarded as the most effective form of aid. Nutrition-specific interventions, which address the immediate causes of under nutrition, have been proven to deliver among the best value for money of all development interventions. In Africa, rates have been increasing for malnourished people (Hanson 204-5). For hundreds of millions of people, starvation is a daily threat. In the poor nations of Africa, Asia, Latin America, billions of hungry people face starvation. It begins with an ache in your stomach that eventually weakens your heart and stops beating. Today about five billion of the world’s five point nine billion live in poor nations. (“Hunger and Malnutrition” web).
Hunger and malnutrition are very serious issues in many different countries throughout the world. Hunger and malnutrition stem from one problem, the lack of sustainable agriculture. The United Nations has set forth a series of goals that aim to reduce the effects of hunger in the world. The first of these goals was Aba Grangou, which is a program that aims to end world hunger. The second of these goals has to do with the sheer volume of people that experience hunger, both adults and children. The United Nations has recognized the problems that come with the lack of food stability, and they have also come up with some programs that help to combat the lack of sustainable food sources. Throughout the world, millions of men, women, and children
In less than a decade, computer use progressed from programming classes for a few of the better students, to literacy classes for all students, to the integration of computers and technology into the curriculum. Now, there is a goal for educators to use technology as a tool in efforts to teach more effectively by using a variety of strategies to meet different needs in a diverse classroom. This will take training and commitment to keep up in an area that changes quickly, but the benefits to teachers and students are greater that the effort it will take to stay informed; computers increase productivity of students and make learning a fun experience. They help students become better problem-solvers instead of just rote learners.
The use of computer based games as learning tools in the classroom has steadily increased over the past several years and is a trend that David Martz, sales VP of education software company Muzzy Lane, believes will continue in the future. Among the games developed by Muzzy Lane is Making History, in which the player leads a European nation in the years preceding World War II (Electronic Education Report 2). Playing a game such as this one allows the learner to immerse himself or herself in the period they are learning about rather than...
Globalization, the acceleration and strengthening of worldwide interactions among people, companies and governments, has taken a huge toll on the world, both culturally and economically. It’s generating a fast-paced, increasingly tied world and also praising individualism. It has been a massive subject of matter amongst scientists, politicians, government bureaucrats and the normal, average human population. Globalization promoted the independence of nations and people, relying on organizations such as the World Bank and also regional organizations such as the BRICs that encourage “a world free of poverty” (World Bank). Despite the fact that critics can argue that globalization is an overall positive trend, globalization has had a rather negative cultural and economic effect such as the gigantic wealth gaps and the widespread of American culture, “Americanization”; globalization had good intentions but bad results.
Andy Carvin states “ internet access in schools isn’t worth a hill of beans if teachers aren’t prepared to take full advantage of technology” (2000). Schools spend a lot of money on computer hardware and software as well as other technologies without realizing that many of their employees are unprepared to include them in their teaching and use them to their advantages. Educators often use technology as a classroom management tool rather than an educational one, allowing computer time as a reward for good behavior (Clark & Gorski, 2001). The problem with this is that students learn to use the computer for games and such because it is their reward instead of using it on their own time for educational purposes. This is teaching them the wrong idea. Margaret Honey, director of the Center for Children and Technology in NYC said it best, “The bottom line is, you don’t just put technology into schools or into homes and expect miracles to happen. The technology is only as good as the program that surrounds it” (Meyer, 2002, p.2).