3D Modelling and Animation

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To achieve this unit a learner must: 1 Be able to set up, manage and navigate a computer model environment 2 Be able to create 3D objects, modify and edit solids and surfaces using appropriate tools and commands 3 Be able to use lighting and rendering effectively to enhance computer models 4 Know how to analyse, evaluate and present computer models. Brief Outline The purpose of this brief is to develop your understanding of digital 3D modelling and animation from the last project by designing and creating an animated 3D logo for a computer games company. The company name will be entirely personal to you, in some way relating to your experience of computer gaming. Names may relate to the genre of games that you play, emotions encountered when playing games or your opinions regarding computer gaming. You will be expected to design, digitise, model, texture, animate and render your logo. This project should allow you the opportunity to develop the skills learnt from the last project, to work towards higher grading criteria. This is an opportunity to showcase what you have learnt during the course of the year. Task 1: Research. To collect a range of logo designs from games companies. Using the internet, collect examples of logos currently used my companies such as LucasArts, EA Games, Microsoft, Midway games, Bungie etc. If you are having trouble finding reference images because of network restrictions use examples from other commercial companies ie Nike, Apple, BMW. Produce at least 1 worksheet that demonstrate analysis of selected work. Comment on the quality of the following elements: Typography. How is type being used in the logo design, is it bold, italic, sans serif? Colour. What colours are being used, ... ... middle of paper ... ... • create 3D objects, modify and edit 3D solids and surfaces using appropriate tools and commands  • use lighting and rendering effectively to enhance computer models  • effectively analyse, evaluate and present computer models.  • confidently and competently manage the modelling environment and independently produce complex, creative and accurate 3D computer models  • demonstrate clear understanding of the advantages and limitations of the different 3D entities, tools and techniques employed in computer modelling  • consistently and independently use self-defined lighting and materials to create realistic or creatively rendered computer models.  • demonstrate extensive knowledge and understanding of all aspects of computer modelling, working independently to create high quality models and presenting them in a range of formats. 

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