Essay The Effects of Violent Video Games on Society

Essay The Effects of Violent Video Games on Society

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Introduction
On December 1, 1997, fourteen-year-old Michael Carneal entered school property in West Paducah, Kentucky and began shooting a pistol at a group of students participating in a youth prayer group, killing three students and injuring five others. On March 24, 1998, Mitchell Johnson (13) and Andrew Golden (11) opened fire on students at a high school in Craighead County, Arkansas as they exited the building for a fire alarm set off by the pair, killing five and wounding ten others. On April 20, 1999, Eric Harris (18) and Dylan Klebold (17) entered Columbine High School in Jefferson County, Colorado and began a shooting rampage that left 13 dead and 21 others wounded. On April 16, 2007, Seung-Hui Cho (23) began a siege on the campus of Virginia Tech that left 32 dead and 17 others wounded. On July 22, 2011, Anders Breivik (32) launched two attacks in Oslo, Norway that killed 77 and wounded 319 people. On December 14, 2012, Adam Lanza (20) entered Sandy Hook Elementary School in Newtown, Connecticut and began a shooting spree that left 26 people dead.
The common elements in many of these shootings were the perpetrators were avid players of violent video games and had refused to participate in any disciplined activity or sport at school (Grossman, Christensen, 2004). Although these are considered high-profile cases, the exact number of murders and assaults committed by players of violent video games is unknown; however, because the correlation between the two has become so compelling, the FBI has listed “playing violent video games” in a category of behaviors associated with school shootings (O’Toole, 1999). In 1983, Surgeon General C. Everett Koop even went so far as to declare violent video games among the top t...


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...logies, and Criminal Justice. Los Angeles: SAGE, 2008. Print.

Lightblau, Eric. "Makers of Violent Video Games Marshal Support to Fend Off Regulation." The New York Times 11 Jan. 2013: n. pag. Print.

Rubington, Earl, and Martin S. Weinberg. The Study of Social Problems: Seven Perspectives. Oxford: Oxford UP, 2011. Print.

Sherry, John L. The Effects of Violent Video Games on Aggression; A Meta-Analysis. Rep. 3rd ed. Vol. 27. West Lafayette: Purdue University, 2001. Print. Human Communication Research.

Smith, S. L., K. A. Lachlan, and R. Tamborini. "Popular Video Games: Quantifying the Presentation of Violence and Its Context." Journal of Broadcasting and Electronic Media 47.1 (2003): n. pag. Print.

United States. Federal Bureau Of Investigations. The School Shooter: A Threat Assessment Perspective. By Mary Ellen. O'Toole. Quantico, VA: FBI Academy, 2000. Print.



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Essay The Effects of Violent Video Games on Society

- Introduction On December 1, 1997, fourteen-year-old Michael Carneal entered school property in West Paducah, Kentucky and began shooting a pistol at a group of students participating in a youth prayer group, killing three students and injuring five others. On March 24, 1998, Mitchell Johnson (13) and Andrew Golden (11) opened fire on students at a high school in Craighead County, Arkansas as they exited the building for a fire alarm set off by the pair, killing five and wounding ten others. On April 20, 1999, Eric Harris (18) and Dylan Klebold (17) entered Columbine High School in Jefferson County, Colorado and began a shooting rampage that left 13 dead and 21 others wounded....   [tags: videogames, violence, culture, youth]

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