One of people’s favorite scape goat for violent acts is to blame video games, and this is no exception with the Columbine shooting. An anti-video game activist, Jack Thompson, not only points to the Columbine shooting, but every school shooting, claiming, “In every school shooting we find that kids who pull the trigger are video gamers.” This fact is partially true, but using it as an argument against violent video games is quite deceptive. If one was to fully analyze the argument, all the other teenagers that play video games must be brought into the picture. 97% of teenagers play video games, so...
... middle of paper ...
... pulled but it doesn 't have to be cocked or reloaded before the next bullet is fired. In short, they fire as fast as you can pull the trigger. Full-automatics are legal but have some tight regulations. A fully automatic gun is exactly what the average person would think of when they think of a machine gun. It will rapidly fire for as long as the trigger is pulled or until it’s out of bullets. These should be entirely illegal for citizens to own. Most hunters frown upon someone who would use a full-automatic gun to hunt since it takes away most of the skill required to take out the prey, and in most states it is illegal to hunt with one all together. So, they don 't do much good besides shooting galleries, mounting, and some more illegal activities. If Eric and Dylan got their hands on a full-automatic, the casualty count that day would have been significantly higher.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Video games have changed our society radically, in which some people doubt it's for the better. According to one survey, 9 out of 10 U.S. households with children have rented or owned a video or computer game. Ever since the beginning of gaming, people have observed the effects of the games. Kids and adults alike, are more attracted to violent games. But is it the games to blame for how people act or behave around people or by themselves. A majority of gamers are adults, and what kind of games are they playing.... [tags: video games, media violence]
1020 words (2.9 pages)
- Today video games are actively sought after by children in our society. In a recent research, 97% of children ages 12 to 17 engaged in some type of video game and of these children two-third of them played games that contained some type of violence. In another investigation it was reported that more than half of all the video games that the Entertainment Software Rating Board (ESRB) rates contain violence, with more than 90% of those games being appropriate for only children 10 years of age and older.... [tags: behavioral and psychological analysis]
657 words (1.9 pages)
- Children’s brains are developing as they progress through life and they need to be feed their minds the right information. Modern day adolescents have become accustomed to playing large amounts of violent video games. Conditioning their minds to believe it is acceptable to commit violent actions, children are retaining the abundant amount of information that is contained in these video games, which is changing their thought processes by showing them dangerous behaviors played out by an aggressive character.... [tags: Violence, Video game controversy]
1372 words (3.9 pages)
- What started as a normal high school day at Columbine High School on April 20, 1999; the halls filled with laughter, gossip, tears, and cheers; ended in a blood-bath. Dozens were hurt, many dead, teachers, students, and some friends (or at least they thought) of the shooters, Eric Harris and Dylan Klebold. Klebold and Harris were teenagers themselves, in their senior year, when they set propane bombs at Columbine High School. When the bombs did not detonate, because of faulty wiring, the teens entered the school armed with automatic weapons and ammunition.... [tags: Columbine High School massacre]
917 words (2.6 pages)
- The marine stands in a hanger bay with a gun in his hand. He looks around and finds some armor and health packs. As he moves through the area, he finds a door and opens it. Ahead of him, he sees possessed men carrying weapons. In order to defend himself he shoots straight at them. Instantly, they are dead. He picks up their equipment and continues on. This is the opening scene of the violent, first-person shooter game called Doom (1993). Violence in video games is a very controversial topic among many people because of how it affects the minds of young children when they are exposed to violence repeatedly in their early years.... [tags: psychology, technology]
1699 words (4.9 pages)
- What were the main results/conclusions in the studies. On the classical study, Bandura et al. (1963) found that all three experimental groups (both boys and girls) imitated aggression viewed in models. Children in groups exposed to aggression by a film or cartoons, showed twice aggression than those in the control group. However, of the three experimental groups, the exposure of a human model in a film portraying aggression was the most imitated. Researchers concluded that the gender of the models, especially male models, had a significant effect on learning and executing aggression; additionally, male children tend to be more aggressive compared to girls, even in non-diverted children.... [tags: Violence, Video game controversy, Aggression]
994 words (2.8 pages)
- In the past fifty years media has played a major role in the development of the American society. Due to our modern era, video games of all types are played on a daily basis by a large amount of children. However, some of these games, especially the extremely violent ones, can be detrimental to a child’s thought processes and behavior. In my investigation of whether or not violent video games negatively affect children, I read two articles about the effects of violent video games on the youth. The first text was an article entitled, “Children and Violent Video Games”, which was found on the Dr.... [tags: bullying, dr. phil, advice]
1318 words (3.8 pages)
- ... In other words the massacre shooting in West Paducah, Kentucky, and Littleton, Colorado, the high school students gained the knowledge of how to use a weapon to kill students. Since they have been harm by classmates, these students were furious which lead them to act violently towards their classmates by killing them. Like the article of “Did Video Games Train the School Shooters To Kill?: Determining Whether Wisconsin Courts Should Impose Negligence or Strict Liability in a Lawsuit Against the Video Game Manufactures” by Tara C.... [tags: Video game, Video game controversy]
1121 words (3.2 pages)
- The day is Tuesday, April 20, 1999. All the students of Columbine High are at school expecting yet another boring day, eager to just get through the last few days left in the school year. At 11:00 in the morning, students Eric Harris and Dylan Klebold placed two duffel bags in the cafeteria and went back outside. Then at 11:19 the two students started to open fire on students outside of the school. It was later found out that the duffel bags they dropped off were filled with explosives that failed to go off at the planned time of 11:17.... [tags: Columbine High School massacre]
2114 words (6 pages)
- The Effects of Violent Computer Games on Children Children are spending an increasing amount of time playing games. Research shows that as much as 92% of children between 4 and 17 years of age play video games (Zvezdan, 1). Most of these video games are violent and cause physical and mental problems in children. Computer games that are played excessively can damage a person’s health. They can cause epilepsy, damage to a child’s posture, and damage to joints, skin irritation and sight deterioration.... [tags: Essays Papers]
926 words (2.6 pages)