Video games and its effects on adolescents and responsibility of parents is a topic that is widely debated whether it’s the parent’s responsibility or the game industry should be regulated. The video games industry itself has been available to consume for only about the last 30 years. With that being said the topic is still rather new in terms of its effects but its effects on children can currently be measured. The industry is very unique in terms of entertainment because players are transported into the game its self essentially becoming part of the script.
Though many people see the negatives in playing video games there are positives. A recently published meta-analysis by Uttal in 2013 concluded that the spatial skills improvements that resulted from playing video games that incorporated elements of shooting have the equivalence of the effects of high school and university-level courses targeted at improving these same skills. With that benefit could some high school level courses be altered? How will this change the classroom atmosphere? Even with games such as Sims 3 the players must build a “virtual” life for themselves from the ground up. Essentially the avatar or virtual character has to socialize, learn new skills to obtain a job and acquire a better home along with finding a husband, wife, and friends and have possible kids. Even though this is a virtual world it still builds on social skills as well as becoming a common interest to kids outside the game (helps build actual friendships). According to a study done by Adachi and Willoughby in 2013 it showed that the more kids that played games such as the Sims i.e. (role- playing games) the more improvements the children had in problem s...
... middle of paper ...
...or in Laboratory and in Life Journal of Personality and Social Psychology 772-790
Dweck, C. S., & Molden, D. C. (2005). Self-theories: Their Impact on Competence Motivation and Acquisition. In A. J. Elliot & C. S. Dweck (Eds.), Handbook of competence and motivation (pp. 122–140) New York, NY: Guilford Press
Gentile, Douglas & Lim Guan Choon.(2012) Video Games Playing, Attention Problems, and Impulsiveness Evidence of Bidirectional Casualty Psychology of Popular Media Culture. 61-70
Uttal, D. H., Meadow, N. G., Tipton, E., Hand, L. L., Alden, A. R., Warren, C., & Newcombe, N. S. (2013). The malleability of spatial skills: A meta-analysis of training studies. Psychological Bulletin, 139, 352– 402
Vanderwater, Elizabeth & Mi-Suk Shim. (2004) Linking Obesity and Activity level with children’s Television and Video game Use. Journal of Youth and Adolescence, 71-85
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- In times when a child or a teenager is involved in violence, the Government Officials, Newspapers and parents have all blamed the video games as the culprit. As a result, video games have become a scapegoat for antisocial and violent behavior. It seems like the media always points out their fingers to something that they don’t fully understand. Studies had proved that video games are actually beneficial to different kind of people in many ways. For example: video games have helped kids with autism to improve their social skills.... [tags: video games, violent behavior, positive]
617 words (1.8 pages)
- There has been quite a bit of controversy concerning the real effect video games are having on teenagers. Numerous studies have been done to show both positive effects, as well as negative effects on the rising generation. Furthermore, the increased sales of smartphones and, in effect, apps or video games on your phone, have led to an increased use of games. This in turn, has raised the level of force that these video games have. However, some say this increased power video games have is good, others say they are bad.... [tags: Controversy, Gaming Industry, Video Games]
963 words (2.8 pages)
- ... For example, the research published by Chie-Ming Oei and Patterson(2013) has proposed that playing video games for an hour each day can improve performance on cognitive tasks that use similar processes in the game. Despite the fact that the media often portrays video games as the cause of violent behavior in school shootings, video games have a positive effect because there are many theories and articles proving that video games can have many benefits such as solving problems and developing math skills.... [tags: Video game, Video game genres]
844 words (2.4 pages)
- INTRO Today we find entertainment from various mediums;movies, music, images, and video games. One of the most debated mediums is video games, but why. You have the parents who want to say it just rots their children 's mind or it just teaches violence. Young children and teens argue that it helps them learn, and are not the cause of violence. But what is the truth. B “In America, 81% of youths play at least once a month, 8.5% of them are addictive and “the average 8- to 12 year-old now plays 13 hours of video games per week, while the average 13- to 18 year old plays 14 hours of video games per week””(vanderbilt CITE) This indicates that most American children play video games, some more th... [tags: Video game, Video game controversy]
1077 words (3.1 pages)
- Nowadays video games get nothing but bad reputations from people. You have people in powerful positions saying that video games have nothing but bad effects and that they only promote violence and lead to children acting out on that violence. Who are the people listening to these people in powerful positions. Parents. Some Parents have this misunderstanding that all video games are bad and that all video games have a negative effect on their child and how they develop. Some parents with that understanding are misinformed and need to understand just how beneficial video games can actually be for their children.... [tags: Video game, Video game genres]
1212 words (3.5 pages)
- Playing With Education: Effects of Video Games on Education The United States once sat at the top of the worlds ranking system for education. Over the years that top spot has slowly fallen out of grasp. There are many reasons and explanations as to why the United States has declined in the world ranking system. By looking at the effects of video games on education, the negative impacts of video games on education, and positive ways to use video games to assist education. The video game buzz began in the early 2000s, with the video-game companies Nintendo, Sony PlayStation, and Microsoft’s XBOX being the major video game Platforms of the new Millennium.... [tags: Video game, Video game controversy]
1165 words (3.3 pages)
- “Adverse Effects of Playing Violent Video Games” Can playing violent video games have detrimental effects on teens. According to an article by M. Lee and Laura Finley entitled “Video Games Are Addictive and Promote Irresponsible Behavior” the authors’ claim, “Research shows disturbing links between exposure to violent video games and desensitization to violence in the real world "(Lee M. and Laura Finley). In other words the article confirms that video game violence can have negative social and emotional effects on adolescents.... [tags: Video game, Nonviolent video game]
1110 words (3.2 pages)
- ... When a shooter is a young male, the news media make a fuss over violent video games, neglecting to inform the public that almost all young males play violent video games. Finding that a particular young shooter happened to play these games is neither surprising nor meaningful.” On the same note, Ferguson has worked on research with so-called ‘vulnerable’ kids who have psychological disorders such as clinically elevated depression and attention deficient disorder (ADD), and how violent video games affect them.... [tags: Video game, Video game controversy]
1043 words (3 pages)
- In today’s day and age and with the advancement of technology, video games have become one of the most popular cultural hobbies enjoyed by users worldwide. However, the increase use of video games has generated a controversy regarding its psychological harm on children. Many people have assumed there is a correlation between video games and violent behaviour by youth. As a result, countless studies have been conducted to test whether the hypothesis that video games negatively alter the attitudes and behaviours of players is a theory or myth.... [tags: Video game, Video game controversy]
1927 words (5.5 pages)
- Psychological Effects of Video Games Video games have been a prominent figure in modern culture so much so that it can even effect views and influence decisions on individuals, but can this be a reason to explain violent outbreaks or worse, a homicide. As someone who has been an avid gamer for over eight years this is a confusing ideology. T.V. shows and movies also portray extreme violence that can appear realistic, but are almost never considered. Przbylski’s (2014) research suggest that the people who didn’t grow up during the time of video games (the older population) are likely to associate acts of violence in adolescents to video gaming.... [tags: Video game, Video game controversy]
1421 words (4.1 pages)