In an article by the Health Day website written by Randy Dotinga he writes how children will not be affected behaviorally. In the article as researcher named Andrew Plyzlbski said "all observed behaviors were very small in magnitude, suggesting only a minor relationship at best and that games do not have as large an impact as some parents and practitioners worry” In others words what Mr. Plyzibski has seen that due to the relationship between the violent video games and the aggression that it filled with other people aren’t impacting children that much then other people thought. Further into the article they showed a study that represent the amount of effect it has on children. “In the study, researchers looked at 217 teens, 110 males and 107 females, and examined both their video game-p...
... middle of paper ...
...ver they want.
The new virtual world of videos games maybe affects the children but, seeing as all these articles I have found they are not affecting them in the wrong way. Of course these games may have risk factors, therefore if it gets a push it may lead to violent tendencies. The biggest factor that leads to that is the child’s sociality and family that the child is living in. In the tests show by professors and writers. The magnitude of aggression by violent video games is very dismal at best. There are benefits to playing video games as well and having them. They can help you try to comprehend your core concepts and increase your score on exams. The only way that will happen is if we try to limit children’s time and remember that this may be helpful but, we as a society need to find a way to manage it and lower the risk of violent tendencies from arising.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- There I was, about to do a drug deal with the Colombian Cartel. As I made the exchange, they pulled automatic rifles out and started shooting at me. I ran for cover and started shooting back with my handgun. They made an escape with the money and the heroin. I was then interrupted by reality and it was time to go to school. I paused Grand Theft Auto IV and prepared myself for school, as my brain was making its way back to the real-world. Intense violence, drug abuse, sexual content, foul language, and criminal behavior are some components of violent video games like Grand Theft Auto that fuel the multibillion dollar gaming industry.... [tags: Violence, Video game controversy]
1319 words (3.8 pages)
- The project will be undertaken to investigate the impact of violent video games being a contributor to anti-social behavior. This research will be driven by five objectives namely: to establish how video games have contributed to anti-social behavior among young people; to investigate the incidence of aggressive behavior in young people and children who engage in video games; to establish the role parents in shaping children’s behavior; to determine other factors apart from video games that contribute to anti-social behavior in young people and children, and to identify countermeasures that can be put in place so that video games cannot affect young people negatively.... [tags: Aggression, Violence, Video game controversy]
1043 words (3 pages)
- With the exponential growth in the gaming industry, the long-term effects caused by playing video games has been the primary focus for researchers and parents. Addiction and aggressive behaviors triggered by violent content are the leading concerns reflected in investigations about this serious issue. Studies have shown that the “negative outcomes have a stronger link with the younger generation than with adults” (Bond). Excessive gaming can deteriorate academic performance and overall health, such as the eyes, due to constant screen time, as well as hearing from headsets over long periods of time.... [tags: Video game, Game, Video game addiction, Aggression]
774 words (2.2 pages)
- Video games now a days play a big part in how children grow up and I suppose that has to do with the fact that as we get more and more into the field of technology. Some believe it has become a primary influence on young people’s behavior. Not just to all videos games, but mostly all the video games that promote violence. It seems due to articles that I have found that violence in video games are nor the cause behavioral problems but, the time out of time spend affects how fast and easy their mind works.... [tags: Video game, Video game controversy, Violence]
1129 words (3.2 pages)
- During different periods of time, people used different types of entertainment. Nowadays, the adults are usually entertaining themselves with media, and children, who are not really impressed by television, usually are font of video games. In would be good, if the games were not violent. Would you like your young or teenage child to play games, where they kill each other, and get points for this. I consider it to be the rhetorical question, because the effect of violent video games on children is negative, and probably there are no parents in the world, who would appreciate their child’s resort to violence, even if this violence is virtual.... [tags: entertainment, teenage boys]
957 words (2.7 pages)
- “Soon silence will have passed into legend. Man has turned his back on silence. Day after day he invents machines and devices that increase noise and distract humanity from the essence of life, contemplation, meditation” (“Arp”). Video games are fun to use, and its very enjoyable, it helps with the time to pass by fast, it keeps you active. Video games itself gets you mad maybe aggressive while playing, games get people so mad they might hurt somebody. Video games are disruptives to young adults and children because it affects their focus and behavior toward others and themselves.... [tags: Video game, Violence, Game, Emotion]
1765 words (5 pages)
- Over the last decade or so society has watched the news media cover horrific stories about young adults committing unspeakable acts of violence against innocent human beings. News sources have made claims that violent movies, television shows and video games are the primary cause of such violent behavior in children and young adults. Children these days are spending more time watching unsupervised media via television, personal devices, and video games than they are in school or with their families.... [tags: Violence, Aggression, Media violence research]
1198 words (3.4 pages)
- Society has evolved drastically within the last 50 years due to new and ever developing technology. Video games, which were developed in the late 1980’s early 1990’s, are a product of the new life changing technology. Video games, or to be more specific violent video games have been most popular among children and young adults. Parents do not tend to see the consequences that evolve around violent video games; especially kids who play more then ten hours a weeks worth of these games. Only recently has the videogame technology progressed and became more engaging using life like simulations of violence, igniting aggressive behavior in young adult and may in fact desensitize them to violence.... [tags: behavioral psychology analysis]
1055 words (3 pages)
- At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence.... [tags: Anti Violent Video Games]
1537 words (4.4 pages)
- INTRO Today we find entertainment from various mediums;movies, music, images, and video games. One of the most debated mediums is video games, but why. You have the parents who want to say it just rots their children 's mind or it just teaches violence. Young children and teens argue that it helps them learn, and are not the cause of violence. But what is the truth. B “In America, 81% of youths play at least once a month, 8.5% of them are addictive and “the average 8- to 12 year-old now plays 13 hours of video games per week, while the average 13- to 18 year old plays 14 hours of video games per week””(vanderbilt CITE) This indicates that most American children play video games, some more th... [tags: Video game, Video game controversy]
1077 words (3.1 pages)